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Filename Description Size Category Date
Le Pont De La Mort.rarLe Pont De La Mort (=M.D.R.=)



Thanks to the map author!


Enjoy this one !
9170 KB
Maps
06.11.2004 05:39:04
Laos67.zip8 player co-op map.

There are still VC hiding in the jungle of Laos. Kill all of them!

Made in Taiwan by Junglelord and Kurtz.
14923 KB
Maps
04.07.2006 16:19:15
laokai_optimized.rarAn optimized version of LaoKai by Tocra with more stability, more dummys and few details added to make the map even better.
VC 2 objects and jungle , Chavezs deadly snake. etc...
This is a hard coop made by Tocra & guiyom (Baldi).

File reuploaded due to a corrupt archive.
40930 KB
Maps
04.07.2006 16:32:13
LangLy-Ruins.rar6 player COOP: "You can respaw in the two bunkers ! Get out and kill all VC in the Jungle. The ennemies must be twenty or more... Good luck - (it is very important to have a good PC)"

12 player ATG: "LangLy-Ruins is a very good map for the ATG Killall mode ! Just a life for each, with the enemies behind some ruins in a small jungle."

12 player CTF: "Be careful with the kill-respawn. You must securise your area before, then to protect your flag and finally attack the ennemies and take their flag !"

12 player DM: "No rules. You must kill everybody ! It's a deathmatch."

12 player TDM: "Team Deathmatch in a small jungle with several ruins."

12 player RW: "It's a good mode. There are 4 flags. Be careful with this jungle because LangLy-Ruins is a very dangerous map !"

Map made by Kjeldorius.
11637 KB
Maps
10.11.2008 20:22:32
LangHoangHon.rar"U.S intelligence reports a hidden tunnel complex near a village. Be careful for there is a reason to believe this area contains NVA Regulars. Good luck."

10 player COOP. 51 VC AI.

Map made by Tomcat777.
18298 KB
Maps
03.11.2008 01:43:59
Lag Fight at the Sat Special.wmvwatch some brutal heavy frekin weird Lag Fights from the ATG Special of 05.06.0424395 KB
Videos
09.06.2004 01:17:45
KillingFields.rar[VCK]KillingFields

Map created by [VCK]Mike
www.vietcong-clan.de
Please post comments on our forum
http://vietcong.chs-hosting.net/phpBB2/viewtopic.php?t=139

This map is playable as ATG, CTF, DM, TDM and COOP for up to 64 players.

7397 KB
Maps
14.07.2006 14:55:07
KF-Special.rar[VCK]KF-Special by [VCK]Mike

ATG-Spy

The Pilot crashed again, but this Time the Story runs an other Way. The
Pilot has captured a VC-Uniform and stolen some urgent Documents and must
reach the US-Base.
The whole point of the Mod is that nobody knows: who is the Pilot? All US
must be careful on shooting VC's, because one US is the Spy wearing a
VC-Uniform.
The VC's don't know: who of them is the Spy. He might shot them from behind.
You have to look carefully to distinguish the Spy from the VC's.
The Respawnpoints for US and VC are placed on the whole Map, therefore:
watch out, the Enemy can be everywhere.


All US-Soldiers wear the VCK-Logo on their Arms.

The Map supports ATG-Spy and the TT-Mode for up to 40 Players.

you can see some pictures in our board:
http://vietcong.chs-hosting.net/phpBB2/viewtopic.php?t=285
9376 KB
Maps
04.07.2006 16:55:46
KaySin.rarKaySin Valley

COOP (best in Vietcong Mode)

Thanks to DSOP Apache

Enjoy!!!
11120 KB
Maps
04.07.2006 16:55:32
Karaoke_Bar.wmvDon doin Karaoke
from the Meat Grinder Fun Night of 03 04 04
12761 KB
Videos
04.04.2004 15:15:06
Junglepoint_replay.rarVietcong 2: Junglepoint Replay Movie
----------------------------------------------------

Players: Trit, Lerner, Paula, Tommy Bonez, Bunny and Bronson

Recorded By: Biscuits
660 KB
Videos
26.04.2006 15:18:55
jpv-tetoffensive-code.zip[JPV] Tet Offensive source code for the Vietcong editor

To download the actual working map ([JPV] Tet Offensive Beta 3) click here.
5033 KB
Editing
30.12.2004 12:55:18
jpv-tetoffensive-beta3.zip[JPV] Tet Offensive (Beta3)

A base map is 'Base Camp'.
US side, Defend base battle.

Mission Objective:
Guard rosenfield from an enemy's attack !

Feature:

- US side, Defend base battle.
- Over 64 VC.
Game Mode 'CoopS' 50 VC, 'CoopM' 100 VC, 'CoopL' 200VC.
- 'Whole Team' game is no recovery system.
- The map end rule is 'Time' and 'Points' system.
- Maximum player is 10.
7920 KB
[JPV]
04.07.2006 16:48:46
jpv-tet-beta2.zip[JPV]TetBeta2 Coop map
http://PC-NetGames.com/
8113 KB
[JPV]
04.07.2006 16:55:55
jpv-scripts-pack.zipJPV Standard Scripts Pack

Feature:

1. Change of a recovery point.
2. Random arrangement of an enemy.
3. Support of Friendly AI.
4. The end conditions by the "point".
5. Respawn method "WholeTeam" has no recovery.
6. Weapons do not disappear.
7. End conditions are three, All Kill, LZ, and target exclusion.
8. Fog randomizing (a field of view also synchronizes).

These functions can be used very easily.
ON/OFF of a function... Rename of Waypoint... Only it!

and Tips.
http://pc-netgames.com/modules/xfsection/article.php?articleid=47
Sorry Japanese Onry.
Please translate into your language.
8628 KB
Editing
26.12.2004 10:58:28
jpv-redzone-beta4.zipFile obtained from the JPV site.

With thanks to the maps author.

[JPV] Red Zone (Beta4) (8.0MB)

The ninth cartridge of small site original!
This editing multi-map "Storm" is used as the base.
It becomes the US side and the attack from an enemy (VC) is met night.
There is postponement time for 2 minutes after Start.
Interceptor systems, such as a trap, are prepared in the meantime.
I am installing the support team (eight persons) by Ally AI, and think that a few people can also enjoy themselves.
A capacity of ten. For AI, VC is eight support teams at 46 persons. The map only for Coop(s).
AI moves. A map (Radioman) can also be used.

When revival is carried out "per platoon", it becomes the real play of "having no revival."
Even if arms and ammunition pass fixed time, it does not disappear.
"Point(s)" (the number of rounds) can be specified to be map end conditions in addition to "Time."

2004/6/27 Beta 4
- Change AI so that it may rush at random.
- The conversation which joked only by Server Play can be heard. (Addition)
- Correct fine B.U.G.
8015 KB
[JPV]
04.07.2006 16:50:13
jpv-moorland-code.zipJPV Standard Scripts Pack - Example 2

Feature and Keyword
1. Display objectives: Clear_Objectives(),Add_Obj(),Complete_Obj(),Fail_Obj()
2. Speech AI: SC_P_Speech2(),SC_P_GetWillTalk()
3. Side change AI (hide pilot): SC_P_ChangeSideGroupMemId()
7716 KB
Editing
26.12.2004 10:59:40
jpv-moorland-beta2.zip[JPV] Moorland (Beta 2)

A base map is 'Moorland'(FA).
It becomes the battle of night!

Mission Objective:
Find the pilot.
Take the pilot to the landing zone.

Feature:

- US side, night map.
- All AI & Pilot is randomizing spawn point system.
- A pilot functions as medic.
- A flash light can be used.
- 'Whole Team' game is no recovery system.
- The map end rule is 'Time' and 'Points' system.
- Maximum player is 10.
10647 KB
[JPV]
04.07.2006 16:48:37
jpv-hamburgerhill-beta11.zip*****************************************
* [JPV] Hamburger Hill (Beta 11) *
* 20/9/2004 *
*****************************************

A base map is 'Hamburger Hill'(FA).

20 May 1969, A Shau Valley.
Mortars targeting us ! But, Support by the chopper is offered ! Take a hill as anything !

Missin Object:
Take '937 hill' ! Kill all VC !

Feature:

- US side, and cinematic co-op play. :p
- VC is over 64 persons. (100-200? VC will appear with a respawn.)
- Friendéîy fire from chopper, and morter....
- Reinforcement system by BOT (Always 4 persons, and They are medic.). (Sorry. Directions can't be issued)
- All AI is randomizing spawn point system.
- 'Whole Team' game is no recovery system.
- The map end rule is 'Time' and 'Points' system.
- Maximum player is 10.

Installation:

Move a *.cbf and *.dat file to vietcong/maps Folder.

History;

20/9/2004 Beta 11
Bug Fix

18/9/2004 Beta 10
General release.

3/9/2004 - 18/9/2004 Beta 1-9 (Secret version)
Beta test.

Special thanks:
Thankful to the cooperator of this map !
** Beta tester members

Utamaro, Wart, Karts, NH, Asagiri, Wing, Hoen, Aoshima, Katakuri,
Vailow, Boom, POPO, Bellcat, pureko, Amema, LoneStar, chikuden,
G7_SIT, Auschwitz, Z.O.E, NOWAY, Speirs(A Head!).

----------------------------------------------------------------------------------
Copyright (c) 2004 PC-NetGames.com, All Rights Reserved. http://PC-NetGames.com/
Copyright (c) 2003-2004 Pterodon, Ltd. All Rights Reserved.
11256 KB
[JPV]
04.07.2006 16:53:31
jpv-betrayer-beta3.zip[JPV] Betrayer (Beta 3)

A base map is 'Crash in the jungle'(Single mission map).

Scenario:

- The Chopper fell into the jungle.
Correspondence has stopped near the ruins which the rescue team of a forerunner has on a route.
Although pilot rescue is priority, if possible, join an advance party and return.
It seems that there are many some incomprehensible occurrence in ...,
however this incident. Although it is unidentified, there is rumor that 'Betrayer' is.
It's unknown who it is.
It seems that fog is also deep...
Although it is the worst conditions, please perform a mission carefully....

Mission Mode:
- Coop
Missions are continued although a pilot dies.

Feature:

- Real-Time fog system. (The depth of a thick fog changes to a real time at random.)
- Reinforcement system by BOT (5 persons). (Sorry. Directions can't be issued)
Two persons(Limand Crocker) follow at the beginning and Pilot and two advance parties(Nhut and Nguyen) join.
Crocker,Nguyen and Pilot is medic. (It approaches and treats by the 'F' key)
- Automatic voice speech system.
- Objective display system. (A objective can be checked by the 'TAB' key)
- All AI is randomizing spawn point system.
- A recovery point is changing system, into five points on a map according to advance.
- 'Whole Team' game is no recovery system.
- The map end rule is 'Time' and 'Points' system.
- Maximum player is 10.
- AI (VC) is 49 persons.
- Multi story system. (A betrayer changes.)

Installation:

Move a *.cbf and *.dat file to vietcong/maps Folder.
8663 KB
[JPV]
04.07.2006 16:55:38
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Total of 646 files
Last updated 20.3.2004 12:39:44 / Don Turtuma