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Filename Description Size Category Date
Epos_009_Night_Ambush.rarThe Squad returned home at Nui Pek at Night...
Everythings nice and quiet ...
22912 KB
24.05.2004 16:31:55
TourMod.rar4 .tga files to modify the Tour of Duty mod to Teamrespawn mod
just install the Tour of Duty mod and replace the .tga files in the "dev" and "g-textures-gui" folders
933 KB
24.05.2004 15:04:14
DayAfterStormUST2S.zipDayAfterStormUST2S by WRX_02_227

Coop mode:
-6 players
-50 VC (45 have US weapons)

DayAfterStorm story

"Gentlemen, you hit the Vietcong hard yesterday but they have brought in reinforcements while you slept last night. They have ambushed a Supply Truck and stolen all weapons and ammo on board. Your mission this morning is to re-take the base and stop the Vietcong from using our weapons. The boys on the front line need those weapons and ammo very bad.

ATG bombing mode:
-24 players
-US bombs mortar

Map features:
-No rain, thunder or fog
-Working mini-map

Hope everyone one enjoys this. Has some great AI too :-)

6140 KB
24.05.2004 07:31:26
UST2Scamp.zipUST2Scamp created by Pvt. Dj Swift

Using WRX_02_227's AI scrpiting ;-)

Supports Coop mode and ATG-Pilot

- 8 players for COOP
- 56 VC

- 24 players for ATG
- LZ at end of road near broken bridge

Map features a working mini-map and mounted M-60's at base

Hope everyone enjoys the map. Dj worked really hard on it and we have tested it for about 12 days.

Happy VC hunting :-)
6264 KB
20.05.2004 07:02:22
Dont try this at home2.wmvDont Try This At Home2
"Enemy Behind"
29247 KB
19.05.2004 14:21:06
PortsUST2Sv2.zipPortsUST2Sv2 created by Pvt. Dj Swift

Supports COOP mode for 8 players

Spawn points are split 4 + 4

36 VC

The VC are smarter then ALL previous versions of other UST2S maps. This maps contains WRX_02_227's VC AI scripting. (little plug for me :-))

This map has been refined and tested for 2 weeks so you shouldn't encounter any bugs. We caught a lot of bugs and fixed them all.

Hope you enjoy!!!!
6182 KB
17.05.2004 09:35:42
Festers Story of Fire inda Hole.wmvUncle Fester tells his Story of Fire Inda Hole9800 KB
16.05.2004 14:17:42
smallobject_pack.rarCollection of objects for maps.1136 KB
15.05.2004 18:12:22
Hdust_Terains.rarTerrain and sky files for maps.5629 KB
15.05.2004 18:11:56
FoxxxyMap.zipTerrain and sky files for maps.4192 KB
15.05.2004 18:11:43
Epos_008_3_Canyons_6.rarOur Heros finally arrived at Bahnar Village for extraction.
But ... wtf ...
16338 KB
14.05.2004 13:24:30
DaNang-lol.aviSometimes it's very hard to get a VC Flag!
By Ximena-ITALIA
8276 KB
14.05.2004 11:43:36
Dont Try This At Home1.wmvDont Try This At Home - Part 134020 KB
12.05.2004 14:39:01
Burn Fat with Green Monkey.wmvFor all YOU fat Computerkiddies
Burn Fat in 10min with Green Monkey
10808 KB
10.05.2004 15:45:32
TMG-MapPackBeta3Fix1.rarThis is the first (and hope that it's the last one too) fix for the Beta3 release. The server crash bug has been fixed, the crash occurred when a human controlled pilot died in TourCoop mode.

- - -

This is the third BETA version of the map pack I'm working on.


Whole new multiplayer script! (original coop.c source was 9KB, my script is 22KB!)

New game mode: TourCoop
- Kills / deaths are not displayed on the status screen (although you can still "cheat" using the console), dead players are still shown with gray color though (I'll try to fix this)
- If team respawn is used and the whole team is dead it results in
a map restart with "Vietcong win" message
- Friendly fire is ALWAYS enabled!
- Dropped weapons and gear do not disappear
- The mission time is not reset at the start of the new round! You have x minutes
to complete the mission

New map end rule: Points
- One victory = one point
- No mission time: you can play as long as you want, only the victory matters
- When x points gained the next map is loaded (VC's points doesn't count!)

The AI Pilot:
- If there's no human controlled pilot, then the AI pilot kicks in
- If the AI pilot keeps screwing up things you can kill him at the start
of the round (you can still win the map if you kill all VC)
- The AI pilot will wait for 5 minutes before he starts moving, so you have time to clear the way for him, after that he tries to keep away from the firefights and reach the LZ
- There's a problem with the AI pilot in the traditional Coop mode, the pilot is not recovered yet at the start of the round!


- Mission objective: Escort the pilot to the LZ or kill all VC
- ATG, Coop and TourCoop game modes
- Pilot LZ end rule, if the pilot (AI or human) reaches the LZ then you have won
- If the human controlled pilot is killed then Vietcong wins (TourCoop) or the whole team is respawned (Coop)

- Mission objective: Kill all VC
- ATG, Coop and TourCoop game modes
- Cpt. Rosenfield at the Command center ;) (if he keeps doing something stupid, you can kill him at the start of the round)


Extract or copy the contents of the package to you Vietcong\ directory, or copy the contents of the Maps directory to your Vietcong\Maps dorectory.
NOTICE: If you have a Levels\Crash\TMG-Crash directory from the earlier beta versions of the map, please remove it!

Please remember that these maps are still beta versions, if you find any problems with these maps or want to give some feedback (positive or negative, especially I'd like to get some feedback on the new US/VC AI scripts that I've made); please contact me via the Feedback section of my website at
16386 KB
10.05.2004 12:42:36
FrenchRouteUST2Sv2FINAL.zipFrenchRouteUST2Sv2FINAL created by WRX_02_227

This is the updated final version. I really hope everyone likes it.

Game type support:

Coop mode for 6 players, with 35 "smarter" VC.

ATG bombing mode for 24 players.

The bomb must be placed in the "old French tower bunker"

This version was tested for days running both COOP and ATG. Couldn't find any bugs. I took my time and really made this one pretty good I think and the testers think so too.
6049 KB
09.05.2004 07:59:46
Epos_007_3_Canyons_5.rarOur Heros left the Canyons and head to extraction point at Bahnar Village19451 KB
07.05.2004 16:47:43
HoChiMinhTrailUST2S.zipHoChiMinhTrailUST2S created by WRX_02_227

20 VC in the area

All traps from single player have been removed and the pungi sticks have been covered up.

3615 KB
07.05.2004 03:17:33
StreamDuskUST2S.zipStreamDuskUST2S created by WRX_02_227

Not too dark, not too light, I say..just right!

50 VC

Nice lighting

Hope you like it!!!

Tested to be bug free
6530 KB
07.05.2004 01:00:33
SerpentUST2S.zipSerpentUST2S created by Raptor {D}

52 VC

Lots and Lots of running to next area of VC. The VC are set-up in ambushing formations and some are very well hidden.

P.S. The Jeep works but sometimes you get kicked or killed for cheating so use at own risk. Also the Jeep doesn't even go that far. It was in there for Single Player and was not removed.
4224 KB
06.05.2004 04:32:53
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Total of 647 files
Last updated 20.3.2004 12:39:44 / Don Turtuma