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Filename Description Size Category Date
ExtremeFogValley.rarThe first map of Extreme Forces Desing Team

This map have DM,TDM,CTF and COOP modes,for 64 players except COOP for 8 players.

The area size is large.
15484 KB
04.07.2006 16:49:56
bunkerhell[beta].rarBunkerhell (BETA)

Author: Kyber

File obtained from :


One to try.

9513 KB
04.07.2006 16:49:45

COOP map : (trl)Waterfall2

With thanks to author for update. File obtained from :

2556 KB
(TRL) / (TRX)
04.07.2006 16:49:31

Thanx to the [FoP] clan for this map,

it's only a small map for 3 players, but i liked it very much

Modes: Coop, ATG, TDM, DM, CTF

Thx to the creator: [FoP]MOops

and respect to all [FoP]s out there!
4918 KB
04.07.2006 16:49:22
BunkerHell.zipBunkerHell finalised.

Map maker: Kyber.

Bloody tough map!

58 VC who come looking for you! And they have damned good eyes too!

Nice use of tracers.

Don't try it solo on Vietnam setting - I found it tough to even get possitive stats - but I always did (just) - Cosmic Cat was on fire on the map!
19185 KB
04.07.2006 16:49:12

Nr. Of players - 4

4 VC have to take out ALL the US soldiers in this basement , the problem is that they are on the opsite side of it
Work your way to the middle of the room and kill them all

Mods: Coop

Author: Vcmaster

size : 4mb (aprox)
4074 KB
04.07.2006 16:48:56[JPV] Tet Offensive (Beta3)

A base map is 'Base Camp'.
US side, Defend base battle.

Mission Objective:
Guard rosenfield from an enemy's attack !


- US side, Defend base battle.
- Over 64 VC.
Game Mode 'CoopS' 50 VC, 'CoopM' 100 VC, 'CoopL' 200VC.
- 'Whole Team' game is no recovery system.
- The map end rule is 'Time' and 'Points' system.
- Maximum player is 10.
7920 KB
04.07.2006 16:48:46[JPV] Moorland (Beta 2)

A base map is 'Moorland'(FA).
It becomes the battle of night!

Mission Objective:
Find the pilot.
Take the pilot to the landing zone.


- US side, night map.
- All AI & Pilot is randomizing spawn point system.
- A pilot functions as medic.
- A flash light can be used.
- 'Whole Team' game is no recovery system.
- The map end rule is 'Time' and 'Points' system.
- Maximum player is 10.
10647 KB
04.07.2006 16:48:37
RifleRangeAssault.rarOk this map has a few differnet game modes to Tommy's version TDM, DM, CTF and ATG.

Its not really meant to rival Tommy's one but is really fun played in TDM and could maybe made an entry in the saturady special in ATG mode!

To get the radio working follow the readme file included.
1899 KB
04.07.2006 16:48:12[BC]NVA_Outpost (Beta 4)

Created by Perdurabo

GAME MODES: Coop only (10 players). Requirees F.A.


Objectives driven: Like single player (press tab and your objectives are shown). You must launch an assault on the NVA outpost, rescue the POW before he is executed, and get him safely to the LZ. You can kill all the VC you want, but unless the POW makes it to the LZ you will not win the map.

Insertion (simulated) and extraction by chopper

Ally Assistance: A US assault team (6 Allies) is inserted by chopper, and will make their way to the Outpost, attacking from its eastern flanks. Medics on the team will heal you if needed (and you are within a safe distance for them to do so)

Random Spawning: All of the VC (bar two, who guard the POW) spawn in random areas.

Over 80 enemy: Yes, the maximum "64 players rule" can be gotten around by selectively respawning the enemy :wink:

VC Mortar Attacks: These fall in random places as you try and fight your way to the Outpost.

Round (shown by "points") system added to end conditions

No respawn in Whole Team Respawn mode: When all of the players die, the map restarts from scratch. What JPV quite accurately calls "Real Coop".

The players flashlight is enabled: Very useful when exploring the maps tunnel system.

Here's the mission briefing:
You must rescue SFC Kewley, who is being held captive at an NVA outpost in the Mekon Delta. He has intel on Charlie's movements along the Ho Chi Minh trail. It is VITAL we receive this if 'Operation Commando Hut' is to be a success. The rescue will require an all out assault on the outpost. You will be aided in this task by SF Team A-171, who will attack from their eastern flanks. Expect heavy resistance. Get in, get Kewly before he is executed, then get him safley to LZ Echo Zulu for extraction.

14838 KB
04.07.2006 16:48:01[BC]CrashCrescent2-VC by Perdurabo / Brisbane Coop's

This map is a complete revamp (and huge improvement) of the [BC]Crash Crescent map, with the abilty to play the COOP as VC. There has been a lot of jungle added to the original map, so there is much more cover now. The atmosphere has also been enhanced with various effects. The AI enemy have also been improved in a number of areas. Once you play this map, you'll never go back to playing the original CrashCrescent .
11152 KB
04.07.2006 16:47:55
nammoi-fgmd-mp.zipNamMoi by fRagiLeMOD / Vietcong Maps

Game modes: CTF, ATG, DM, TDM and Coop

23253 KB
04.07.2006 16:47:48
BrokenAlphaBeta.zipName: BrokenAlphaBeta1.2

Size: 10,7 MB

Author: vatu

Mod's: ATGB, CTF, TDM, DM, Coop

Number of players : 32 (CTF), 16 (ATGB), 8 (TDM, DM, Coop)

Description : The Map contains a jungle with some hills and rocks as well as a few tunnels. The Handmap is included.
There are two little camps in the jungle wich can be reached in 2 different ways for CTF.
There are some ruins in the US-camp and at the VC-flag is a nice fancy trenches
The vegetation isn't very thick. Logs and bushes all over the place that decorate the scenery.
This map is still BETA and includes a few Gamebugs, but they dont cause any errors in gameplay.
It is running on slower PCs with good FPS!
The handmap looks like one of the "real" ONE, as it was made from Pterodon.
The mediumsized map runs even on slower computers quite fast with good FPS!
Conclusion: The first open beta does look very good. Everyone should had played this map ;)

11035 KB
04.07.2006 16:47:39
MeatGrinderNightMapPack7.rarmappack for saturday specials, containing:
Map: TempioR2
Author: Gianko Monzilla
Web site:
Game types: CTF
Maximum players: 40

screenshots at:
Map: 84C.Nhatrang
Author: Ed Dobson
Game types: CTF
Maximum players: 64

screenshots at:
21208 KB
Map packs
04.07.2006 16:47:25

Author: DSOP Apache

CTF - 24 Players
ATG - 24 Players
Coop - 10 Players

"The map is based on a military trainings camp for urban war, and its brilliant for clans to practise raiding houses and taking out snipers out of top floor windows etc. check it out now!"
8386 KB
04.07.2006 16:47:11

Game Types:
CTF support for up to 32 players
ATG support for up to 32 players
Coop support for up to 10 players - including 36 enemys on 160 random respawn points + 2 Friendly Assistance players (Crocker + Defort)

Whole terrain and leveldesign 2005 by Luke

Bug fix :
Fog problem fixed

Appreciation & thanks from all the coop communities.
7793 KB
04.07.2006 16:47:01
Hopeless.rarHopeless by GAI Leopard

"Outpost" with some nice changings
23129 KB
04.07.2006 16:46:51
(TRL)SkyMayhem.rarSkyMayhem uploaded at request of certain others ;)

Unsure of author or any other details.
1995 KB
(TRL) / (TRX)
04.07.2006 16:46:42
Station.zipStation by Red Terror.

"Its a dark map set in a big metal complex station kinda thing. Its got lots cover, and quiet a few linear tunnels. There is a strong empthasis on the atmosphere of the map.


ATG (killall)
TDMC (team deathmatch classic - written by Don Turtuma).
DM "
5768 KB
04.07.2006 16:38:14
DezertRatz.rarThe end of my Desert experiment

Coop only

10 players
54 VC

10710 KB
04.07.2006 16:38:04
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Total of 644 files
Last updated 20.3.2004 12:39:44 / Don Turtuma