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AT-Houaphan_VC.zip | [AT]Houaphan_VC
Coop map for VC1 modified by Forman, Alpha Team, www.alpha-team.cz.
Map is based on the XIENG_XEU_BETA_01 map by Chavez. There are added fog (visibility about 85 m) and some objects (rocks, stones, towers, huts,...). This map is the same as [AT]Houaphan map but you will fight as Vietcong to kill all enemy US soldiers.
A squad of 52 US soldiers has just infiltrated our supply camp in the Houaphan province in Northeastern Laos. You and your comrades must kill all the enemies and regain the control of this area.
Coop 10 players 52 US soldiers | 24206 KB | | 05.07.2016 01:10:43 |
[AT]Lost_Paradise.zip | [AT]Lost_Paradise
Coop map for VC1 modified by Drago, Alpha Team, www.alpha-team.xf.cz
This is a remake of LostParadise map by .:Checker:..
Coop 10 players 50 VCs
| 18517 KB | | 14.04.2010 01:10:22 |
AT-Midi.zip | [AT]Midi
Coop map for VC1 modified by Forman & Drago, Alpha Team, www.alpha-team.cz
Original map by LDC-78 is interesting but too small for coop mode, so it was doubled for obtaining bigger area.
Coop 10 players 51 VCs | 10226 KB | | 05.04.2016 23:25:54 |
[AT]Mountain_Trail.zip | [AT]Mountain_Trail
Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.cz
On the last days some of our Hueys were attacked nearby Devil's gorge. One of them was even nearly shot down. That area isn't evidently as forsaken as we thought. Vietcong apparently has some AA-guns somewhere around there. It is important to find them. Your team will be dropped nearby abandoned Montagnard village. But be careful! That village could be occupied by Vietcong soldiers. Ensure the village and try to find a trail to Devil's gorge. Eliminate all the enemies on the way. Top-priority task is the finding of enemy AA-guns.
Coop 10 players 52 VCs | 38529 KB | | 22.06.2014 01:16:19 |
[AT]Night_Raid.zip | [AT]Night_Raid Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
This map is a mergence of 2Temple_Beta1.02 map by Float and Kloster_beta map by RyanAtwood.
Recent air reconnaissance revealed some suspected activities in a mountain temple complex nearby Cambodian border. The Vietcong is apparently building a secret store there. That storage could be a big problem for us because it could supply a lot of Vietcong soldiers in wide surrounding. Its elimination will corrupt hostile actions in that area.
Coop 10 players 53 VCs | 32382 KB | | 30.09.2009 22:57:06 |
AT-OldRuins.zip | [AT]OldRuins (update 4.1.2017!!!) Coop map for VC1 created by Forman, Alpha Team, www.alpha-team.cz
Fight in a old ruins. Kill all the enemies in the area.
Coop 10 players 50 VCs | 15591 KB | | 04.01.2017 17:46:29 |
[AT]Operation_Overlord.zip | [AT]Operation_Overlord
Coop map for VC1 created by Drago, Alpha Team, www.alpha-team.xf.cz
A few month after destroying of the enemy rocket base in DamNhaPhu an air reconnaissance revealed another base, which was hidden on the rocky shore. That base could be the same menace as DamNhaPhu was. So two days ago US marines made an attack on that base. But we have lost a radio contact with them.... Your team's tasks are clear. Infiltrate into the base. Find out what has become of US marines. Rescue eventual captives. Explore the base and eliminate its menace.
Coop mode only. 10 players 42 bots | 27084 KB | | 23.12.2009 01:15:29 |
AT-Somewhere.zip | [AT]Somewhere
Coop map for VC1 modified by GaRReTT, Alpha Team, www.alpha-team.cz
Coop 10 players 49 VCs | 11510 KB | | 02.03.2016 20:13:12 |
[AT]Suburb_Ruins.zip | [AT]Suburb_Ruins Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
This is a remake of EPIDEMIETown map. Original map is very interesting but it is without coop mode. I have thought this map also would deserve coop mode.
Coop 10 players 53 VCs
| 17371 KB | | 26.04.2008 12:14:47 |
[AT]Towers_In_Haze_plus.zip | [AT]Towers_In_Haze+ (update 20.9.2008!!!) Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
The Vietcong is reputedly building a secret base in the ruins of ancient temple. Probably there is an underground storage in that area. Kill the all enemies in the base and try to find the mentioned storage.
[AT]Towers_In_Haze+ is a new version of [AT]Towers_In_Haze map. There were some bugs and problems in the first version of the map: Wooden cover of entry into the original underground tunnel (NVA Base) was destroyable by grenade. That wooden cover was replaced by a new object. Long ladder was placed directly opposite the entry into the tower. Climbing player could be killed easily by VC on stairs in the tower. That ladder was moved to the right. Moreover the ladder was replaced by new (nicer) model. Some VCs in the underground could penetrate partly through the panel wall so waypoints were moved farther from the wall.
Some improvements: Now the dropped weapons donīt disappear. VCs can use the ladders in map (it is possible to see climbing down VCs - very funny :-) )
Coop - 10 players, 53 VCs | 21197 KB | | 07.07.2016 19:32:33 |
[AT]Urban_Warfare.zip | [AT]Urban_Warfare
Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
This is a remake of Arooga City map by Tune. Last year Bob reworked Tune's map. It could be played by 16 players (6 players only on original Arooga City) against 42 bots. Some objects were added into the map and some bots were moved. Also respawn points were moved on the opposite map side. But Bob's version had one fundamental mistake - character of Hawkins had white face (missing texture). So that map was removed from www.vietcong-coop.net website for repairing. But Bob has never repaired his map because of lack of free time. Some time ago I tried to repair Bob's map and I added some small improvements - new US uniform skin, new skins for some weapons (AK47, Scorpion, Thompson, M1, M14, Remington 870), more bots and more waypoints for them, new object of sightseeing tower, US weapons for some bots, the fence in Baikal street was removed, etc.
My version of map has slightly different name compared to Bob's version: [AT]urban_warfare - old version (Bob) [AT]Urban_Warfare - actual version
IMPORTANT: If you don't have the Fist Alpha Add-on, some of the bots will look like "Hawkins" (including new US uniform skin, but with Vietnamese caps).
Enjoy urban warfare. :-) Vaclav
Coop mode only. 12 players 51 bots | 28877 KB | | 05.11.2009 00:41:23 |
AT-WaterStation.zip | [AT]WaterStation
Coop map for VC1 modified by Forman and DanyBoy, Alpha Team, www.alpha-team.cz.
During the last operation we have lost one of our soldiers. He is known as "Mr. Mige". His dead body haven't been found. It is supposed that he is still alive and probably is held by Vietcong in former water station. Attempt to eliminate all the enemies in the station and find out whether the information about our man is true.
Coop - 10 players, 50 VCs CTF | 38675 KB | | 03.06.2018 02:13:07 |
[AT]_Blair_Witch_.zip | [AT]_Blair_Witch_ Coop map for VC1 created by Bob, Alpha Team, www.alpha-team.xf.cz
This is a remake of Haiphong-2.5 map. Dark night and horror atmosphere.
Coop 10 players 29 VCs
| 14372 KB | | 10.07.2009 23:33:27 |
BC_CrashCrescent2_VC.zip | [BC]CrashCrescent2-VC by Perdurabo / Brisbane Coop's
This map is a complete revamp (and huge improvement) of the [BC]Crash Crescent map, with the abilty to play the COOP as VC. There has been a lot of jungle added to the original map, so there is much more cover now. The atmosphere has also been enhanced with various effects. The AI enemy have also been improved in a number of areas. Once you play this map, you'll never go back to playing the original CrashCrescent .
| 11152 KB | | 04.07.2006 16:47:55 |
BC_FrenchRouteB_vc.zip | [BC]FrenchRouteB_VC
(A map by Perdurabo of Brisbane Coop's)
GAME MODES SUPPORTED: Coop only | 6892 KB | | 04.07.2006 16:51:10 |
bc-nvaoutpost-beta4.zip | [BC]NVA_Outpost (Beta 4)
Created by Perdurabo
GAME MODES: Coop only (10 players). Requirees F.A.
FEATURES:
Objectives driven: Like single player (press tab and your objectives are shown). You must launch an assault on the NVA outpost, rescue the POW before he is executed, and get him safely to the LZ. You can kill all the VC you want, but unless the POW makes it to the LZ you will not win the map.
Insertion (simulated) and extraction by chopper
Ally Assistance: A US assault team (6 Allies) is inserted by chopper, and will make their way to the Outpost, attacking from its eastern flanks. Medics on the team will heal you if needed (and you are within a safe distance for them to do so)
Random Spawning: All of the VC (bar two, who guard the POW) spawn in random areas.
Over 80 enemy: Yes, the maximum "64 players rule" can be gotten around by selectively respawning the enemy :wink:
VC Mortar Attacks: These fall in random places as you try and fight your way to the Outpost.
Round (shown by "points") system added to end conditions
No respawn in Whole Team Respawn mode: When all of the players die, the map restarts from scratch. What JPV quite accurately calls "Real Coop".
The players flashlight is enabled: Very useful when exploring the maps tunnel system.
Here's the mission briefing: You must rescue SFC Kewley, who is being held captive at an NVA outpost in the Mekon Delta. He has intel on Charlie's movements along the Ho Chi Minh trail. It is VITAL we receive this if 'Operation Commando Hut' is to be a success. The rescue will require an all out assault on the outpost. You will be aided in this task by SF Team A-171, who will attack from their eastern flanks. Expect heavy resistance. Get in, get Kewly before he is executed, then get him safley to LZ Echo Zulu for extraction.
| 14838 KB | | 04.07.2006 16:48:01 |
jpv-betrayer-beta3.zip | [JPV] Betrayer (Beta 3)
A base map is 'Crash in the jungle'(Single mission map).
Scenario:
- The Chopper fell into the jungle. Correspondence has stopped near the ruins which the rescue team of a forerunner has on a route. Although pilot rescue is priority, if possible, join an advance party and return. It seems that there are many some incomprehensible occurrence in ..., however this incident. Although it is unidentified, there is rumor that 'Betrayer' is. It's unknown who it is. It seems that fog is also deep... Although it is the worst conditions, please perform a mission carefully....
Mission Mode: - Coop Missions are continued although a pilot dies.
Feature:
- Real-Time fog system. (The depth of a thick fog changes to a real time at random.) - Reinforcement system by BOT (5 persons). (Sorry. Directions can't be issued) Two persons(Limand Crocker) follow at the beginning and Pilot and two advance parties(Nhut and Nguyen) join. Crocker,Nguyen and Pilot is medic. (It approaches and treats by the 'F' key) - Automatic voice speech system. - Objective display system. (A objective can be checked by the 'TAB' key) - All AI is randomizing spawn point system. - A recovery point is changing system, into five points on a map according to advance. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. - AI (VC) is 49 persons. - Multi story system. (A betrayer changes.)
Installation:
Move a *.cbf and *.dat file to vietcong/maps Folder.
| 8663 KB | | 04.07.2006 16:55:38 |
MapPack-JPV.zip.torrent | [JPV] Co-op Map Pack
You need to have a BitTorrent client installed if you want to download this file! Some free clients: BitComet, Azureus, uTorrent.
A initial seed is provided for all files but it's quite slow, we need people to seed the files. So, when you download the file keep seeding it at least for some time.
Includes following [JPV] maps:
[JPV]BetrayerBeta3 [JPV]BigRiverBeta2 [JPV]CambodiaBeta1 [JPV]FireFightBeta1 [JPV]HamburgerHillBeta11 [JPV]KillZoneBeta3 [JPV]MedicPatrolB3 [JPV]MoorlandBeta2 [JPV]NightBeta2 [JPV]OldTempleBeta3 [JPV]PortBeta3 [JPV]RadioRelay2Beta5 [JPV]RedZoneBeta4 [JPV]StreamVcBeta2 [JPV]SwampBeta2 [JPV]TetBeta2 [JPV]TetOffensiveBeta3
Installation:
Unzip and copy all files in Vietcong\maps folder. For example c:\Program Files\Vietcong\maps | 24 KB | | 17.07.2006 15:05:32 |
jpv-moorland-beta2.zip | [JPV] Moorland (Beta 2)
A base map is 'Moorland'(FA). It becomes the battle of night!
Mission Objective: Find the pilot. Take the pilot to the landing zone.
Feature:
- US side, night map. - All AI & Pilot is randomizing spawn point system. - A pilot functions as medic. - A flash light can be used. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 10647 KB | | 04.07.2006 16:48:37 |
jpv-tetoffensive-beta3.zip | [JPV] Tet Offensive (Beta3)
A base map is 'Base Camp'. US side, Defend base battle.
Mission Objective: Guard rosenfield from an enemy's attack !
Feature:
- US side, Defend base battle. - Over 64 VC. Game Mode 'CoopS' 50 VC, 'CoopM' 100 VC, 'CoopL' 200VC. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 7920 KB | | 04.07.2006 16:48:46 |