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TMG-MIA.rar | TMG-M.I.A. by Private Paula
After a hard fight and on the way back to base, you and your team got shot by AA. Both choppers crashed somewhere in the jungle, surrounded by enemy forces. A couple of soldiers are dead, some survived. There is no chance of extraction. Your task is to regroup both teams and clear the area.
Modes: Coop 10 players, ATG 64 players
| 22260 KB | | 23.04.2009 20:15:56 |
TMG-MedicPatrolB6.7z | This is the version I made for the TMG birthday party 15.03.2008! It's my first map release in 2-3 years... | 8532 KB | | 15.03.2008 19:50:44 |
TMG-AmbushB3.rar | TMG-Ambush with a modified RW game mode for the TMG 7 years birthday party. | 23985 KB | | 04.06.2011 20:07:18 |
TheOldChurch_v1_1.zip | Map Name: The Old Church Version: 1.1 Game Modes: CTF, COOP
Instructions: Unzip all files to (..\vietcong\maps\) folder and then run the game
Author: Luke Stafford A.K.A Phreakzoid Web-Site: www.sfx-vc-clan.com
Copyright: ® 2003-2004 PTERODON, Ltd. | All Rights Reserved. Please contact the author for distibution rights.
| 12452 KB | | 04.07.2006 16:56:02 |
Devilsbridge.zip | Goooooookssss !!!!!!
=SFX= Devils Bridge (.rar file version dated 07.11.2004)
Map Name: Devils Bridge BETA Version: 0.88b Game Modes: CTF, RW, DM, TDM, COOP Description:
Instructions: Unzip all files to (..\vietcong\maps\) folder and then run the game
Author: Luke Stafford A.K.A Phreakzoid Email: phreakzoid@msn.com Web-Site: www.sfx-vc-clan.com
Copyright: © 2003-2004 PTERODON, Ltd. | All Rights Reserved. Please contact the author for distibution rights.
Known Bugs ==========
- Water Splash @ Wrong range - FirstPersonView - Mini Map does not work - Kick for Speed Cheat if you fall to far
Report Bugs to http://uploadcenter.ptero.biz/modules.php?name=Forums
- Please Note: 'Devils Bridge' has been renamed to '=SFX= Devils Bridge' please remove and older versions of the files to avoid in game conflicts and crashes | 25119 KB | | 04.07.2006 16:55:25 |
therange.zip | Custom Map for Vietcong & Vietcong Fist Alpha =====================================
Map Name: =SFX= The Range Version: 1.0 Game Modes: CTF & COOP
Instructions: Unzip all files to (..\vietcong\maps\) folder and then run the game
Author: Luke Stafford A.K.A Phreakzoid Email: phreakzoid@msn.com Web-Site: www.sfx-vc-clan.net
Copyright: © 2003-2004 PTERODON, Ltd. | All Rights Reserved. Please contact the author for distibution rights.
Known Bugs ========== The window & door frames in the halong port buildings do not line up correclty...
Thanks to Luke aka =SFX= phreakzoid - This map rocks!!!!
Word of warning.............*Check Your Corners*
Enjoy your spanking ladies....................hehe! | 14344 KB | | 04.07.2006 16:53:59 |
=sfx=supplydepot.zip | =SFX= Supply Depot
taken from the =SFX= addon have fun | 20448 KB | | 04.07.2006 16:33:32 |
=sfx=rivercrossing.rar | =SFX= River Crossing
Modes: ATG, CTF, HTL, COOP Map taken from the =SFX= addon | 14522 KB | | 04.07.2006 16:32:59 |
=sfx=combatarena.rar | =SFX= Combat Arena
Modes: COOP, CTF, ATG, HTL Map taken from the =SFX= addon | 2661 KB | | 04.07.2006 16:32:54 |
=sfx=groundzero.rar | =SFX= Ground Zero
Modes: ATG-Rescue, ATG-Strike, COOP, ATG, CTF Map taken from the =SFX= addon | 15569 KB | | 04.07.2006 16:32:48 |
=sfx=jungleruins.rar | =SFX= Jungle Ruins
Modes: COOP, CTF Map taken from the =SFX= addon | 12193 KB | | 04.07.2006 16:32:43 |
=sfx=mekong.rar | =SFX= Me Kong
Modes: COOP, CTF Map taken from the =SFX= addon | 7864 KB | | 04.07.2006 16:32:38 |
=sfx=mountaincountry.rar | =SFX= Mountain Country
Modes: COOP, ATG, CTF Map taken from the =SFX= addon | 8004 KB | | 04.07.2006 16:32:31 |
=sfx=usbc.rar | =SFX= USBC
Modes: COOP, CTF Map taken from the =SFX= addon | 13492 KB | | 04.07.2006 16:32:23 |
jpv-tet-beta2.zip | [JPV]TetBeta2 Coop map http://PC-NetGames.com/ | 8113 KB | | 04.07.2006 16:55:55 |
jpv-betrayer-beta3.zip | [JPV] Betrayer (Beta 3)
A base map is 'Crash in the jungle'(Single mission map).
Scenario:
- The Chopper fell into the jungle. Correspondence has stopped near the ruins which the rescue team of a forerunner has on a route. Although pilot rescue is priority, if possible, join an advance party and return. It seems that there are many some incomprehensible occurrence in ..., however this incident. Although it is unidentified, there is rumor that 'Betrayer' is. It's unknown who it is. It seems that fog is also deep... Although it is the worst conditions, please perform a mission carefully....
Mission Mode: - Coop Missions are continued although a pilot dies.
Feature:
- Real-Time fog system. (The depth of a thick fog changes to a real time at random.) - Reinforcement system by BOT (5 persons). (Sorry. Directions can't be issued) Two persons(Limand Crocker) follow at the beginning and Pilot and two advance parties(Nhut and Nguyen) join. Crocker,Nguyen and Pilot is medic. (It approaches and treats by the 'F' key) - Automatic voice speech system. - Objective display system. (A objective can be checked by the 'TAB' key) - All AI is randomizing spawn point system. - A recovery point is changing system, into five points on a map according to advance. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. - AI (VC) is 49 persons. - Multi story system. (A betrayer changes.)
Installation:
Move a *.cbf and *.dat file to vietcong/maps Folder.
| 8663 KB | | 04.07.2006 16:55:38 |
jpv-hamburgerhill-beta11.zip | ***************************************** * [JPV] Hamburger Hill (Beta 11) * * 20/9/2004 * *****************************************
A base map is 'Hamburger Hill'(FA).
20 May 1969, A Shau Valley. Mortars targeting us ! But, Support by the chopper is offered ! Take a hill as anything !
Missin Object: Take '937 hill' ! Kill all VC !
Feature:
- US side, and cinematic co-op play. :p - VC is over 64 persons. (100-200? VC will appear with a respawn.) - Friendéîy fire from chopper, and morter.... - Reinforcement system by BOT (Always 4 persons, and They are medic.). (Sorry. Directions can't be issued) - All AI is randomizing spawn point system. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10.
Installation:
Move a *.cbf and *.dat file to vietcong/maps Folder.
History;
20/9/2004 Beta 11 Bug Fix
18/9/2004 Beta 10 General release.
3/9/2004 - 18/9/2004 Beta 1-9 (Secret version) Beta test.
Special thanks: Thankful to the cooperator of this map ! ** Beta tester members
Utamaro, Wart, Karts, NH, Asagiri, Wing, Hoen, Aoshima, Katakuri, Vailow, Boom, POPO, Bellcat, pureko, Amema, LoneStar, chikuden, G7_SIT, Auschwitz, Z.O.E, NOWAY, Speirs(A Head!).
---------------------------------------------------------------------------------- Copyright (c) 2004 PC-NetGames.com, All Rights Reserved. http://PC-NetGames.com/ Copyright (c) 2003-2004 Pterodon, Ltd. All Rights Reserved. | 11256 KB | | 04.07.2006 16:53:31 |
jpv-redzone-beta4.zip | File obtained from the JPV site.
With thanks to the maps author.
[JPV] Red Zone (Beta4) (8.0MB)
The ninth cartridge of small site original! This editing multi-map "Storm" is used as the base. It becomes the US side and the attack from an enemy (VC) is met night. There is postponement time for 2 minutes after Start. Interceptor systems, such as a trap, are prepared in the meantime. I am installing the support team (eight persons) by Ally AI, and think that a few people can also enjoy themselves. A capacity of ten. For AI, VC is eight support teams at 46 persons. The map only for Coop(s). AI moves. A map (Radioman) can also be used.
When revival is carried out "per platoon", it becomes the real play of "having no revival." Even if arms and ammunition pass fixed time, it does not disappear. "Point(s)" (the number of rounds) can be specified to be map end conditions in addition to "Time."
2004/6/27 Beta 4 - Change AI so that it may rush at random. - The conversation which joked only by Server Play can be heard. (Addition) - Correct fine B.U.G.
| 8015 KB | | 04.07.2006 16:50:13 |
jpv-tetoffensive-beta3.zip | [JPV] Tet Offensive (Beta3)
A base map is 'Base Camp'. US side, Defend base battle.
Mission Objective: Guard rosenfield from an enemy's attack !
Feature:
- US side, Defend base battle. - Over 64 VC. Game Mode 'CoopS' 50 VC, 'CoopM' 100 VC, 'CoopL' 200VC. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 7920 KB | | 04.07.2006 16:48:46 |
jpv-moorland-beta2.zip | [JPV] Moorland (Beta 2)
A base map is 'Moorland'(FA). It becomes the battle of night!
Mission Objective: Find the pilot. Take the pilot to the landing zone.
Feature:
- US side, night map. - All AI & Pilot is randomizing spawn point system. - A pilot functions as medic. - A flash light can be used. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 10647 KB | | 04.07.2006 16:48:37 |
Total of 648 files
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