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jpv-redzone-beta4.zip | File obtained from the JPV site.
With thanks to the maps author.
[JPV] Red Zone (Beta4) (8.0MB)
The ninth cartridge of small site original! This editing multi-map "Storm" is used as the base. It becomes the US side and the attack from an enemy (VC) is met night. There is postponement time for 2 minutes after Start. Interceptor systems, such as a trap, are prepared in the meantime. I am installing the support team (eight persons) by Ally AI, and think that a few people can also enjoy themselves. A capacity of ten. For AI, VC is eight support teams at 46 persons. The map only for Coop(s). AI moves. A map (Radioman) can also be used.
When revival is carried out "per platoon", it becomes the real play of "having no revival." Even if arms and ammunition pass fixed time, it does not disappear. "Point(s)" (the number of rounds) can be specified to be map end conditions in addition to "Time."
2004/6/27 Beta 4 - Change AI so that it may rush at random. - The conversation which joked only by Server Play can be heard. (Addition) - Correct fine B.U.G.
| 8015 KB | | 04.07.2006 16:50:13 |
jpv-tetoffensive-beta3.zip | [JPV] Tet Offensive (Beta3)
A base map is 'Base Camp'. US side, Defend base battle.
Mission Objective: Guard rosenfield from an enemy's attack !
Feature:
- US side, Defend base battle. - Over 64 VC. Game Mode 'CoopS' 50 VC, 'CoopM' 100 VC, 'CoopL' 200VC. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 7920 KB | | 04.07.2006 16:48:46 |
jpv-moorland-beta2.zip | [JPV] Moorland (Beta 2)
A base map is 'Moorland'(FA). It becomes the battle of night!
Mission Objective: Find the pilot. Take the pilot to the landing zone.
Feature:
- US side, night map. - All AI & Pilot is randomizing spawn point system. - A pilot functions as medic. - A flash light can be used. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 10647 KB | | 04.07.2006 16:48:37 |
[jpv]bigriverbeta2.zip | 10 player co-op map.
Mission objective: Kill all US. | 9573 KB | | 04.07.2006 16:16:55 |
[jpv]cambodiabeta1.zip | 10 player co-op map.
Mission objectives: - Coop mode: Kill all US. - CoopTarget mode: Kill Rosenfield & go to LZ.
Features: Random AI spawn positions. | 11588 KB | | 04.07.2006 16:16:48 |
[jpv]firefightbeta1.zip | 10 player co-op map.
Mission objective: Kill all US. | 11587 KB | | 04.07.2006 16:16:43 |
[jpv]killzonebeta3.zip | 10 player co-op map.
Mission objective: Kill all US. | 5543 KB | | 04.07.2006 16:16:37 |
[jpv]medicpatrolb3.zip | 10 player co-op map.
Mission objectives: - Coop mode: Kill all US. - CoopTarget mode: Kill Rosenfield. | 9509 KB | | 04.07.2006 16:15:29 |
[jpv]nightbeta2.zip | 10 player co-op map.
Mission objective: Kill all VC.
| 9322 KB | | 04.07.2006 16:16:31 |
[jpv]oldtemplebeta3.zip | 10 player co-op map.
Mission objectives: - Coop mode: Kill all US. - CoopTarget mode: Kill Rosenfield. | 12243 KB | | 04.07.2006 16:15:44 |
[jpv]portbeta3.zip | 10 player co-op map.
Mission objective: Kill all VC.
| 9038 KB | | 04.07.2006 16:15:57 |
[jpv]radiorelay2beta5.zip | 10 player co-op map.
Mission objective: Defend the hill against VC hordes. You must not let them reach the radio relay! There is postponement time for 2 minutes! Prepare for attack.
| 5975 KB | | 04.07.2006 16:15:51 |
[jpv]streamvcbeta2.zip | 10 player co-op map.
Mission objectives: - Coop mode: Kill all US. - CoopTarget mode: Kill the pilot. | 5026 KB | | 04.07.2006 16:15:37 |
[jpv]swampbeta2.zip | 10 player co-op map.
Mission objectives: Kill all VC. | 10787 KB | | 04.07.2006 16:14:15 |
TheOldChurch_v1_1.zip | Map Name: The Old Church Version: 1.1 Game Modes: CTF, COOP
Instructions: Unzip all files to (..\vietcong\maps\) folder and then run the game
Author: Luke Stafford A.K.A Phreakzoid Web-Site: www.sfx-vc-clan.com
Copyright: ® 2003-2004 PTERODON, Ltd. | All Rights Reserved. Please contact the author for distibution rights.
| 12452 KB | | 04.07.2006 16:56:02 |
Devilsbridge.zip | Goooooookssss !!!!!!
=SFX= Devils Bridge (.rar file version dated 07.11.2004)
Map Name: Devils Bridge BETA Version: 0.88b Game Modes: CTF, RW, DM, TDM, COOP Description:
Instructions: Unzip all files to (..\vietcong\maps\) folder and then run the game
Author: Luke Stafford A.K.A Phreakzoid Email: phreakzoid@msn.com Web-Site: www.sfx-vc-clan.com
Copyright: © 2003-2004 PTERODON, Ltd. | All Rights Reserved. Please contact the author for distibution rights.
Known Bugs ==========
- Water Splash @ Wrong range - FirstPersonView - Mini Map does not work - Kick for Speed Cheat if you fall to far
Report Bugs to http://uploadcenter.ptero.biz/modules.php?name=Forums
- Please Note: 'Devils Bridge' has been renamed to '=SFX= Devils Bridge' please remove and older versions of the files to avoid in game conflicts and crashes | 25119 KB | | 04.07.2006 16:55:25 |
therange.zip | Custom Map for Vietcong & Vietcong Fist Alpha =====================================
Map Name: =SFX= The Range Version: 1.0 Game Modes: CTF & COOP
Instructions: Unzip all files to (..\vietcong\maps\) folder and then run the game
Author: Luke Stafford A.K.A Phreakzoid Email: phreakzoid@msn.com Web-Site: www.sfx-vc-clan.net
Copyright: © 2003-2004 PTERODON, Ltd. | All Rights Reserved. Please contact the author for distibution rights.
Known Bugs ========== The window & door frames in the halong port buildings do not line up correclty...
Thanks to Luke aka =SFX= phreakzoid - This map rocks!!!!
Word of warning.............*Check Your Corners*
Enjoy your spanking ladies....................hehe! | 14344 KB | | 04.07.2006 16:53:59 |
=sfx=supplydepot.zip | =SFX= Supply Depot
taken from the =SFX= addon have fun | 20448 KB | | 04.07.2006 16:33:32 |
=sfx=rivercrossing.rar | =SFX= River Crossing
Modes: ATG, CTF, HTL, COOP Map taken from the =SFX= addon | 14522 KB | | 04.07.2006 16:32:59 |
=sfx=combatarena.rar | =SFX= Combat Arena
Modes: COOP, CTF, ATG, HTL Map taken from the =SFX= addon | 2661 KB | | 04.07.2006 16:32:54 |