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hochimin.zip | Name: Ho-Chi-Min Trail Game modes: coop, ctf Author: indiglow.co.uk | Luke Stafford Description: Somewhere along the Ho-Chi-Min Trail. Installation: Unzip the .zip file to your Vietcong2\Maps folder.
This map is included in the full package of Fist Bravo add-on for Vietcong 2. | 27616 KB | | 16.10.2006 18:48:25 |
complex.zip | Name: Complex Game modes: ctf, dm Author: indiglow.co.uk | Luke Stafford Description: CTF Tournament Map Installation: Unzip the .zip file to your Vietcong2\Maps folder.
This map is included in the full package of Fist Bravo add-on for Vietcong 2. | 8638 KB | | 16.10.2006 18:48:11 |
bloodriver.zip | Name: Blood River Game modes: coop, ctf Author: indiglow.co.uk | Andrew Forster Description: High in the dark mountain jungle death is never far away and the river runs red with the blood of fallen comrades. Installation: Unzip the .zip file to your Vietcong2\Maps folder.
This map is included in the full package of Fist Bravo add-on for Vietcong 2. | 46112 KB | | 16.10.2006 18:47:55 |
thundercliffs.zip | Name: Thunder Cliffs Author: indiglow.co.uk | Christian Konieczka Game modes: ctf, dm, tdm Description: An aboriginal village in the central highlands covered by cliffs and lethal jungle paths. Enemies are lurking everywhere around the raged terrain, which also features a Vietnamese cave used by the communist forces. Installation: Unzip the .zip file to your Vietcong2\Maps folder.
This map is included in the full package of Fist Bravo add-on for Vietcong 2. | 43158 KB | | 16.10.2006 18:47:14 |
VC2Editor_1_1_including_extras.zip | Vietcong 2 Editor v1.1 + Extras
Package includes: - Vietcong 2 Editor Release 1.1 - Vietcong 2 3DStudioMax Plugins - Wasteland - StarterMap - Game Mode Template Scripts | 17394 KB | | 16.10.2006 18:35:32 |
TMG-RallyCampaignMod_b1.rar | TMG Rally Campaign Mod by Tommy Bonez
Made generally for The Meat Grinder Race Campaign
Install : Extract Modz Folder and the RallyCampaign.bat to main Vietcong 2 folder Run RallyCampaign.bat to play
-DO NOT HAVE ANY OTHER MOD.cbf in your Vietcong2 folder !!!!!
Features :
ONLY WORKS WITH CTF !
All Vehicles are US Jeeps All Classes got Wine Glasses (only works 1st pv)
3 Pilot and 3 Engineer Classes per side Equipt with Wrenches and Nades (for possible quick suicide)
Race Control (same Uniform no matter which side you use) Equipt with Wrench , Smoke Nade and M79/RPG
Referee (same Uniform no matter which side you use) Equipt with Starting Pistol,Smoke Nade,M79/RPG and Radio
VC Side got a Girl Team ! Choose Girl face on VC side to play as Girls without strange effects ;)
...have fun ;D | 4876 KB | | 14.10.2006 16:00:16 |
TMG-PirateIsle_v1.rar | TMG-Pirate Isle v1
The map to celebrate the 19th September - The Talk Like A Pirate Day
Ships by Petr Deadfast Map by Tommy Bonez
Coop only 10 Tour Pirates vs 50 Gook Pirates
Finished/Finalized under heavy time pressure Please excuse all bugs
| 18896 KB | | 19.09.2006 16:34:49 |
VET_Tomb.rar | VET_TOMB
12 US_Coop versus 51 VC 32 US_CTF versus 32 VC_CTF
Coop description:
You have been chosen to be part of a 12 man special forces team. Your Mission is to do a recon on a temple deep in the jungle. A truck will carry your team so a certain rendezvous. You must continue, by foot, the rest of the way. Good Luck!
Compliments of VETMET (Vietnam Elite Teamwork Map Editing Team)
*This map is from the VC2 game. It was intercepted, retextured, repopulated, and scripted with a deadly crew of VC...we know you'll enjoy this one. Compliments of SAS OZ, one of the VETMET mapping editors...
| 27450 KB | | 09.09.2006 10:01:41 |
Mine-Factory_Reverse.rar | The Mine Factory is surrounded by 51 VCs and NVA soldiers. Coop-Mode up to 10 players. | 24804 KB | | 03.09.2006 19:14:59 |
Minh_Valley.zip | Mihn-ValleY map, as found on Ptero forums.
CTF; ATG bomb; Coop.
Haven't tried it yet but looks good from the screens on Ptero. | 4435 KB | | 03.09.2006 18:14:52 |
DF-GlassHouse_v1.rar | ----- Deadfast's GlassHouse version 1 -----
About: DF-GlassHouse is my first map, so please be broad to possible bugs.
Bugs: - In one hole You have a little problem to get out. Don't panic - You can get out of there if You gonna stick to wall. - Spawns near PPS-43 are rotated other way than they shold be. I don't know what to do with that - It seems to be OK in editor. - Found more big bugs ? You can report it to this e-mail: deadfast@seznam.cz
Game modes: - DM - TDM - CTF - ATG-BombUS (US side have to place bomb) - ATG-BombVC (VC side have to place bomb)
Instalation: Just unpack "DF-GlassHouse_v1.cbf" and "DF-GlassHouse_v1.dat to your "*\Vietcong\maps" folder.
- Deadfast.cz with big thanks to TommyBones for usefull help. | 896 KB | | 14.08.2006 02:17:03 |
mooncamp.zip | Moon Camp Supported modes: ATG CTF RW | 5006 KB | | 12.08.2006 23:24:10 |
TMG-HamburgerHill_v1.rar | TMG-HamburgerHill v1 by Tommy Bonez
Coop only
10 players 50 enemies | 9118 KB | | 05.08.2006 17:08:34 |
TMG-GoingHome_v2.rar | TMG-GoingHome v2 by Tommy Bonez
lil update
Coop only
10 players 50 enemies | 34640 KB | | 04.08.2006 15:16:55 |
Tourmodv120.zip | Vietcong 2 - Tour Mod ------------------------- v1.20
~~Changelog~~ Thursday the 27th of July 2006 (Aust. EST)
Version 1.20 - "Vietcong 2 as it should be played" Note: This only contains the changes I remember?a lot was changed. Many of the changes are unnoticeable; I cleared up a lot of spelling errors and wrong reference codes.
==== Why? ====
I enjoyed Tourmodv1 a lot and I disliked how the manual described DM skins as 'only being cosmetic'. This reason plus many others made me want to update Tourmod. Using Tourmodv1 as a foundation, I set out to not only update the Tourmod but to make it more appealing to CTF/DM players. I believe my update to be:
> More balanced > More historically accurate > Encouraging use of all classes (not just the commando) > Better in defining the class roles
The original concept and coding of Tourmodv1 was by Tommy Bonez, John Hannibal Smith and Chris Tsamados. I (J. Zullo) completed all coding in this update with tutorials on how to mod by John Lennon. The repellent bottle helmet was completed by Tommy Bonez and the menu background by Trit. The team at Tour forums, especially Dallas and Osmo, contributed additional ideas. Their co-operation and aid during the process means that the coop side of this update should be exactly what the coop community has been waiting for.
I also want to give a big thanks to the original Tourmod team, their work on the first Tourmod is unbeatable. It was my awe of their work that made me labour to get this update completed. A massive thanks also goes out to Deadly and WiPouT for their help in testing and hosting the CTF side of the update, also to all the testers from The Meat Grinder and the Tour team for their help in testing and hosting the COOP side of the update.
I hope that this mod is embraced by both the CTF and COOP communities. I believe that this mod is a huge step in making Vietcong 2 ?as it should be played?.
==== Revamped Customisation screen ==== -Labelled heads so choosing is easier (Anglo/Negro/ARVN/Viet) -Added Pilot Helm (US) -Added Tank Helm (US) -Added 2x ARVN Heads (US) -Designed matching Grenadier score-card icon (a grenade round on red) -Fix Mutator so people joining server without mod cannot choose radioman -Fixed problem with some US heads not being able to see their headgear -Added Rolling stones - paint it black to start menu songs -New menu background (by Trit) -Added new setup side picture
==== Updated Most US/VC Skins ==== -Sides have become ARVN/US and VC/NVA -Most US Classes now wear Vietnam 'green fatigues' variants (Historic representation) -VC now split to VC troops (Fighter, Sapper, Medic) and NVA troops by uniform -3pv smoke grenade removed from Grenadier class and added to US medic and VC engineer -Gave US radioman a binoculars pouch -Changed 1pv and 3pv smokegren skin to match the colour of the smoke (Violet instead of green) -Added a "pilot suprise"
==== Revamped Stamina and Speed for classes ==== -Class speed and stamina now structured into balanced tiers, listed from most to least:
1)Commando (Now fastest with most stamina) 2)Infantry/Sniper (Fast with Second Stamina) 3)Marine/Soldier (Normal speed with third best stamina and a little more health) 4)Eng/Med/Gren/Rad (all equal in speed and stamina)
-The same tiers apply for coop but the stamina is reduced for all classes.
==== Revamped CTF/Assault/Coop classes ==== -Engineer and Commando now have 4 C4, so no more getting stuck in waterstation coop -*MADE C4 Drop, but only if its armed when killed and must be used as soon as picked up (^Couldn't do any better than that, sorry, but its better than nothing) -New weapon list for each class, the two sides now have a ?standard issue? weapon list, so most classes have the same weapons, with speciality class? with different options. -Sten removed from US radioman due to no VC equivalent (use the silent pistol instead) -Grenades removed from Engineer (CTF/Assault) -Grenades removed from Commando to give Infantry and marine a fair go and balance (CTF/Assault) -Commando class in now a flag running class in CTF/Assault with no nades or longarms (m14/sks) this was to prevent servers only having commandos as the ?shooter? class, now infantry and marine have more purpose in-game -Some text changes on Class definitions -New Class names: -US- Infantry - ARVN
-VC/NVA- VC Fighter - VC Guerrilla Medic - Bac-Si Soldier - NVA Regular VC Grenadier - NVA Rocketeer
==== Deathmatch now like Manual ==== -ALL DM 'Skins' now have ALL (I say again) !ALL! pistols to choose -Team deathmatch weapons are now US/VC weapons (Steckin on both for balance): US: M1911, S&W27, S&W39, Steckin VC/NVA: Markov, Mauser, Mosin, Steckin
==== Weapon Changes ==== -Weapon stamina was redone, now follows the following weight tier: 1)Machine Guns (eg. M1919 mounted) (heaviest) 2)Longarms (eg m14) (common vc2 weapon weight) 3)Sun machine guns (eg. Thompson) (lighter) 4)Light submachine guns (eg. Skorpion/Mac-10) (lightest) This new structure, combined with the new stamina makes for interesting run stamina, choose your weapon wisely, it can make a small difference now -Restored all original weapon sounds, now every weapon has a unique sound, even the m1919 mounted -Fixed some sound errors when weapons being shot at a distance are heard (SKS and BAR) -Increased most weapon damage to a balanced but real amount -Made all sniper rifles one shot kill ESP the Winchester and Mosin -Balanced the Winchester?s slow reload by halting the Mosin from reloading mid magazine (this also makes the animation look realistic) -Changed the Sten and Sterling aim so its not a face full of metal
==== Redid RPG class points ==== Was: 2,3,4,5,6,7,8 NOW: 2,4,6,8,10,12,14
Vietcong 2 - Tour Mod ------------------------- v1.00
~~Changelog~~ Wednesday the 25th of April 2006 (Aust. EST)
==== Designed by ==== John Hannibal Smith, Chris Tsamados & Tommy Bonez.
Additional Contributions by:
Crocker (Menu design), Gixxer (Helmet textures), Moonshine (Helmet textures), White Line Racer (Menu Picture), Green Monkey (Tour badge design), Marine Sniper (Spanish Readme), Tommy Bonez (German Readme), Thoben (French Readme), Italian Soldier (Italian Readme), Tour forum (You know who you are).
Tested by:
John Hannibal Smith, Chris Tsamados, Tommy Bonez, Dallas, Cleaner, Osmo, Don, Gixxer, Paula, Biscuits, Spooky, Trit, Major Dick, Crocker, White Line Racer, Silent Death.
==== Introduction ==== This mod was developed initially address the problem the M79, RPG 7, M16/ XM148 and LAW cause on a game, namely a lot of spamming. It does this by removing the LAW from the basic Infantry class and only allowing the more experienced Marine/ Soldier/ Commando access to it. It also removes the M79, RPG 7 and M16/ XM148 from the Marine/ Soldier and Commando classes and only allows it access to the Grenadier/ VC Grenadier classes. These can then easily be limited or removed using the class limiter mutator. So if you want you can have a server without these weapons. The only weapon you will have is the LAW which the Marine/ Soldier can choose, but if you have rpg mode on only experienced players will be able to choose it. When I had completed these changes I then also went on to make a lot more changes designed to make the game more realistic, these are all listed below. It is worth noting that when the editor is released I will do a new version that removes the vehicles I added. This is because they have overwritten the M48 and T34 tank files, so when someone designs a map with these vehicles if played through this mod the vehicles will be the M113 APC and P403 Pickup respectively.
==== Tour of Teamrespawn Mod Changes. ==== 1. Added new Grenadier class:
Grenadier:
K-bar Knife, M1911, S&W 27 or S&W 39, M79 or M16/XM148, Grenades or smoke grenades.
VC Grenadier:
Knife, Makrov, S&W 27, Mauser C96 & Stechkin, RPG 7, Grenades or smoke grenades.
U.S Grenadier has equipment attached to his skin, which is relevent to his class, i.e grenade pouches and Claymore bag (for storing M79 rounds in). VC Grenadier has backpack (for storing rockets in), small bag and other class specific items.
2. Class names changed (Coop only):
Infantry = Rifleman, Gunner = Machine Gnr, Radioman = RTO, Commando = LRRP.
3. Marine class removed (Coop only),
4. Weapon loadouts changed (Coop only):
Rifleman = M14 & M16, Engineer = M14, M16 & L1A1 added, Medic = M14 and M16, RTO = Smoke Grenades added, Sniper = Car-15, M14 and Sten Mk II added, for 'Spotter' to use, LRRP = M79, RPG7 and M16/ XM148 removed, All pistols added to all classe, Sten MkII removed from all classes barring Sniper.
Weapon loadouts changed CTF/ Assault:
Infantry = Law removed, M14 added, Fighter = Law removed = Vz58 added, Radioman = Smoke Grenades added, Marine/ Soldier = M79 and RPG 7 removed, Commando = M79, RPG 7 and M16/ XM148 removed. All pistols added to all classes (apart from silenced pistols that are only available to Marine and above classes),
5. Skin changes (Coop only):
Infantry and RTO changed to Medic skin, Grenadier skin changed to Pilot skin, Engineer skin changed to ARVN skin (CTF, Assault, COOP), Medic now has choice of hats (Coop only), Sniper changed to Infantry Tiger stripe skin and now has choice of hats.
6. New hats added:
US:
No Helmet (Self explanatory), Helmet 1 (Leaf camo, fuck you graffti on scrim band), Helmet 2 (ARVN leopard picture), Helmet 3 (Leaf Camo, Combat's a Mother fucker graffiti), Helmet 4 (Leaf Camo, Confederations flag & Crossed Sabres images), Helmet 5 (Woodland camo), Helmet 6 (Cigarette helmet), Helmet 7 (Medic helmet with Leaf camo), USMC Helmet 1 (Leaf camo, 8 ball image) USMC Helmet 2 (Woodland camo), USMC Helmet 3 (Duck hunter camo), USMC Helmet 4 (Tigerstripe camo), USMC BTK Helmet (Born to Kill graffiti), USMC Tour Helmet (2nd tour in hell graffiti), Bonnie 3 (Plain green but slightly taller hat than bonnie 1). USMC Green Cap (USMC style green cap), USMC Olive Drab Cap (USMC style, Olive Drab camo), USMC Woodland Cap (USMC style. Woodland camo), USMC Tiger Cap (USMC style. Tigerstripe camo), USMC Duck (USMC style. Duck hunter camo), USMC Tiger Cap (USMC style. Tigerstripe camo), Campcap (Green baseball style cap), Sniperhat (Snipers class hat).
VC:
Helmet (Russian style black helmet), Pith Helmet (Pith helmet with star on), Pith Helmet Camo (Renamed from Cap 2).
7. Gasmask added to US side.
8. Tracers removed.
9. M16, XM177 and M16/XM148 sights changed to the old demo sights with the circle.
10. Weapons now stay on the ground for 5 minutes when dropped.
11. Any class can now pickup and use the non-mounted machine guns.
12. Tour patch added to classes.
13. 4th Infantry patch and Sgt rank added to AI U.S soldier & pilot.
14. New menu picture.
15. New menu music.
16. New MP voices added.
17. M79/ XM148 now has 12 rounds.
18. MP class RPG levels altered.
19. AI Helicoptor crew's name changed to Sgt. Kowalski.
20. AI USMC Soldier's name changed to Sgt. Roberts.
21. Body area damage values changed.
22. Class mutator adjusted. Infantry, Marine/ Soldier and Commando classes cannot be limited in CTF/ Assault. All classes barring Rifleman & Marine/ Soldier can be limited in Coop. The LRRP can be limited in Coop by using the VC Grenadier class limiter.
23. M14 damage increased.
24. VC AI weapons changed.
25. M48 Tank swapped for M113 APC.
26. T34 Tank swapped for P403 Pickup.
27. Changed vz58 name to AKS-47.
| 10767 KB | | 28.07.2006 12:18:11 |
MapPack-UST2S.zip.torrent | UST2S Co-op Map Pack
You need to have a BitTorrent client installed if you want to download this file! Some free clients: BitComet, Azureus, uTorrent.
A initial seed is provided for all files but it's quite slow, we need people to seed the files. So, when you download the file keep seeding it at least for some time.
Includes following UST2S maps:
AmbushReDuxUST2S AmbushReverseUST2S ArroyoUST2Sv2 ArroyoXtremeUST2S BahnarUST2S Cambodia_UST2S Cambodia_UST2S_AMB DayAfterStormUST2S DeathValleyUST2Sv2 DivisionUST2S DownStreamDuskUST2S FrenchRouteStormUST2S FrenchRouteUST2Sv2Final HoChiMinhTrailUST2S NVABaseNightUST2S NVABaseVcUST2S PortsUST2SV2 ProtectStormBaseDuskUST2S RiceFieldsUst2S SecondTrailUST2S SecondTrailNightUST2S SerpentUST2S Serpent2UST2S StreamDuskUST2S SurroundedUST2S SwampBattleUST2S SwampDawnVcUST2S TheVillageUST2S TheVillageXtreme_UST2S ThreecanyonsNightUST2S ThreecanyonsVcUST2S ThundercreekDuskUST2S UndergroundUST2S UST2Scamp
Installation:
Unzip and copy all of the files under data folder in your Vietcong\data folder and files under maps folder in Vietcong\maps.
For example c:\Program Files\Vietcong\data and c:\Program Files\Vietcong\maps
You can also unzip the archive directly to your Vietcong folder and all files should go into right folders. | 27 KB | | 17.07.2006 15:06:36 |
RisingSun.rar.torrent | Vietcong: Rising Sun Addon
You need to have a BitTorrent client installed if you want to download this file! Some free clients: BitComet, Azureus, uTorrent.
A initial seed is provided for all files but it's quite slow, we need people to seed the files. So, when you download the file keep seeding it at least for some time.
This addon contains 4 exciting singleplayer missions and 8 tremendous multiplayer maps which are ready for you to fight with your friends or make your clanwars.
Additional to the normal gamemodes you know from Vietcong or Vietcong: Fist Alpha, there is a new gamemode called HtB (Hold the Base) and many more different Coop modes. E.g. UsTCoop with bots on your side or VcCoop. On some maps you can play CTF with bots against bots. May you know this game mode CTFBots from Red Dawn. Skins and new sounds - especially many new weapon sounds - diversify to the old "Vietcong life". In Coop night missions you can use the lightstick as a little special to get a better perspective. | 22 KB | | 17.07.2006 15:05:54 |
MapPack-JPV.zip.torrent | [JPV] Co-op Map Pack
You need to have a BitTorrent client installed if you want to download this file! Some free clients: BitComet, Azureus, uTorrent.
A initial seed is provided for all files but it's quite slow, we need people to seed the files. So, when you download the file keep seeding it at least for some time.
Includes following [JPV] maps:
[JPV]BetrayerBeta3 [JPV]BigRiverBeta2 [JPV]CambodiaBeta1 [JPV]FireFightBeta1 [JPV]HamburgerHillBeta11 [JPV]KillZoneBeta3 [JPV]MedicPatrolB3 [JPV]MoorlandBeta2 [JPV]NightBeta2 [JPV]OldTempleBeta3 [JPV]PortBeta3 [JPV]RadioRelay2Beta5 [JPV]RedZoneBeta4 [JPV]StreamVcBeta2 [JPV]SwampBeta2 [JPV]TetBeta2 [JPV]TetOffensiveBeta3
Installation:
Unzip and copy all files in Vietcong\maps folder. For example c:\Program Files\Vietcong\maps | 24 KB | | 17.07.2006 15:05:32 |
bang_bang_bang.wmv | Bang, Bang, Bang by Deadfast.cz
Streaming version of the same video can be found from Google Video. | 31663 KB | | 16.07.2006 04:51:28 |
bang_bang_bang2.wmv | Bang, Bang, Bang 2 by Deadfast.cz
Streaming version of the same video can be found from Google Video. | 44430 KB | | 16.07.2006 04:50:41 |
Total of 648 files
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