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Canyon.zip | Map Author: Peit!
It's a big map, about the size of stream. It features CTF, ATG bombing and COOP mode with slightly enhanced AI. Be sure that you select an engineer when playing ATG bombing, cause thats the only class that has the C4 to blow up the AA guns! (Place the bomb on the crate next to the AA guns) CTF and ATG bombing both support up to 50 players, maximum coop players is 10. | 27891 KB | | 04.07.2006 16:50:30 |
(trl)waterfall.rar | COOP map : (trl)Waterfall
File obtained from : http://uploadcenter.ptero.biz
Damn snipers, damn there eyes.
Again a massive thanks to the map creator !!!!
*Extreme Content...........Be Advised Ladies*
| 2477 KB | | 04.07.2006 16:50:20 |
jpv-redzone-beta4.zip | File obtained from the JPV site.
With thanks to the maps author.
[JPV] Red Zone (Beta4) (8.0MB)
The ninth cartridge of small site original! This editing multi-map "Storm" is used as the base. It becomes the US side and the attack from an enemy (VC) is met night. There is postponement time for 2 minutes after Start. Interceptor systems, such as a trap, are prepared in the meantime. I am installing the support team (eight persons) by Ally AI, and think that a few people can also enjoy themselves. A capacity of ten. For AI, VC is eight support teams at 46 persons. The map only for Coop(s). AI moves. A map (Radioman) can also be used.
When revival is carried out "per platoon", it becomes the real play of "having no revival." Even if arms and ammunition pass fixed time, it does not disappear. "Point(s)" (the number of rounds) can be specified to be map end conditions in addition to "Time."
2004/6/27 Beta 4 - Change AI so that it may rush at random. - The conversation which joked only by Server Play can be heard. (Addition) - Correct fine B.U.G.
| 8015 KB | | 04.07.2006 16:50:13 |
MeatGrinderNightMapPack6.zip | mappack for saturday specials, containing:
Map: CanTho Author: Gianko Monzilla Web site: www.cong-force.com Game types: CTF Maximum players: 42
Map: StoneDDRjungle (beta) Author: [DDR|Jukebox] Web site: www.dosenbierrepublik.de Game types: ATG, CTF, DM, TDM, RW, TT Maximum players: 24
DDRBorderCreek2 Author: homer99 Web site: www.dosenbierrepublik.de Game types: CTF, ATG Maximum players: 24
all maps have been found in the PTERODON "User-map reviews" section and are highly rated ... check out the reviews at http://pterodon.com/?id=54 -------------------------------------------------------------
personal note: special objective ATG inside ;) .. download this .. asap! :D | 44681 KB | | 04.07.2006 16:50:06 |
ExtremeFogValley.rar | The first map of Extreme Forces Desing Team This map have DM,TDM,CTF and COOP modes,for 64 players except COOP for 8 players.
The area size is large. | 15484 KB | | 04.07.2006 16:49:56 |
bunkerhell[beta].rar | Bunkerhell (BETA)
Author: Kyber
File obtained from : http://uploadcenter.ptero.biz
:-)
One to try.
| 9513 KB | | 04.07.2006 16:49:45 |
(trl)waterfall2.zip | Update ============================================
COOP map : (trl)Waterfall2
With thanks to author for update. File obtained from :
http://uploadcenter.ptero.biz
| 2556 KB | | 04.07.2006 16:49:31 |
Fop_monkworld.exe | Monkworld:
Thanx to the [FoP] clan for this map,
it's only a small map for 3 players, but i liked it very much
Modes: Coop, ATG, TDM, DM, CTF
Thx to the creator: [FoP]MOops
and respect to all [FoP]s out there! | 4918 KB | | 04.07.2006 16:49:22 |
BunkerHell.zip | BunkerHell finalised.
Map maker: Kyber.
Bloody tough map!
58 VC who come looking for you! And they have damned good eyes too!
Nice use of tracers.
Don't try it solo on Vietnam setting - I found it tough to even get possitive stats - but I always did (just) - Cosmic Cat was on fire on the map! | 19185 KB | | 04.07.2006 16:49:12 |
Basement.rar | Basement
Nr. Of players - 4
objective: 4 VC have to take out ALL the US soldiers in this basement , the problem is that they are on the opsite side of it Work your way to the middle of the room and kill them all
Mods: Coop
Author: Vcmaster
size : 4mb (aprox) | 4074 KB | | 04.07.2006 16:48:56 |
jpv-tetoffensive-beta3.zip | [JPV] Tet Offensive (Beta3)
A base map is 'Base Camp'. US side, Defend base battle.
Mission Objective: Guard rosenfield from an enemy's attack !
Feature:
- US side, Defend base battle. - Over 64 VC. Game Mode 'CoopS' 50 VC, 'CoopM' 100 VC, 'CoopL' 200VC. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 7920 KB | | 04.07.2006 16:48:46 |
jpv-moorland-beta2.zip | [JPV] Moorland (Beta 2)
A base map is 'Moorland'(FA). It becomes the battle of night!
Mission Objective: Find the pilot. Take the pilot to the landing zone.
Feature:
- US side, night map. - All AI & Pilot is randomizing spawn point system. - A pilot functions as medic. - A flash light can be used. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 10647 KB | | 04.07.2006 16:48:37 |
RifleRangeAssault.rar | Ok this map has a few differnet game modes to Tommy's version TDM, DM, CTF and ATG.
Its not really meant to rival Tommy's one but is really fun played in TDM and could maybe made an entry in the saturady special in ATG mode!
To get the radio working follow the readme file included. | 1899 KB | | 04.07.2006 16:48:12 |
bc-nvaoutpost-beta4.zip | [BC]NVA_Outpost (Beta 4)
Created by Perdurabo
GAME MODES: Coop only (10 players). Requirees F.A.
FEATURES:
Objectives driven: Like single player (press tab and your objectives are shown). You must launch an assault on the NVA outpost, rescue the POW before he is executed, and get him safely to the LZ. You can kill all the VC you want, but unless the POW makes it to the LZ you will not win the map.
Insertion (simulated) and extraction by chopper
Ally Assistance: A US assault team (6 Allies) is inserted by chopper, and will make their way to the Outpost, attacking from its eastern flanks. Medics on the team will heal you if needed (and you are within a safe distance for them to do so)
Random Spawning: All of the VC (bar two, who guard the POW) spawn in random areas.
Over 80 enemy: Yes, the maximum "64 players rule" can be gotten around by selectively respawning the enemy :wink:
VC Mortar Attacks: These fall in random places as you try and fight your way to the Outpost.
Round (shown by "points") system added to end conditions
No respawn in Whole Team Respawn mode: When all of the players die, the map restarts from scratch. What JPV quite accurately calls "Real Coop".
The players flashlight is enabled: Very useful when exploring the maps tunnel system.
Here's the mission briefing: You must rescue SFC Kewley, who is being held captive at an NVA outpost in the Mekon Delta. He has intel on Charlie's movements along the Ho Chi Minh trail. It is VITAL we receive this if 'Operation Commando Hut' is to be a success. The rescue will require an all out assault on the outpost. You will be aided in this task by SF Team A-171, who will attack from their eastern flanks. Expect heavy resistance. Get in, get Kewly before he is executed, then get him safley to LZ Echo Zulu for extraction.
| 14838 KB | | 04.07.2006 16:48:01 |
BC_CrashCrescent2_VC.zip | [BC]CrashCrescent2-VC by Perdurabo / Brisbane Coop's
This map is a complete revamp (and huge improvement) of the [BC]Crash Crescent map, with the abilty to play the COOP as VC. There has been a lot of jungle added to the original map, so there is much more cover now. The atmosphere has also been enhanced with various effects. The AI enemy have also been improved in a number of areas. Once you play this map, you'll never go back to playing the original CrashCrescent .
| 11152 KB | | 04.07.2006 16:47:55 |
nammoi-fgmd-mp.zip | NamMoi by fRagiLeMOD / Vietcong Maps
Game modes: CTF, ATG, DM, TDM and Coop
| 23253 KB | | 04.07.2006 16:47:48 |
BrokenAlphaBeta.zip | Name: BrokenAlphaBeta1.2
Size: 10,7 MB
Author: vatu
Mod's: ATGB, CTF, TDM, DM, Coop
Number of players : 32 (CTF), 16 (ATGB), 8 (TDM, DM, Coop)
Description : The Map contains a jungle with some hills and rocks as well as a few tunnels. The Handmap is included. There are two little camps in the jungle wich can be reached in 2 different ways for CTF. There are some ruins in the US-camp and at the VC-flag is a nice fancy trenches The vegetation isn't very thick. Logs and bushes all over the place that decorate the scenery. This map is still BETA and includes a few Gamebugs, but they dont cause any errors in gameplay. It is running on slower PCs with good FPS! The handmap looks like one of the "real" ONE, as it was made from Pterodon. The mediumsized map runs even on slower computers quite fast with good FPS! Conclusion: The first open beta does look very good. Everyone should had played this map ;)
| 11035 KB | | 04.07.2006 16:47:39 |
MeatGrinderNightMapPack7.rar | mappack for saturday specials, containing: -------------------------------------------------------------- Map: TempioR2 Author: Gianko Monzilla Web site: www.cong-force.com Game types: CTF Maximum players: 40
screenshots at: http://www.ptero.biz/master/index.php?kategorie=downloads/c_m/tem -------------------------------------------------------------- ########### -------------------------------------------------------------- Map: 84C.Nhatrang Author: Ed Dobson Game types: CTF Maximum players: 64
screenshots at: http://www.ptero.biz/master/index.php?kategorie=downloads/c_m/84c -------------------------------------------------------------- | 21208 KB | | 04.07.2006 16:47:25 |
HH.rar | Hanoi_Hilton
Author: DSOP Apache
CTF - 24 Players ATG - 24 Players Coop - 10 Players
"The map is based on a military trainings camp for urban war, and its brilliant for clans to practise raiding houses and taking out snipers out of top floor windows etc. check it out now!" | 8386 KB | | 04.07.2006 16:47:11 |
operation67_fixed.zip | Operation67_fixed.rar
Game Types: ------------------- CTF support for up to 32 players ATG support for up to 32 players Coop support for up to 10 players - including 36 enemys on 160 random respawn points + 2 Friendly Assistance players (Crocker + Defort)
******************************************** Whole terrain and leveldesign © 2005 by Luke ********************************************
Bug fix : Fog problem fixed
Appreciation & thanks from all the coop communities. | 7793 KB | | 04.07.2006 16:47:01 |