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Filename Description Size Category Date
VC2Editor_1_1_including_extras.zipVietcong 2 Editor v1.1 + Extras

Package includes:
- Vietcong 2 Editor Release 1.1
- Vietcong 2 3DStudioMax Plugins
- Wasteland - StarterMap
- Game Mode Template Scripts
17394 KB
16.10.2006 18:35:32
TMG-RallyCampaignMod_b1.rarTMG Rally Campaign Mod by Tommy Bonez

Made generally for The Meat Grinder Race Campaign

Install :
Extract Modz Folder and the RallyCampaign.bat to main Vietcong 2 folder
Run RallyCampaign.bat to play

-DO NOT HAVE ANY OTHER MOD.cbf in your Vietcong2 folder !!!!!

Features :


All Vehicles are US Jeeps
All Classes got Wine Glasses (only works 1st pv)

3 Pilot and 3 Engineer Classes per side
Equipt with Wrenches and Nades (for possible quick suicide)

Race Control (same Uniform no matter which side you use)
Equipt with Wrench , Smoke Nade and M79/RPG

Referee (same Uniform no matter which side you use)
Equipt with Starting Pistol,Smoke Nade,M79/RPG and Radio

VC Side got a Girl Team !
Choose Girl face on VC side to play as Girls without strange effects ;)

...have fun ;D
4876 KB
14.10.2006 16:00:16
TMG-PirateIsle_v1.rarTMG-Pirate Isle v1

The map to celebrate the 19th September
- The Talk Like A Pirate Day

Ships by Petr Deadfast
Map by Tommy Bonez

Coop only
10 Tour Pirates vs 50 Gook Pirates

Finished/Finalized under heavy time pressure
Please excuse all bugs

18896 KB
19.09.2006 16:34:49

12 US_Coop versus 51 VC
32 US_CTF versus 32 VC_CTF

Coop description:

You have been chosen to be part of a 12 man special forces team. Your Mission is to do a recon on a temple deep in the jungle. A truck will carry your team so a certain rendezvous. You must continue, by foot, the rest of the way. Good Luck!

Compliments of VETMET (Vietnam Elite Teamwork Map Editing Team)

*This map is from the VC2 game. It was intercepted, retextured, repopulated, and scripted with a deadly crew of VC...we know you'll enjoy this one. Compliments of SAS OZ, one of the VETMET mapping editors...

27450 KB
09.09.2006 10:01:41
Mine-Factory_Reverse.rarThe Mine Factory is surrounded by 51 VCs and NVA soldiers.
Coop-Mode up to 10 players.
24804 KB
03.09.2006 19:14:59
Minh_Valley.zipMihn-ValleY map, as found on Ptero forums.

ATG bomb;

Haven't tried it yet but looks good from the screens on Ptero.
4435 KB
03.09.2006 18:14:52
----- Deadfast's GlassHouse version 1 -----

About: DF-GlassHouse is my first map, so please be broad to possible bugs.

Bugs: - In one hole You have a little problem to get out. Don't panic - You can get out of there if You gonna stick
to wall.
- Spawns near PPS-43 are rotated other way than they shold be. I don't know what to do with that - It seems
to be OK in editor.
- Found more big bugs ? You can report it to this e-mail:

Game modes: - DM
- ATG-BombUS (US side have to place bomb)
- ATG-BombVC (VC side have to place bomb)

Instalation: Just unpack "DF-GlassHouse_v1.cbf" and "DF-GlassHouse_v1.dat to your "*\Vietcong\maps" folder.

- with big thanks to TommyBones for usefull help.
896 KB
14.08.2006 02:17:03
mooncamp.zipMoon Camp
Supported modes: ATG CTF RW
5006 KB
12.08.2006 23:24:10
TMG-HamburgerHill_v1.rarTMG-HamburgerHill v1 by Tommy Bonez

Coop only

10 players
50 enemies
9118 KB
05.08.2006 17:08:34
TMG-GoingHome_v2.rarTMG-GoingHome v2 by Tommy Bonez

lil update

Coop only

10 players
50 enemies
34640 KB
04.08.2006 15:16:55
Tourmodv120.zipVietcong 2 - Tour Mod

~~Changelog~~ Thursday the 27th of July 2006 (Aust. EST)

Version 1.20 - "Vietcong 2 as it should be played"
Note: This only contains the changes I remember?a lot was changed.
Many of the changes are unnoticeable; I cleared up a lot of spelling errors
and wrong reference codes.


I enjoyed Tourmodv1 a lot and I disliked how the manual described DM skins as
'only being cosmetic'. This reason plus many others made me want to update Tourmod.
Using Tourmodv1 as a foundation, I set out to not only update the Tourmod but to
make it more appealing to CTF/DM players. I believe my update to be:

> More balanced
> More historically accurate
> Encouraging use of all classes (not just the commando)
> Better in defining the class roles

The original concept and coding of Tourmodv1 was by Tommy Bonez, John Hannibal Smith
and Chris Tsamados. I (J. Zullo) completed all coding in this update with tutorials
on how to mod by John Lennon. The repellent bottle helmet was completed by Tommy Bonez
and the menu background by Trit. The team at Tour forums, especially Dallas and Osmo,
contributed additional ideas. Their co-operation and aid during the process means that
the coop side of this update should be exactly what the coop community has been waiting

I also want to give a big thanks to the original Tourmod team, their work on the first
Tourmod is unbeatable. It was my awe of their work that made me labour to get this
update completed.
A massive thanks also goes out to Deadly and WiPouT for their help in testing and
hosting the CTF side of the update, also to all the testers from The Meat Grinder and
the Tour team for their help in testing and hosting the COOP side of the update.

I hope that this mod is embraced by both the CTF and COOP communities. I believe that
this mod is a huge step in making Vietcong 2 ?as it should be played?.

Revamped Customisation screen
-Labelled heads so choosing is easier (Anglo/Negro/ARVN/Viet)
-Added Pilot Helm (US)
-Added Tank Helm (US)
-Added 2x ARVN Heads (US)
-Designed matching Grenadier score-card icon (a grenade round on red)
-Fix Mutator so people joining server without mod cannot choose radioman
-Fixed problem with some US heads not being able to see their headgear
-Added Rolling stones - paint it black to start menu songs
-New menu background (by Trit)
-Added new setup side picture

Updated Most US/VC Skins
-Sides have become ARVN/US and VC/NVA
-Most US Classes now wear Vietnam 'green fatigues' variants (Historic representation)
-VC now split to VC troops (Fighter, Sapper, Medic) and NVA troops by uniform
-3pv smoke grenade removed from Grenadier class and added to US medic and VC engineer
-Gave US radioman a binoculars pouch
-Changed 1pv and 3pv smokegren skin to match the colour of the smoke (Violet instead of green)
-Added a "pilot suprise"

Revamped Stamina and Speed for classes
-Class speed and stamina now structured into balanced tiers, listed from most to least:

1)Commando (Now fastest with most stamina)
2)Infantry/Sniper (Fast with Second Stamina)
3)Marine/Soldier (Normal speed with third best stamina and a little more health)
4)Eng/Med/Gren/Rad (all equal in speed and stamina)

-The same tiers apply for coop but the stamina is reduced for all classes.

Revamped CTF/Assault/Coop classes
-Engineer and Commando now have 4 C4, so no more getting stuck in waterstation coop
-*MADE C4 Drop, but only if its armed when killed and must be used as soon as picked up
(^Couldn't do any better than that, sorry, but its better than nothing)
-New weapon list for each class, the two sides now have a ?standard issue? weapon list,
so most classes have the same weapons, with speciality class? with different options.
-Sten removed from US radioman due to no VC equivalent (use the silent pistol instead)
-Grenades removed from Engineer (CTF/Assault)
-Grenades removed from Commando to give Infantry and marine a fair go and balance (CTF/Assault)
-Commando class in now a flag running class in CTF/Assault with no nades or longarms (m14/sks)
this was to prevent servers only having commandos as the ?shooter? class, now infantry and
marine have more purpose in-game
-Some text changes on Class definitions
-New Class names:
Infantry - ARVN

VC Fighter - VC Guerrilla
Medic - Bac-Si
Soldier - NVA Regular
VC Grenadier - NVA Rocketeer

Deathmatch now like Manual
-ALL DM 'Skins' now have ALL (I say again) !ALL! pistols to choose
-Team deathmatch weapons are now US/VC weapons (Steckin on both for balance):
US: M1911, S&W27, S&W39, Steckin
VC/NVA: Markov, Mauser, Mosin, Steckin

Weapon Changes
-Weapon stamina was redone, now follows the following weight tier:
1)Machine Guns (eg. M1919 mounted) (heaviest)
2)Longarms (eg m14) (common vc2 weapon weight)
3)Sun machine guns (eg. Thompson) (lighter)
4)Light submachine guns (eg. Skorpion/Mac-10) (lightest)
This new structure, combined with the new stamina makes for interesting run stamina,
choose your weapon wisely, it can make a small difference now
-Restored all original weapon sounds, now every weapon has a unique sound, even the m1919 mounted
-Fixed some sound errors when weapons being shot at a distance are heard (SKS and BAR)
-Increased most weapon damage to a balanced but real amount
-Made all sniper rifles one shot kill ESP the Winchester and Mosin
-Balanced the Winchester?s slow reload by halting the Mosin from reloading mid magazine
(this also makes the animation look realistic)
-Changed the Sten and Sterling aim so its not a face full of metal

Redid RPG class points
Was: 2,3,4,5,6,7,8
NOW: 2,4,6,8,10,12,14

Vietcong 2 - Tour Mod

~~Changelog~~ Wednesday the 25th of April 2006 (Aust. EST)

Designed by
John Hannibal Smith, Chris Tsamados & Tommy Bonez.

Additional Contributions by:

Crocker (Menu design),
Gixxer (Helmet textures),
Moonshine (Helmet textures),
White Line Racer (Menu Picture),
Green Monkey (Tour badge design),
Marine Sniper (Spanish Readme),
Tommy Bonez (German Readme),
Thoben (French Readme),
Italian Soldier (Italian Readme),
Tour forum (You know who you are).

Tested by:

John Hannibal Smith,
Chris Tsamados,
Tommy Bonez,
Major Dick,
White Line Racer,
Silent Death.

This mod was developed initially address the problem the M79, RPG 7, M16/ XM148 and LAW
cause on a game, namely a lot of spamming. It does this by removing the LAW from the basic
Infantry class and only allowing the more experienced Marine/ Soldier/ Commando access to it.
It also removes the M79, RPG 7 and M16/ XM148 from the Marine/ Soldier and Commando classes and
only allows it access to the Grenadier/ VC Grenadier classes. These can then easily be limited
or removed using the class limiter mutator. So if you want you can have a server without these
weapons. The only weapon you will have is the LAW which the Marine/ Soldier can choose, but if
you have rpg mode on only experienced players will be able to choose it.
When I had completed these changes I then also went on to make a lot more changes designed to
make the game more realistic, these are all listed below.
It is worth noting that when the editor is released I will do a new version that removes the
vehicles I added. This is because they have overwritten the M48 and T34 tank files, so when
someone designs a map with these vehicles if played through this mod the vehicles will be the
M113 APC and P403 Pickup respectively.

Tour of Teamrespawn Mod Changes.
1. Added new Grenadier class:


K-bar Knife,
M1911, S&W 27 or S&W 39,
M79 or M16/XM148,
Grenades or smoke grenades.

VC Grenadier:

Makrov, S&W 27, Mauser C96 & Stechkin,
RPG 7,
Grenades or smoke grenades.

U.S Grenadier has equipment attached to his skin, which is relevent to
his class, i.e grenade pouches and Claymore bag (for storing M79 rounds in).
VC Grenadier has backpack (for storing rockets in), small bag and other class
specific items.

2. Class names changed (Coop only):

Infantry = Rifleman,
Gunner = Machine Gnr,
Radioman = RTO,
Commando = LRRP.

3. Marine class removed (Coop only),

4. Weapon loadouts changed (Coop only):

Rifleman = M14 & M16,
Engineer = M14, M16 & L1A1 added,
Medic = M14 and M16,
RTO = Smoke Grenades added,
Sniper = Car-15, M14 and Sten Mk II added, for 'Spotter' to use,
LRRP = M79, RPG7 and M16/ XM148 removed,
All pistols added to all classe,
Sten MkII removed from all classes barring Sniper.

Weapon loadouts changed CTF/ Assault:

Infantry = Law removed, M14 added,
Fighter = Law removed = Vz58 added,
Radioman = Smoke Grenades added,
Marine/ Soldier = M79 and RPG 7 removed,
Commando = M79, RPG 7 and M16/ XM148 removed.
All pistols added to all classes (apart from silenced pistols that are
only available to Marine and above classes),

5. Skin changes (Coop only):

Infantry and RTO changed to Medic skin,
Grenadier skin changed to Pilot skin,
Engineer skin changed to ARVN skin (CTF, Assault, COOP),
Medic now has choice of hats (Coop only),
Sniper changed to Infantry Tiger stripe skin and now has choice of hats.

6. New hats added:


No Helmet (Self explanatory),
Helmet 1 (Leaf camo, fuck you graffti on scrim band),
Helmet 2 (ARVN leopard picture),
Helmet 3 (Leaf Camo, Combat's a Mother fucker graffiti),
Helmet 4 (Leaf Camo, Confederations flag & Crossed Sabres images),
Helmet 5 (Woodland camo),
Helmet 6 (Cigarette helmet),
Helmet 7 (Medic helmet with Leaf camo),
USMC Helmet 1 (Leaf camo, 8 ball image)
USMC Helmet 2 (Woodland camo),
USMC Helmet 3 (Duck hunter camo),
USMC Helmet 4 (Tigerstripe camo),
USMC BTK Helmet (Born to Kill graffiti),
USMC Tour Helmet (2nd tour in hell graffiti),
Bonnie 3 (Plain green but slightly taller hat than bonnie 1).
USMC Green Cap (USMC style green cap),
USMC Olive Drab Cap (USMC style, Olive Drab camo),
USMC Woodland Cap (USMC style. Woodland camo),
USMC Tiger Cap (USMC style. Tigerstripe camo),
USMC Duck (USMC style. Duck hunter camo),
USMC Tiger Cap (USMC style. Tigerstripe camo),
Campcap (Green baseball style cap),
Sniperhat (Snipers class hat).


Helmet (Russian style black helmet),
Pith Helmet (Pith helmet with star on),
Pith Helmet Camo (Renamed from Cap 2).

7. Gasmask added to US side.

8. Tracers removed.

9. M16, XM177 and M16/XM148 sights changed to the old demo sights with the circle.

10. Weapons now stay on the ground for 5 minutes when dropped.

11. Any class can now pickup and use the non-mounted machine guns.

12. Tour patch added to classes.

13. 4th Infantry patch and Sgt rank added to AI U.S soldier & pilot.

14. New menu picture.

15. New menu music.

16. New MP voices added.

17. M79/ XM148 now has 12 rounds.

18. MP class RPG levels altered.

19. AI Helicoptor crew's name changed to Sgt. Kowalski.

20. AI USMC Soldier's name changed to Sgt. Roberts.

21. Body area damage values changed.

22. Class mutator adjusted. Infantry, Marine/ Soldier and Commando classes cannot
be limited in CTF/ Assault. All classes barring Rifleman & Marine/ Soldier can be
limited in Coop. The LRRP can be limited in Coop by using the VC Grenadier class limiter.

23. M14 damage increased.

24. VC AI weapons changed.

25. M48 Tank swapped for M113 APC.

26. T34 Tank swapped for P403 Pickup.

27. Changed vz58 name to AKS-47.

10767 KB
28.07.2006 12:18:11 Co-op Map Pack

You need to have a BitTorrent client installed if you want to download this file! Some free clients: BitComet, Azureus, uTorrent.

A initial seed is provided for all files but it's quite slow, we need people to seed the files. So, when you download the file keep seeding it at least for some time.

Includes following UST2S maps:



Unzip and copy all of the files under data folder in your Vietcong\data folder and files under maps folder in Vietcong\maps.

For example c:\Program Files\Vietcong\data and c:\Program Files\Vietcong\maps

You can also unzip the archive directly to your Vietcong folder and all files should go into right folders.
27 KB
Map packs
17.07.2006 15:06:36
RisingSun.rar.torrentVietcong: Rising Sun Addon

You need to have a BitTorrent client installed if you want to download this file! Some free clients: BitComet, Azureus, uTorrent.

A initial seed is provided for all files but it's quite slow, we need people to seed the files. So, when you download the file keep seeding it at least for some time.

This addon contains 4 exciting singleplayer missions and 8 tremendous multiplayer maps which are ready for you to fight with your friends or make your clanwars.

Additional to the normal gamemodes you know from Vietcong or Vietcong: Fist Alpha, there is a new gamemode called HtB (Hold the Base) and many more different Coop modes. E.g. UsTCoop with bots on your side or VcCoop. On some maps you can play CTF with bots against bots. May you know this game mode CTFBots from Red Dawn. Skins and new sounds - especially many new weapon sounds - diversify to the old "Vietcong life". In Coop night missions you can use the lightstick as a little special to get a better perspective.
22 KB
17.07.2006 15:05:54[JPV] Co-op Map Pack

You need to have a BitTorrent client installed if you want to download this file! Some free clients: BitComet, Azureus, uTorrent.

A initial seed is provided for all files but it's quite slow, we need people to seed the files. So, when you download the file keep seeding it at least for some time.

Includes following [JPV] maps:



Unzip and copy all files in Vietcong\maps folder. For example c:\Program Files\Vietcong\maps
24 KB
Map packs
17.07.2006 15:05:32
bang_bang_bang.wmvBang, Bang, Bang by

Streaming version of the same video can be found from Google Video.
31663 KB
16.07.2006 04:51:28
bang_bang_bang2.wmvBang, Bang, Bang 2 by

Streaming version of the same video can be found from Google Video.
44430 KB
16.07.2006 04:50:41

Map created by [VCK]Mike
Please post comments on our forum

This map is playable as ATG, CTF, DM, TDM and COOP for up to 64 players.

7397 KB
14.07.2006 14:55:07
TMG-Arena.rarTMG-Arena_ v1 by Tommy Bonez

1st up this is a FUN Map !
Best played with knives only
Jump from box to box and dont fall into the acid !

Gamemodes :
CTF - 32 players
ATG (US Bomb) - 32 players
KOTH - 32 players
DM - 32 players
Coop - 10 players 38 enemies with knives

14148 KB
13.07.2006 22:21:04
IZArc35.exeIZArc Version: 3.5 beta 3

Winzip/Winrar style free program for compressing / uncompressing files.

Supports following archive file types:


3114 KB
13.07.2006 18:54:33 Co-op Map Pack

You need to have a BitTorrent client installed if you want to download this file! Some free clients: BitComet, Azureus, uTorrent.

A initial seed is provided for all files but it's quite slow, we need people to seed the files. So, when you download the file keep seeding it at least for some time.

Includes following SFX maps:


Most of these maps are also included in =Strike Force= Addon.


Unzip and copy all files in Vietcong\maps folder. For example c:\Program Files\Vietcong\maps
23 KB
Map packs
13.07.2006 17:22:11
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Total of 644 files
Last updated 20.3.2004 12:39:44 / Don Turtuma