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Intrusion_beta_1_FPVmap_fix.zip | Intrusion_beta_1 "FPV map" fix ========================
To install the "FPV map" fix (handmap), copy the content of the zip in the Levels folder of your Vietcong's directory (create one if you still don't have it).
By default : C:\Program Files\Vietcong\Levels\Intrusion_Final
Intruder. | 632 KB | | 15.06.2010 21:49:10 |
VC_Conquest_beta_1.zip | VC_Conquest_beta_1 =================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- We have finally reached the bottom of the hill after our huey crashed in the jungle; but it's a disaster... The other slicks have been shot down either and we are the only team that left to take that damn hill... We count on you to accomplish the mission!!!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die!
Map specifications : -------------------------- -US players: 8 -VC bots: 54 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 5 (ON/OFF) -Skins by default: YES (original, with stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 14/07/09
HAVE FUN! :)
Intruder. | 15468 KB | | 25.11.2013 14:35:52 |
VC_FrenchRoute_B_b_1.zip | VC_FrenchRoute_B_b_1 ====================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : "Operation Tin Can" ----------------- We have found the tanks but they are not a threat. They are only old and rusty french tanks and with a closer inspection, these wrecks are decades old. Now, we are going to help Shrew Three to eliminate the remaining enemy forces, but they are not answering the radio... Something happend!
Notes : --------- VC_FrenchRoute_B is the sequel of VC_FrenchRoute_A from the "Operation Tin Can" mission (2 maps)! I strongly advise you to download and play both maps as "one mission"! ;)
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 45 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 3 (ON/OFF) -Skins by default: YES (original, with stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 05/02/10
HAVE FUN! :)
Intruder. | 9431 KB | | 25.11.2013 14:36:12 |
VC_FrenchRoute_A_b_1.zip | VC_FrenchRoute_A_b_1 ====================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : "Operation Tin Can" ----------------- Air recons have detected enemy tanks alongside the old French Route in the AShau Valley. We will be inserted with Shrew Two in the clearing not far away the cantilever bridge that spans the Khe Bana river... Once Shrew Two will have secured the Southern end of the road bridge, our team will cross the river. When the enemy armor has been disarmed, rejoin Shrew Three for immediate extraction.
Notes : --------- VC_FrenchRoute_A is the first map to play for the "Operation Tin Can" mission (2 maps)! I strongly advise you to download and play both maps as "one mission"! ;)
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 45 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 5 (ON/OFF) -Skins by default: YES (original, with stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 05/02/10
HAVE FUN! :)
Intruder. | 11272 KB | | 25.11.2013 14:35:31 |
VC_Storm_beta_1.zip | VC_Storm_beta_1 ===============
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- We were gone, with a truck, to go catch some supplies for our base located on the hills in the Indian Country; but during our absentee, the Vietcong discovered and attacked our camp! We must take the base back to keep the control on this road!
Note : ------- -Respawning points have been moved back! You will have the time, now, to set your team and tactic without to be attacked by the Vietcong!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 51 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 3 (ON/OFF) -Skins by default: YES (original, no stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 12/06/10
HAVE FUN! :)
Intruder. | 11889 KB | | 25.11.2013 14:35:15 |
VC_Storm_II_beta_1.zip | VC_Storm_II_beta_1 ================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- It's going to be a tough fight, soldiers! After we took back our base from the Vietcong's hands, a full platoon of NVA soldiers has been warned off our presence and is going to attack the bunker... Defend it at all costs!
Notes : -------- -Respawning points are in the bunker! You will have the time to set your team and tactic before the Vietcong's attack! -6 players won't be too much to defend the bunker!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 54 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 3 (ON/OFF) -Skins by default: YES (original, no stripes) -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 09/08/10
HAVE FUN! :)
Intruder. | 12032 KB | | 12.08.2010 14:16:42 |
VC_PoTlongKarai_b_1.zip | VC_PoTlongKarai_b_1 ==================
HAPPY NEW YEAR 2011!!! :)
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- After intensive fights, we succeeded to clear the hill till the tunnels that lead to the Po Tlong Karai's temple... This is the place where we will find the remaining Vietcong forces! It's essential we conquer this strategic point that overhangs the Hô Chi Minh trail!
Notes : -------- This mission can be considered as the sequel of VC_Conquest.
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 52 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 4 (ON/OFF) -Skins by default: YES (original, with stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 31/12/10 > 01/01/11
HAVE FUN! :)
Intruder. | 10644 KB | | 25.11.2013 14:34:38 |
IntrusionWars_beta_1.zip | IntrusionWars_beta_1 =================
Presentation : ------------------ IntrusionWars is based on my famous Intrusion map (Coop) but with updated graphics, sounds and gameplay! Because of "technical reasons", I decided to create a specific version of Intrusion for all the "non-coop" modes, that's why both maps won't be merged together. IntrusionWars will offer you a lot of possibilities in the tactics, not only as a "single player", but also with your mates, in your Clan (or community), for fearsome battles! Note that the IntrusionWars' graphics will be used for the next version of Intrusion "Coop mode" (will be Intrusion_beta_2)... Stay tuned! ;-)
Modes : ---------- ATG: -Kill all -players: 36 -Your area of operations is on the whole map.
ATG Coop: -Kill all -players: 36 -This mode is the one to use if you like to play the Coop mode but this time, against real enemies (mission time till 120 mins)!
CTF: -players: 32 -Your area of operations is along the main road that passes in front of the huts.
RW: -players: 32 -Your area of operations is in the paddies around the Vietcong base (hut).
DM: -players: 50 -Your area of operations is on the whole map.
TDM: -players: 50 -Your area of operations is on the whole map.
TDMC: -players: 50 -For this mode (created by Don Turtuma), I decided to enable the ammoboxes (from the CTF and RW modes) aswell. -Your area of operations is on the whole map.
Map specifications : -------------------------- -Custom map: YES (made by Intruder) -Base: Intrusion (the Coop version), edited -Players: 50 (maximum) -Modes: ATG, ATG Coop, CTF, RW, DM, TDM, TDMC. -Weather: day, clear and sunny -Skins by default: YES (original, no stripes for the US) -Fps: good! -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 12/07/11
You are NOT ALLOWED to edit this map in any way! Please, respect my choice and my work!
HAVE FUN! :)
Intruder. | 37684 KB | | 25.11.2013 14:34:00 |
FA_Moorland_beta_1.zip | FA_Moorland_beta_1 =================
Presentation : ------------------ My main objective with the "FA_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- Our sweep mission across Moorland continues... We still haven't encountered the Vietcong but it may change very soon!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 54 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 2 (ON/OFF) -Skins by default: YES (original, with stripes) -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 23/03/12
HAVE FUN! :)
Intruder. | 16912 KB | | 25.03.2012 21:45:16 |
IntrusionWars_beta_2.zip | IntrusionWars_beta_2 =================
Presentation : ------------------ IntrusionWars is based on my famous Intrusion map (Coop) but with updated graphics, sounds and gameplay! Because of "technical reasons", I decided to create a specific version of Intrusion for all the "non-coop" modes, that's why both maps won't be merged together. IntrusionWars will offer you a lot of possibilities in the tactics, not only as a "single player", but also with your mates, in your Clan (or community), for fearsome battles! Note that the IntrusionWars' graphics will be used for the next version of Intrusion "Coop mode" (will be Intrusion_beta_2)... Stay tuned! ;-)
Modes : ---------- ATG: -Kill all -players: 36 -Your area of operations is on the whole map.
ATGCoop: -Kill all -players: 36 -This mode is the one to use if you like to play the Coop mode but this time, against real enemies (mission time till 120 mins)!
CTF: -players: 32 -Your area of operations is along the main road that passes in front of the huts.
RW: -players: 32 -Your area of operations is in the paddies around the Vietcong base (hut).
DM: -players: 50 -Your area of operations is on the whole map.
TDM: -players: 50 -Your area of operations is on the whole map.
TDMC: -players: 50 -For this mode (created by Don Turtuma), I decided to enable the ammoboxes (from the CTF and RW modes) as well. -Your area of operations is on the whole map.
Map specifications : -------------------------- -Custom map: YES (made by Intruder) -Base: Intrusion (the Coop version), edited -Players: 50 (maximum) -Modes: ATG, ATGCoop, CTF, RW, DM, TDM, TDMC. -Weather: day, clear and sunny -Skins by default: YES (original, no stripes for the US) -Fps: good! -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 12/07/12
You are NOT ALLOWED to edit this map in any way! Please, respect my choice and my work!
HAVE FUN! :)
Intruder. | 37687 KB | | 25.11.2013 14:31:38 |
FA_MineFactory_b_1.zip | FA_MineFactory_b_1 =================
Presentation : ------------------ My main objective with the "FA_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- Several Vietcong units are operating in the surrounds of an abandoned temple at Ai Tu. We are suspecting that the Vietcong is using that temple as a mine factory. Destroy it!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 50 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 4 (ON/OFF) -Skins by default: YES (original, with stripes) -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 31/12/12 > 01/01/13
HAPPY NEW YEAR 2013 !!!
HAVE FUN! :)
Intruder. | 20170 KB | | 22.11.2013 18:02:53 |
VC_Arroyo_beta_1.zip | VC_Arroyo_beta_1 ===============
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- We are finally out of those damn tunnels! However, that jungle isn't safer... We are suspecting a Vietcong's activity and more tunnels in the surrounds. Be careful!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 39 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 2 (ON/OFF) -Skins by default: YES (original, with stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 24/11/13
HAVE FUN! :)
Intruder. | 10511 KB | | 25.11.2013 14:33:13 |
VC_Waterfall_beta_1.zip | VC_Waterfall_beta_1 ================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- This area is a Vietcong nest! Have no mercy for them because they won't have mercy for you!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 32 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 2 (ON/OFF) -Skins by default: YES (original, no stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 30/06/17
HAVE FUN! :)
Intruder. | 4147 KB | | 30.06.2017 17:21:29 |
VC_Briefing_RR_b_1.zip | VC_Briefing_RR_b_1 ================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- November 10th, 1967, 12:00. Special Forces camp at Nui Pek. Rejoin your team in the TOC bunker to receive your briefing for the Radio Relay mission. Once the team will be ready, a Huey will drop you on the Hill dong Tam Hanh.
Note: -------- "VC_Briefing_RR_b_1" stands for "VC_Briefing_RadioRelay_beta_1" as the full name. It's the briefing map for the Radio Relay mission...
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
-ATTENTION: This mode has NO vc bots to fight with!!!
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
-ATTENTION: This mode has NO vc bots to fight with!!!
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 0, NONE! -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 2 (ON/OFF) -Skins by default: YES (original, no stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 01/01/20
HAVE FUN! :)
Intruder. | 25663 KB | | 05.01.2020 17:55:48 |
FA_Moorland_beta_2.zip | FA_Moorland_beta_2 =================
Presentation : ------------------ My main objective with the "FA_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- Our sweep mission across Moorland continues... We still haven't encountered the Vietcong but it may change very soon!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 54 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 4 (ON/OFF) -Skins by default: YES (original, with stripes) -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 01/01/20
HAVE FUN! :)
Intruder. | 17649 KB | | 27.02.2023 17:29:41 |
BrownWater_beta_1.zip | BrownWater_beta_1 ================
Presentation : ------------------ After Intrusion, BrownWater is the second custom map I created with a very strong "Vietnam look"... BrownWater has nothing really "special" but I can garantee you a very immersive mission in a deathfull Mekong Delta! ;)
The mission : ----------------- October 12th, 1967, 15:00. Fist Alpha has been sent to the South Vietnam to help the US Navy in its Brown Water War. We were patroling onboard 2 Boston Whalers till the water level became too low and obstructed by trees. We now have to continue on foot...
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 55 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 6 (ON/OFF) -Skins by default: YES (original, with stripes) -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 01/01/20
HAVE FUN! :)
Intruder. | 21583 KB | | 05.01.2020 18:11:32 |
FA_BaseCampNight_1.zip | FA_BaseCampNight_b_1 ===================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- May 14, 1967, 21:00. Special Forces Camp under construction at Nui Pek. What a great night to chill out! Don't expect to fight this time because the area has been cleared from all Vietcong's threat, at least for the moment!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
-ATTENTION: This mode has NO vc bots to fight with!!!
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
-ATTENTION: This mode has NO vc bots to fight with!!!
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 0, NONE! -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 2 (ON/OFF) -Skins by default: YES (original, no stripes) -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 01/01/20
HAVE FUN! :)
Intruder. | 11644 KB | | 05.01.2020 18:34:05 |
jpv-tet-beta2.zip | [JPV]TetBeta2 Coop map http://PC-NetGames.com/ | 8113 KB | | 04.07.2006 16:55:55 |
jpv-betrayer-beta3.zip | [JPV] Betrayer (Beta 3)
A base map is 'Crash in the jungle'(Single mission map).
Scenario:
- The Chopper fell into the jungle. Correspondence has stopped near the ruins which the rescue team of a forerunner has on a route. Although pilot rescue is priority, if possible, join an advance party and return. It seems that there are many some incomprehensible occurrence in ..., however this incident. Although it is unidentified, there is rumor that 'Betrayer' is. It's unknown who it is. It seems that fog is also deep... Although it is the worst conditions, please perform a mission carefully....
Mission Mode: - Coop Missions are continued although a pilot dies.
Feature:
- Real-Time fog system. (The depth of a thick fog changes to a real time at random.) - Reinforcement system by BOT (5 persons). (Sorry. Directions can't be issued) Two persons(Limand Crocker) follow at the beginning and Pilot and two advance parties(Nhut and Nguyen) join. Crocker,Nguyen and Pilot is medic. (It approaches and treats by the 'F' key) - Automatic voice speech system. - Objective display system. (A objective can be checked by the 'TAB' key) - All AI is randomizing spawn point system. - A recovery point is changing system, into five points on a map according to advance. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. - AI (VC) is 49 persons. - Multi story system. (A betrayer changes.)
Installation:
Move a *.cbf and *.dat file to vietcong/maps Folder.
| 8663 KB | | 04.07.2006 16:55:38 |
jpv-hamburgerhill-beta11.zip | ***************************************** * [JPV] Hamburger Hill (Beta 11) * * 20/9/2004 * *****************************************
A base map is 'Hamburger Hill'(FA).
20 May 1969, A Shau Valley. Mortars targeting us ! But, Support by the chopper is offered ! Take a hill as anything !
Missin Object: Take '937 hill' ! Kill all VC !
Feature:
- US side, and cinematic co-op play. :p - VC is over 64 persons. (100-200? VC will appear with a respawn.) - Friendéîy fire from chopper, and morter.... - Reinforcement system by BOT (Always 4 persons, and They are medic.). (Sorry. Directions can't be issued) - All AI is randomizing spawn point system. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10.
Installation:
Move a *.cbf and *.dat file to vietcong/maps Folder.
History;
20/9/2004 Beta 11 Bug Fix
18/9/2004 Beta 10 General release.
3/9/2004 - 18/9/2004 Beta 1-9 (Secret version) Beta test.
Special thanks: Thankful to the cooperator of this map ! ** Beta tester members
Utamaro, Wart, Karts, NH, Asagiri, Wing, Hoen, Aoshima, Katakuri, Vailow, Boom, POPO, Bellcat, pureko, Amema, LoneStar, chikuden, G7_SIT, Auschwitz, Z.O.E, NOWAY, Speirs(A Head!).
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