If you want to link to a file, use the "Link to file" link for that. Direct linking to the files itself is prohibited.
BasicEditingPack.rar | this is a basic tutorial so you can set up the correct file structure for editing , also includes the correct files for coop map making...included inside is 54 scripts for vc set to battlemode with one A.I. machinegunner, and also the dxtex tool so you can view textures associated w/ objects...make sure you have editor downloaded...please read instruction notepads in each section before setting this up in your levels folder (within the vietcong folder...)
Have fun and enjoy the tutorials within the editor....
Each map i create averages 30+ hours...but WE (all of us the die hard editors from all the different entities) help keep this game alive...something new every 3 weeks or so it seems...i hope Vietcong#2 has an editor for it!....
Chavez
www.VietnamEliteTeamwork.com
****UPDATED 12-28-05****
| 104 KB | | 29.12.2005 07:14:22 |
goodday-vietcongcoop-01_byGM.avi | this is my first tribute to the world of coop. time will show, if there will be a sequel.
worth notice: this movie is based uppon ingame footage ONLY. NO external audio or video was added! everything you hear .. or see .. was perceivable on the servers.
i only took the freedom to cut and mix it up a bit ... add some video or audio from one scene to another scene .. and so on ..
i hope you enjoy this movie as much as i do .. thnx for downloading yours ... 1.Lt Tomas "green monkey" duMort | 52281 KB | | 26.07.2005 15:07:39 |
Parameter.rar | This is Nix's masterpiece which won Pterodons Custom map Contest,...good job Nix and those who helped develop it...
General Info: Parameter was primarily built for CTF, although it also contains other modes. The map is small/medium sized and has a quite simple concept; the river is dividing US and VC side. Ideal both for close & long distance combat...
Exclusive Features: - Two daylight settings: sunny noon time & afternoon/dusk rainy weather!
- Both VC & US Coop modes!
Game modes:
ATG (12pl.) Assault team game.
ATG with bots (8pl.) Assault team game with/against ai.
CTF (12pl.) Capture the flag.
CTF with bots (8pl.) Capture the flag with/against ai.
CoopUS (6pl.) US Cooperative.
CoopVC (6pl.) VC Cooperative.
DM (12pl.) Death match.
DMC (12pl.) Death match classic. Same as DM but you can select weapon at the beginning.
TCA (20pl.) Team coordinated assault. (20pl.) A map has 2 flags per side, the team must capture both and coordinate the return of the flags to the base, so they arrive back within a short period of time. US base is watchtower, while VC's base are ladders.
TDM (12pl.) Team death match.
TDMC (12pl.) Team death match classic. Same as TDM but you can choose weapon at the beginning. -------------------------------------------------------------------------
| 24338 KB | | 04.07.2006 16:36:01 |
VET_RED_DAWN.rar | THIS IS RED DAWN SINGLEPLAYER MISSION COVERTED FOR VC1. COOP MODE ONLY IT. WILL TAKE A LARGE ELITE TEAM TO DEFEAT ALL VC. IT IS ADVISED TO ENABLE AT LEAST 1 SNIPER TO TAKE WITH THE TEAM.
P.S. YOU DO NOT START THIS MAP USING RED DAWN ADDON IT IS FOR VIETCONG 1 | 41941 KB | | 21.09.2007 18:14:40 |
VET_CAMP_PAINVC.rar | THIS IS THE FAMOUS AND WELL DONE CAMP PAIN CTF MAP CONVERTED TO COOP. YOU WILL FIGHT AS VC TO KILL ALL US SOLDIERS | 17283 KB | | 21.09.2007 18:13:33 |
TMG-MapPackBeta3Fix1.rar | This is the first (and hope that it's the last one too) fix for the Beta3 release. The server crash bug has been fixed, the crash occurred when a human controlled pilot died in TourCoop mode.
- - -
This is the third BETA version of the map pack I'm working on.
FEATURES
Whole new multiplayer script! (original coop.c source was 9KB, my script is 22KB!)
New game mode: TourCoop - Kills / deaths are not displayed on the status screen (although you can still "cheat" using the console), dead players are still shown with gray color though (I'll try to fix this) - If team respawn is used and the whole team is dead it results in a map restart with "Vietcong win" message - Friendly fire is ALWAYS enabled! - Dropped weapons and gear do not disappear - The mission time is not reset at the start of the new round! You have x minutes to complete the mission
New map end rule: Points - One victory = one point - No mission time: you can play as long as you want, only the victory matters - When x points gained the next map is loaded (VC's points doesn't count!)
The AI Pilot: - If there's no human controlled pilot, then the AI pilot kicks in - If the AI pilot keeps screwing up things you can kill him at the start of the round (you can still win the map if you kill all VC) - The AI pilot will wait for 5 minutes before he starts moving, so you have time to clear the way for him, after that he tries to keep away from the firefights and reach the LZ - There's a problem with the AI pilot in the traditional Coop mode, the pilot is not recovered yet at the start of the round!
MAPS
TMG-CrashBeta3: - Mission objective: Escort the pilot to the LZ or kill all VC - ATG, Coop and TourCoop game modes - Pilot LZ end rule, if the pilot (AI or human) reaches the LZ then you have won - If the human controlled pilot is killed then Vietcong wins (TourCoop) or the whole team is respawned (Coop)
TMG-NuiPekNightBeta3: - Mission objective: Kill all VC - ATG, Coop and TourCoop game modes - Cpt. Rosenfield at the Command center ;) (if he keeps doing something stupid, you can kill him at the start of the round)
INSTALLATION
Extract or copy the contents of the package to you Vietcong\ directory, or copy the contents of the Maps directory to your Vietcong\Maps dorectory. NOTICE: If you have a Levels\Crash\TMG-Crash directory from the earlier beta versions of the map, please remove it!
Please remember that these maps are still beta versions, if you find any problems with these maps or want to give some feedback (positive or negative, especially I'd like to get some feedback on the new US/VC AI scripts that I've made); please contact me via the Feedback section of my website at http://www.vietcong-coop.net. | 16386 KB | | 10.05.2004 12:42:36 |
InterceptorPack.rar | This is the Interceptor Pack i created because Willem Peits link is corrupted...Hope this helps you all make some good maps...
Chavez/Chavez_US (Co-founder VietnamEliteTeamwork, 3dsmax Editor, US Navy Veteran)
Visit www.VietnamEliteTeamwork.com at your convenience...
UPDATED 1-11-09 - It has come to my attention i failed to include the test.exe portion of this pack. Im not sure why anyone didnt tell me it didnt work for them, but finally this is here now. Great program, with good results...Rick (Chavez_US - VET) | 2707 KB | | 14.01.2009 08:45:21 |
TMG-MedicPatrolB6.7z | This is the version I made for the TMG birthday party 15.03.2008! It's my first map release in 2-3 years... | 8532 KB | | 15.03.2008 19:50:44 |
(TRX)Wetlands.zip | This mission is based on the multiplayer 'Moorland' map.
A U.S. Black Ops team must cross into Cambodia to eradicate a rogue VC unit committing atrocities against border villages.
Credits: Thanks to Faldo, Shadow-Killer!, LiL sLaIgHtEr and Mr.Bronson for their creative input and help with testing of this map. | 12920 KB | | 12.04.2008 03:19:14 |
(TRX)TheWayBackPt2.zip | This mission is based on the multiplayer 'Stream' map.
A U.S. unit returning from a successful engagement with the VC at an outlying camp is confronted by massing hostile reinforcements.
Credits: Thanks to Faldo and Mr.Bronson for their creative input and help with testing of this map. | 5723 KB | | 31.03.2008 01:20:29 |
(TRX)TheWayBackPt3.zip | This mission is based on the multiplayer 'Stream' map.
Determined to defeat the aggressors, the VC continue their counter-attack in increasing numbers; the small U.S. team must hold out against the oncoming assault.
Credits: Thanks to Faldo and Shadow-Killer! for their creative input and help with testing of this map. | 5800 KB | | 11.05.2008 01:44:09 |
(TRR)Death_Ruins.zip | This mission is based on the NVABase multiplayer map.
*** Description will be added soon ***
Credits: This was presented in its tested form on 17.11.08; all credit to Toni Rios for the careful work involved in producing this map.
COOP(6), CTF(30) | 10092 KB | | 15.02.2009 17:27:44 |
(TRX)NoSafeHaven.zip | This mission is based on the single-player 'Mountain Village' map, one of the 'Potok' scanarios.
A recently-evacuated mountain village has become a VC supply depot; a small US team must locate the VC camp and destroy it.
Credits: Massive thanks to Faldo, Gringo and Mr.Bronson for their creative input and help with testing of this problematic map. | 13842 KB | | 08.03.2008 02:02:05 |
(TRX)DejaVu.zip | This mission is based upon the (TRX)Wetlands map, derived from the multiplayer 'Moorland' map; it has been changed from the original to introduce greater mobility of the VC units.
Repeated missions have failed to eradicate strong VC resistance in the swamplands of the Cambodian border; more units are to be inserted in order to secure success.
Credits: Thanks to Gringo, Faldo, Mr.Bronson Tony Rios and Commando for their creative input and help with testing of this map. | 11586 KB | | 10.08.2008 14:55:30 |
(TRX)HalongBeach.zip | This mission is based upon the multiplayer 'Halong' map.
After repeated failed attempts to capture the strategically-important Halong base, an elite U.S. team is assembled to eradicate the enemy forces from the port.
Credits: Thanks to * Linda*, Mr.Bronson, Faldo, Do Not Touch and Gringo for their creative input and help with testing of this problematic map.
COOP: 6 Players | 7937 KB | | 15.02.2009 17:09:17 |
(TRX)SenLacRidge.zip | This mission is based upon the multiplayer 'Storm' map.
A gunship carrying a U.S. Special Forces team has been dispatched to determine the status of an abandoned outpost; with the Huey damaged during setdown, the U.S. team hurries to improve the limited fortifications, knowing that enemy units are not far away.
Credits: Thanks to Mr.Bronson, Faldo, Gringo, Commando and Tony Rios for their creative input and help with testing of this map. | 12849 KB | | 10.08.2008 14:36:39 |
(TRX)Discovery.zip | This mission is based upon the multiplayer 'Storm' map.
A U.S. unit is inserted into an area of intense enemy activity; their mission is to destroy all NVA and VC units encountered.
Credits: Thanks to Faldo, * Linda*, Mr.Bronson, Gringo, Do Not Touch and SPKROLO for their creative input and help with testing of this map.
COOP: 6 Players | 9010 KB | | 15.02.2009 17:12:57 |
(TRR)Lost_Valley.zip | This mission is based upon the multiplayer 'Storm' map.
Long range U.S. patrols report that the VC are defending an old pathway through the mountains and into the jungle margins. There is believed to be a village nearby which has been occupied by the VC; the size of the village and the numbers of enemy units are unknown. The mission is to seek and destroy, eliminating all enemy forces encountered.
Credits: This was presented in its tested form on 28.08.08; all credit to Toni Rios for the care involved in producing this map.
COOP(6), CTF(36), DM(40), TDM(40) | 8269 KB | | 26.11.2008 22:33:32 |
(TRX)CrashSite.zip | This mission is based upon the multiplayer 'Thundercreek' map.
A U.S. unit discovers a downed Thunderchief, but there is no sign of the pilot; he is almost certainly dead or has been taken by the VC. Orders are to determine the fate of the pilot and to engage all VC units in the area.
Credits: Thanks to Mr.Bronson, Faldo, Do Not Touch and Gringo for their creative input and help with testing of this map.
COOP: 6 Players | 10803 KB | | 15.02.2009 17:19:06 |
(TRX)StreetFight.zip | This mission takes place in a new operational area.
An elite U.S. team is assigned to track down and eradicate a problematic VC unit which has retreated into the jungle.
Credits: Thanks to Faldo, Gringo, Mr.Bronson and Shadow-Killer! for their creative input and help with testing of this map. | 6751 KB | | 11.05.2008 01:29:27 |