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VC_FrenchRoute_B_b_1.zip | VC_FrenchRoute_B_b_1 ====================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : "Operation Tin Can" ----------------- We have found the tanks but they are not a threat. They are only old and rusty french tanks and with a closer inspection, these wrecks are decades old. Now, we are going to help Shrew Three to eliminate the remaining enemy forces, but they are not answering the radio... Something happend!
Notes : --------- VC_FrenchRoute_B is the sequel of VC_FrenchRoute_A from the "Operation Tin Can" mission (2 maps)! I strongly advise you to download and play both maps as "one mission"! ;)
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 45 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 3 (ON/OFF) -Skins by default: YES (original, with stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 05/02/10
HAVE FUN! :)
Intruder. | 9431 KB | | 25.11.2013 14:36:12 |
G_Halong.rar | G_Halong
Coop map for VC1 created by GONZO.
7 players 50 VCs | 5728 KB | | 26.01.2010 22:15:19 |
SqBaker-BriefDay_v2.rar | SqBaker-BriefDay_v2
20 US NO ENEMIES
This is our base on Nui Pek, where we meets before missions. Perfect for briefings etc.
| 23172 KB | | 25.11.2007 15:50:29 |
[jpv]bigriverbeta2.zip | 10 player co-op map.
Mission objective: Kill all US. | 9573 KB | | 04.07.2006 16:16:55 |
SqBaker-DeathValleyFinal.rar | SqBaker-DeathValleyFinal
Find the enemy base located on the north from LZ. Kill radioman and all others gooks. Then defend the base against VC reinforcements.
12US human COOP
or
12US human and 2VC human REAL mode. | 29881 KB | | 17.02.2008 19:55:37 |
smallobject_pack.rar | Collection of objects for maps. | 1136 KB | | 15.05.2004 18:12:22 |
VET_STORM.rar | VET STORM EDITED TO ALLOW UP TO 12 PLAYERS TO JOIN
ALMOST EXACT COPY OF PTERODON'S VERSION EXCEPT A FEW VET CHANGES | 7958 KB | | 22.10.2007 15:13:07 |
AT-Midi.zip | [AT]Midi
Coop map for VC1 modified by Forman & Drago, Alpha Team, www.alpha-team.cz
Original map by LDC-78 is interesting but too small for coop mode, so it was doubled for obtaining bigger area.
Coop 10 players 51 VCs | 10226 KB | | 05.04.2016 23:25:54 |
3dsmax6Plugins.rar | Create a file called PteroMax plugins...put this .rar in that folder...extract contents in there...cut paste contents of each folder in the respective folders within your Max program folder...
Put "contents" of cfg folder into your Max cfg folder. Put "contents" of plugins into your Max plugins folder. Put pterotools folder (located in the scripts folder) into your Max scripts folder. Put "contents" of startup folder (located in the scripts folder) into your Max startup folder Put "contents" of discreet folder (located in the UI folder) into your Max discreet folder. Put "contents" of icons folder (located in the UI folder) into your Max icons folder. Put "contents" of macroscripts folder (located in the UI folder) into your Max macroscripts folder.
Chavez_US/Chavez | 278 KB | | 06.12.2005 17:43:04 |
[jpv]portbeta3.zip | 10 player co-op map.
Mission objective: Kill all VC.
| 9038 KB | | 04.07.2006 16:15:57 |
Intrusion_beta_1_FPVmap_fix.zip | Intrusion_beta_1 "FPV map" fix ========================
To install the "FPV map" fix (handmap), copy the content of the zip in the Levels folder of your Vietcong's directory (create one if you still don't have it).
By default : C:\Program Files\Vietcong\Levels\Intrusion_Final
Intruder. | 632 KB | | 15.06.2010 21:49:10 |
niogianh.rar | New version available HERE.
NioGianh - Custom Map Contest 2007 by Kermit
Gamemodes: CTF -normal ctf RADIO -there's one radio on the map, get there as quickly as you can and play your sides music for 2 minutes to win the round! DTDM -team deathmatch, you spawn in a team, and after some deaths the spawnsets changes and the combat area is somewhere else! SWAP -kill to make your team bigger, everyone you kill joins your team! COOP -kill the nva-officer in the village and get back to the drop-zone | 47812 KB | | 19.02.2008 15:44:53 |
[jpv]killzonebeta3.zip | 10 player co-op map.
Mission objective: Kill all US. | 5543 KB | | 04.07.2006 16:16:37 |
VET_TUNNELS.rar | FINALLY A PART OF THE VIETCONG GAME THAT HAS BEEN MISSING. A COOP TUNNEL MISSION WITH ALL THE BUGS FIXED. ALL THE PREVIOUS MAP MAKERS KNOW WHAT WE ARE TALKING ABOUT. VC LEANING OUTSIDE THE TUNNELS, FALLING OUT OF THE TUNNELS AND SPAWNING STANDING UP ETC ARE JUST A FEW OF THE MAIN REASONS THIS MAP WAS NEVER RELEASED. THE FIRST IN A 2 PART SERIES FEATURING ONE OF THE MOST FEARSOME MISSIONS IN VIETNAM. BROUGHT TO YOU WITH PLEASURE FROM VETMET. 10 PLAYERS CAN JOIN, 52 VIOLENT VC TO KILL, NEW SKINS, WORKING FLASHLIGHT AND MEDKIT. A LARGE SPAWN AREA MAKE THIS MAP ADDICTING AND A DIFFERENT STYLE OF COOP. HAVE AT IT TUNNEL RATS! | 6678 KB | | 06.12.2011 21:26:34 |
[jpv]swampbeta2.zip | 10 player co-op map.
Mission objectives: Kill all VC. | 10787 KB | | 04.07.2006 16:14:15 |
[TC]Patrol_B1.rar | [TC]Patrol_B1 by TC.Bobby (UK)
6 player coop | 4438 KB | | 31.10.2010 12:42:34 |
SqBaker-RiverBeachFinal.rar | SqBaker-RiverBeachFinal
Our base located on the top of hill is under attack. Move there quickly and help them.
In REAL mode 3 different random spawn areas. Human VC cannot move until the fight starts. They are equipped only with knives.
12 US COOP
or
12US human and 2VC human REAL mode
unknown number of AI.
| 13759 KB | | 17.02.2008 20:04:58 |
Warehouse_beta1.05.zip | 6 Player COOP. 30 Player ATG/CTF. 24 Player DM/TDM.
27 VC AI.
Map made by Float. | 40656 KB | | 02.11.2008 03:52:40 |
jpv-scripts-pack.zip | JPV Standard Scripts Pack
Feature:
1. Change of a recovery point. 2. Random arrangement of an enemy. 3. Support of Friendly AI. 4. The end conditions by the "point". 5. Respawn method "WholeTeam" has no recovery. 6. Weapons do not disappear. 7. End conditions are three, All Kill, LZ, and target exclusion. 8. Fog randomizing (a field of view also synchronizes).
These functions can be used very easily. ON/OFF of a function... Rename of Waypoint... Only it!
and Tips. http://pc-netgames.com/modules/xfsection/article.php?articleid=47 Sorry Japanese Onry. Please translate into your language. | 8628 KB | | 26.12.2004 10:58:28 |
vungtauvalley.zip | Vungtauvalley map:
Map maker: Fate of Auscong.
Modes supported: currently only CTF - but Coop may be added soon - watch this space.
Max players: 20 CTF.
General description: Very atmospheric - much foliage - good use of fog to maintain frame-rate.
Deceptively small map, deception created by rain/fog. Definately not one for you run-and-gun whores! | 11535 KB | | 04.07.2006 16:34:24 |