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Filename Description Size Category Date
(TRR)Arroyo_fog.zipThis scenario is based upon the multiplayer 'Arroyo' map.

As a U.S. Air Mobile 'duster' flies low over the forest in the early morning mist, a shot from a VC sniper strikes the pilot. The Huey pitches forward, crashing through the trees, which is all that saves the U.S. team from death. Although stunned by the crash, they must quickly regroup and repel any VC forces if they are to avoid being taken prisoner.

Credits: This was presented in its tested form on 31.07.08; all credit to Toni Rios for the work involved in producing this map.

COOP(6), ATG(30), CTF(24), DM (30)
3479 KB
(TRL) / (TRX)
26.11.2008 22:45:44
jpv-moorland-beta2.zip[JPV] Moorland (Beta 2)

A base map is 'Moorland'(FA).
It becomes the battle of night!

Mission Objective:
Find the pilot.
Take the pilot to the landing zone.

Feature:

- US side, night map.
- All AI & Pilot is randomizing spawn point system.
- A pilot functions as medic.
- A flash light can be used.
- 'Whole Team' game is no recovery system.
- The map end rule is 'Time' and 'Points' system.
- Maximum player is 10.
10647 KB
[JPV]
04.07.2006 16:48:37
(TRX)RiverBends.zipThis COOP mission uses an under-utilised part of the multiplayer 'Stream' map.

A U.S. search and rescue team enters an enclosed gorge to search for the crew of a downed gunship. VC forces are known to be nearby.

Credits: Thanks to Avenger and Disease for their creative input to this map.
7317 KB
(TRL) / (TRX)
09.10.2007 22:14:17
TMG-Ambush_v1.rarTMG-Ambush_v1

A slightly changed Ambush version
features :

Camo Gear !

10 US Players - 54 VCs

Coop and TourCoop modes

TourCoop containing :
Bleeding
Destroy 2 AA Guns

To win the map in TourCoop mode either Kill All VCs !OR! Destroy 2 AA Guns
19577 KB
TMG
20.04.2005 17:19:33
AmbushV2.rarAmbush, converted version from VC1
35980 KB
Maps
21.02.2007 11:17:34
CanThoCE.rarCanThoCE

Modes: Coop
Max Players: 6

Original map by Gianko Monzilla. Coop mode by Guiyom 44

VCs defending the Can Tho Fortress
8648 KB
Maps
02.11.2006 20:32:13
VET_HOCHIMINHVC.rarVET_HO CHI MINH VC-Coop

Fist Alpha unit has infiltrated a key position along the Ho Chi Minh trail. Your elite squad of Vietnamese regulars have orders to clear the trail of these US dogs. Send all the yankee pigs home in body-bags, and re-open the trail for our critical war supplies. Chit nein!

12 VC versus 50 US Soldiers

Compliments of VETMET (Vietnam Elite Teamwork Map Editing Team)

Visit our website at your convenience www.VietnamEliteTeamwork.com

Chavez/Chavez_US
9536 KB
VET
17.03.2006 08:05:21
(TRX)StreetFight.zipThis mission takes place in a new operational area.

An elite U.S. team is assigned to track down and eradicate a problematic VC unit which has retreated into the jungle.

Credits: Thanks to Faldo, Gringo, Mr.Bronson and Shadow-Killer! for their creative input and help with testing of this map.
6751 KB
(TRL) / (TRX)
11.05.2008 01:29:27
VCSkinTutorial_en.pdfTutorial for new Vietcong skins by [VCK]Mike944 KB
Editing
10.09.2004 18:46:15
(TRX)NoSafeHaven.zipThis mission is based on the single-player 'Mountain Village' map, one of the 'Potok' scanarios.

A recently-evacuated mountain village has become a VC supply depot; a small US team must locate the VC camp and destroy it.

Credits: Massive thanks to Faldo, Gringo and Mr.Bronson for their creative input and help with testing of this problematic map.
13842 KB
(TRL) / (TRX)
08.03.2008 02:02:05
(TRX)DejaVu.zipThis mission is based upon the (TRX)Wetlands map, derived from the multiplayer 'Moorland' map; it has been changed from the original to introduce greater mobility of the VC units.

Repeated missions have failed to eradicate strong VC resistance in the swamplands of the Cambodian border; more units are to be inserted in order to secure success.

Credits: Thanks to Gringo, Faldo, Mr.Bronson Tony Rios and Commando for their creative input and help with testing of this map.
11586 KB
(TRL) / (TRX)
10.08.2008 14:55:30
NVABase_Redux.zipNVABase Redux by Float

Quoting Float:
This is a remake of NVABase freshen up a bit and with some new objects like statius and so on,
all new textures to the map and a new game mode.

There is also a new arenged coop that works for up to 4 players at a time witch i think is better than the old coop
22635 KB
Maps
04.07.2006 16:35:45
bc-arroyo_vc-beta2.zipDescription: A coop conversion of the Arroyo map in which you play the side of the vietnamese.

Fog and weather settings have been changed to add more atmosphere.

Features include: Random spawning of AI, objectives display, "Real Coop" mode (players have only one life in whole team mode), and the flash light works.

Produced by Brisbane's Coops - so assume scripting by Perdurabo?

Definately NOT FOR SOLOISTS!
5364 KB
Maps
04.07.2006 16:36:49
VET_DAMLAY.rarVET_DAMLAY

Your Elite team has been ordered to "sweep and clear" a jungle swamp. Intel reports there is a large cache of supplies being kept in a Villiage, code named Baker. A chopper will be dispatched once you have secured Baker, and rid the area of the enemy. Good luck!

12 US Special Forces versus 52 Vietcong

Compliments of VETMET (Vietnam Elite Teamwork Map Editing Team)

Visit our website at your convenience www.VietnamEliteTeamwork.com

Chavez
18102 KB
VET
15.03.2006 03:36:40
hochimin.zipName: Ho-Chi-Min Trail
Game modes: coop, ctf
Author: indiglow.co.uk | Luke Stafford
Description: Somewhere along the Ho-Chi-Min Trail.
Installation: Unzip the .zip file to your Vietcong2\Maps folder.

This map is included in the full package of Fist Bravo add-on for Vietcong 2.
27616 KB
Maps
16.10.2006 18:48:25
VET_NVABASEVC.rarscreen08_20070310201440.jpgVET HAS CREATED NVA BASE LIKE NO OTHER VERSION TO DATE

YOU FIGHT AS VC TO CLEAR OUT US SOLDIERS FROM SACRED TEMPLE AREA
20742 KB
VET
10.03.2007 20:14:41
VET_GAUNTLET.rarVET_GAUNTLET

Friendly villagers are coming under attack from the VC. You and your Elite team of ten are to hunt down the Vietcong and kill them before they destroy the local village. These are ruthless, hardcore Vietcong who will not show you or anybody else any mercy. Unfortunately because of the thick jungle canopy, the only map we have is from a black and white infrared aerial photograph...Good Luck and be careful.

10 US Soldiers vs. 52 VC

Compliments of Vietnam Elite Teamwork Map Editing Team (VETMET)

Visit our website at your convenience www.freewebs.com/vietnameliteteamwork
6528 KB
VET
30.04.2006 01:36:27
TheEmbassy.rarThe Embassy (VC2 map converted to VC1)

12 Coop players versus 50 ruthless VC
16 versus 16 - CTF

Mission description to be updated at a later date...

Compliments of SAS OZ from the Vietnam Elite Teamwork Map Editing Team (VETMET)

Rick (Chavez_US)
34844 KB
VET
31.05.2008 22:10:53
Tourmodv120.zipVietcong 2 - Tour Mod
-------------------------
v1.20


~~Changelog~~ Thursday the 27th of July 2006 (Aust. EST)

Version 1.20 - "Vietcong 2 as it should be played"
Note: This only contains the changes I remember?a lot was changed.
Many of the changes are unnoticeable; I cleared up a lot of spelling errors
and wrong reference codes.

====
Why?
====

I enjoyed Tourmodv1 a lot and I disliked how the manual described DM skins as
'only being cosmetic'. This reason plus many others made me want to update Tourmod.
Using Tourmodv1 as a foundation, I set out to not only update the Tourmod but to
make it more appealing to CTF/DM players. I believe my update to be:

> More balanced
> More historically accurate
> Encouraging use of all classes (not just the commando)
> Better in defining the class roles

The original concept and coding of Tourmodv1 was by Tommy Bonez, John Hannibal Smith
and Chris Tsamados. I (J. Zullo) completed all coding in this update with tutorials
on how to mod by John Lennon. The repellent bottle helmet was completed by Tommy Bonez
and the menu background by Trit. The team at Tour forums, especially Dallas and Osmo,
contributed additional ideas. Their co-operation and aid during the process means that
the coop side of this update should be exactly what the coop community has been waiting
for.

I also want to give a big thanks to the original Tourmod team, their work on the first
Tourmod is unbeatable. It was my awe of their work that made me labour to get this
update completed.
A massive thanks also goes out to Deadly and WiPouT for their help in testing and
hosting the CTF side of the update, also to all the testers from The Meat Grinder and
the Tour team for their help in testing and hosting the COOP side of the update.

I hope that this mod is embraced by both the CTF and COOP communities. I believe that
this mod is a huge step in making Vietcong 2 ?as it should be played?.

====
Revamped Customisation screen
====
-Labelled heads so choosing is easier (Anglo/Negro/ARVN/Viet)
-Added Pilot Helm (US)
-Added Tank Helm (US)
-Added 2x ARVN Heads (US)
-Designed matching Grenadier score-card icon (a grenade round on red)
-Fix Mutator so people joining server without mod cannot choose radioman
-Fixed problem with some US heads not being able to see their headgear
-Added Rolling stones - paint it black to start menu songs
-New menu background (by Trit)
-Added new setup side picture

====
Updated Most US/VC Skins
====
-Sides have become ARVN/US and VC/NVA
-Most US Classes now wear Vietnam 'green fatigues' variants (Historic representation)
-VC now split to VC troops (Fighter, Sapper, Medic) and NVA troops by uniform
-3pv smoke grenade removed from Grenadier class and added to US medic and VC engineer
-Gave US radioman a binoculars pouch
-Changed 1pv and 3pv smokegren skin to match the colour of the smoke (Violet instead of green)
-Added a "pilot suprise"

====
Revamped Stamina and Speed for classes
====
-Class speed and stamina now structured into balanced tiers, listed from most to least:

1)Commando (Now fastest with most stamina)
2)Infantry/Sniper (Fast with Second Stamina)
3)Marine/Soldier (Normal speed with third best stamina and a little more health)
4)Eng/Med/Gren/Rad (all equal in speed and stamina)

-The same tiers apply for coop but the stamina is reduced for all classes.

====
Revamped CTF/Assault/Coop classes
====
-Engineer and Commando now have 4 C4, so no more getting stuck in waterstation coop
-*MADE C4 Drop, but only if its armed when killed and must be used as soon as picked up
(^Couldn't do any better than that, sorry, but its better than nothing)
-New weapon list for each class, the two sides now have a ?standard issue? weapon list,
so most classes have the same weapons, with speciality class? with different options.
-Sten removed from US radioman due to no VC equivalent (use the silent pistol instead)
-Grenades removed from Engineer (CTF/Assault)
-Grenades removed from Commando to give Infantry and marine a fair go and balance (CTF/Assault)
-Commando class in now a flag running class in CTF/Assault with no nades or longarms (m14/sks)
this was to prevent servers only having commandos as the ?shooter? class, now infantry and
marine have more purpose in-game
-Some text changes on Class definitions
-New Class names:
-US-
Infantry - ARVN

-VC/NVA-
VC Fighter - VC Guerrilla
Medic - Bac-Si
Soldier - NVA Regular
VC Grenadier - NVA Rocketeer

====
Deathmatch now like Manual
====
-ALL DM 'Skins' now have ALL (I say again) !ALL! pistols to choose
-Team deathmatch weapons are now US/VC weapons (Steckin on both for balance):
US: M1911, S&W27, S&W39, Steckin
VC/NVA: Markov, Mauser, Mosin, Steckin

====
Weapon Changes
====
-Weapon stamina was redone, now follows the following weight tier:
1)Machine Guns (eg. M1919 mounted) (heaviest)
2)Longarms (eg m14) (common vc2 weapon weight)
3)Sun machine guns (eg. Thompson) (lighter)
4)Light submachine guns (eg. Skorpion/Mac-10) (lightest)
This new structure, combined with the new stamina makes for interesting run stamina,
choose your weapon wisely, it can make a small difference now
-Restored all original weapon sounds, now every weapon has a unique sound, even the m1919 mounted
-Fixed some sound errors when weapons being shot at a distance are heard (SKS and BAR)
-Increased most weapon damage to a balanced but real amount
-Made all sniper rifles one shot kill ESP the Winchester and Mosin
-Balanced the Winchester?s slow reload by halting the Mosin from reloading mid magazine
(this also makes the animation look realistic)
-Changed the Sten and Sterling aim so its not a face full of metal

====
Redid RPG class points
====
Was: 2,3,4,5,6,7,8
NOW: 2,4,6,8,10,12,14

Vietcong 2 - Tour Mod
-------------------------
v1.00

~~Changelog~~ Wednesday the 25th of April 2006 (Aust. EST)

====
Designed by
====
John Hannibal Smith, Chris Tsamados & Tommy Bonez.

Additional Contributions by:

Crocker (Menu design),
Gixxer (Helmet textures),
Moonshine (Helmet textures),
White Line Racer (Menu Picture),
Green Monkey (Tour badge design),
Marine Sniper (Spanish Readme),
Tommy Bonez (German Readme),
Thoben (French Readme),
Italian Soldier (Italian Readme),
Tour forum (You know who you are).

Tested by:

John Hannibal Smith,
Chris Tsamados,
Tommy Bonez,
Dallas,
Cleaner,
Osmo,
Don,
Gixxer,
Paula,
Biscuits,
Spooky,
Trit,
Major Dick,
Crocker,
White Line Racer,
Silent Death.

====
Introduction
====
This mod was developed initially address the problem the M79, RPG 7, M16/ XM148 and LAW
cause on a game, namely a lot of spamming. It does this by removing the LAW from the basic
Infantry class and only allowing the more experienced Marine/ Soldier/ Commando access to it.
It also removes the M79, RPG 7 and M16/ XM148 from the Marine/ Soldier and Commando classes and
only allows it access to the Grenadier/ VC Grenadier classes. These can then easily be limited
or removed using the class limiter mutator. So if you want you can have a server without these
weapons. The only weapon you will have is the LAW which the Marine/ Soldier can choose, but if
you have rpg mode on only experienced players will be able to choose it.
When I had completed these changes I then also went on to make a lot more changes designed to
make the game more realistic, these are all listed below.
It is worth noting that when the editor is released I will do a new version that removes the
vehicles I added. This is because they have overwritten the M48 and T34 tank files, so when
someone designs a map with these vehicles if played through this mod the vehicles will be the
M113 APC and P403 Pickup respectively.

====
Tour of Teamrespawn Mod Changes.
====
1. Added new Grenadier class:

Grenadier:

K-bar Knife,
M1911, S&W 27 or S&W 39,
M79 or M16/XM148,
Grenades or smoke grenades.

VC Grenadier:

Knife,
Makrov, S&W 27, Mauser C96 & Stechkin,
RPG 7,
Grenades or smoke grenades.

U.S Grenadier has equipment attached to his skin, which is relevent to
his class, i.e grenade pouches and Claymore bag (for storing M79 rounds in).
VC Grenadier has backpack (for storing rockets in), small bag and other class
specific items.

2. Class names changed (Coop only):

Infantry = Rifleman,
Gunner = Machine Gnr,
Radioman = RTO,
Commando = LRRP.

3. Marine class removed (Coop only),

4. Weapon loadouts changed (Coop only):

Rifleman = M14 & M16,
Engineer = M14, M16 & L1A1 added,
Medic = M14 and M16,
RTO = Smoke Grenades added,
Sniper = Car-15, M14 and Sten Mk II added, for 'Spotter' to use,
LRRP = M79, RPG7 and M16/ XM148 removed,
All pistols added to all classe,
Sten MkII removed from all classes barring Sniper.

Weapon loadouts changed CTF/ Assault:

Infantry = Law removed, M14 added,
Fighter = Law removed = Vz58 added,
Radioman = Smoke Grenades added,
Marine/ Soldier = M79 and RPG 7 removed,
Commando = M79, RPG 7 and M16/ XM148 removed.
All pistols added to all classes (apart from silenced pistols that are
only available to Marine and above classes),

5. Skin changes (Coop only):

Infantry and RTO changed to Medic skin,
Grenadier skin changed to Pilot skin,
Engineer skin changed to ARVN skin (CTF, Assault, COOP),
Medic now has choice of hats (Coop only),
Sniper changed to Infantry Tiger stripe skin and now has choice of hats.

6. New hats added:

US:

No Helmet (Self explanatory),
Helmet 1 (Leaf camo, fuck you graffti on scrim band),
Helmet 2 (ARVN leopard picture),
Helmet 3 (Leaf Camo, Combat's a Mother fucker graffiti),
Helmet 4 (Leaf Camo, Confederations flag & Crossed Sabres images),
Helmet 5 (Woodland camo),
Helmet 6 (Cigarette helmet),
Helmet 7 (Medic helmet with Leaf camo),
USMC Helmet 1 (Leaf camo, 8 ball image)
USMC Helmet 2 (Woodland camo),
USMC Helmet 3 (Duck hunter camo),
USMC Helmet 4 (Tigerstripe camo),
USMC BTK Helmet (Born to Kill graffiti),
USMC Tour Helmet (2nd tour in hell graffiti),
Bonnie 3 (Plain green but slightly taller hat than bonnie 1).
USMC Green Cap (USMC style green cap),
USMC Olive Drab Cap (USMC style, Olive Drab camo),
USMC Woodland Cap (USMC style. Woodland camo),
USMC Tiger Cap (USMC style. Tigerstripe camo),
USMC Duck (USMC style. Duck hunter camo),
USMC Tiger Cap (USMC style. Tigerstripe camo),
Campcap (Green baseball style cap),
Sniperhat (Snipers class hat).


VC:

Helmet (Russian style black helmet),
Pith Helmet (Pith helmet with star on),
Pith Helmet Camo (Renamed from Cap 2).

7. Gasmask added to US side.

8. Tracers removed.

9. M16, XM177 and M16/XM148 sights changed to the old demo sights with the circle.

10. Weapons now stay on the ground for 5 minutes when dropped.

11. Any class can now pickup and use the non-mounted machine guns.

12. Tour patch added to classes.

13. 4th Infantry patch and Sgt rank added to AI U.S soldier & pilot.

14. New menu picture.

15. New menu music.

16. New MP voices added.

17. M79/ XM148 now has 12 rounds.

18. MP class RPG levels altered.

19. AI Helicoptor crew's name changed to Sgt. Kowalski.

20. AI USMC Soldier's name changed to Sgt. Roberts.

21. Body area damage values changed.

22. Class mutator adjusted. Infantry, Marine/ Soldier and Commando classes cannot
be limited in CTF/ Assault. All classes barring Rifleman & Marine/ Soldier can be
limited in Coop. The LRRP can be limited in Coop by using the VC Grenadier class limiter.

23. M14 damage increased.

24. VC AI weapons changed.

25. M48 Tank swapped for M113 APC.

26. T34 Tank swapped for P403 Pickup.

27. Changed vz58 name to AKS-47.

10767 KB
Addons
28.07.2006 12:18:11
VET_VC2BRIDGE.rarVET_VC2BRIDGE

You are under heavy mortar attack from the VC which have taken Hue during the Tet celebrations. You and your Elite team of 12 soldiers are pinned down in a garage. Your mission is simple, run from your location and regain control of this section of Hue...

12 US Coop versus 51 VC AI
CTF - 16 US versus 16 VC

Compliments of VETMET (Vietnam Elite Teamwork Map Editing Team)
33113 KB
VET
11.07.2007 03:31:02
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Total of 644 files
Last updated 20.3.2004 12:39:44 / Don Turtuma