If you want to link to a file, use the "Link to file" link for that. Direct linking to the files itself is prohibited.
Dont try this at home2.wmv | Dont Try This At Home2 "Enemy Behind" | 29247 KB | | 19.05.2004 14:21:06 |
Doron.rar | Doron
a coop map that is played online
map creator : ? | 3659 KB | | 09.02.2012 11:50:44 |
DownStreamDuskUST2S.zip | DownStreamDuskUST2S by Pvt. Dj Swift
Nice long map here. Dj duplicated the Vietcong "credits" scene and added Coop and ATG to it. It's very nicely done. Teamwork is a must with this map ;-)
Supports Coop and ATG- Pilot modes
Coop:
8 players
50 VC
ATG Pilot:
24 players
| 7269 KB | | 05.06.2004 19:23:50 |
Dunkerque.rar | Dunkerque
old school map
map creator : Red Terror | 7639 KB | | 09.02.2012 12:07:04 |
dxtex.rar | DxTex tool
This tool is useful when you work with a texture .dds in photshop. For some reason the mipmaps are changed resulting in textures which stay in focus from all distances. For instance, a smooth texture located next to an over-pixelated texturte. This tool will help you get back the smooth appearance it had before you altered the origional .dds image in photoshop.
Once the DxTex tool is open and running do these following steps: 1. Select File open (locate your .dds image) 2. Select Format --> Change Surface Format 3. Select A8 R8 G8 B8 from the list 4. Save
Now you can rebuild texdb and reopen your scene...whalla! Smooth like the others :)
Rick (Chavez_US)
| 216 KB | | 27.08.2007 23:01:16 |
edd_warehouse.rar | edd_warehouse
Some fun coop map that is played online
map creator : edd | 4567 KB | | 09.02.2012 11:20:42 |
Tour_of_respawn_1.mpg | Enjoy Italian Soldier's first video: 'Tour of Teamrespawn - Image video.' | 26727 KB | | 22.03.2006 00:51:15 |
EPIDEMIETownFINAL.zip | EPIDEMIE Town by EPIDEMIE
ATG, DM, TDM, TT, CTF modes. | 17198 KB | | 04.07.2006 16:36:31 |
VC2EditorPackEQUIP.rar | EQUIPMENT PACK for VC2 Editor
Yet another addition for your G folders...
The equipments in this addon DO NOT HAVE ANY COLLSIONS...there are 3 of them that might affect your maps...they are noted in the information text file within the folder i packed...
Make sure you CUT then paste the contents from this G folder i made...otherwise you will have a G folder within a G folder...and that wont work well...
Rick (Chavez_US) | 3054 KB | | 18.12.2006 01:22:08 |
ex_map_pack.rar | Exper's map pack.
Descriptions :
Cement_Dust_ex : A coop version of the CTF classic. Players : 12 stability: stable
CW_Prophet_ex : A coop version of the Pterodon CTF/ATG map. Players : 10. 53 VC stability: stable
Haiphong_ex A TourCoop on Gianko Monzilla's Haiphong CTF map. Mission : Kill VC Commander Players : 10 stability: unstable
RiverDale_night_ex : A coop night remake of the Pterodon map Players : 12. 51 VC instead of 15. stability : stable
Sniper_City_ex : A coop version of 100%'s City map Players : 12 stability: stable
Station_ex : A coop version of Red Terror's CTF map Players : 12. 46 VC Stability: stable
SoV_Hanoi_v1.01_ex : A coop version of Street Of Vietnam's Hanoi Players: 13 Stability: stable
WWW_Chong_Hing_ex : A coop version of WWWDaDude's Chong Hing Players: 12 Stability : stable bug : joinbug after mission started on teamrespawn mode
Old-River-Coop : Polini's coop version of Shevket's CTF map Players: 10. 49 VC Stability: stable | 121690 KB | | 11.07.2011 10:24:13 |
Rude Kostry - Vietcong Theme.mp3 | Extended Vietcong theme music by Rude Kostry! | 1836 KB | | 23.02.2008 14:21:02 |
FA-Jarai.rar | FA-Jarai
Some Jarai version that is played online
map creator : ? | 22499 KB | | 09.02.2012 11:27:29 |
FA_BaseCampNight_1.zip | FA_BaseCampNight_b_1 ===================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- May 14, 1967, 21:00. Special Forces Camp under construction at Nui Pek. What a great night to chill out! Don't expect to fight this time because the area has been cleared from all Vietcong's threat, at least for the moment!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
-ATTENTION: This mode has NO vc bots to fight with!!!
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
-ATTENTION: This mode has NO vc bots to fight with!!!
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 0, NONE! -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 2 (ON/OFF) -Skins by default: YES (original, no stripes) -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 01/01/20
HAVE FUN! :)
Intruder. | 11644 KB | | 05.01.2020 18:34:05 |
FA_MineFactory_b_1.zip | FA_MineFactory_b_1 =================
Presentation : ------------------ My main objective with the "FA_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- Several Vietcong units are operating in the surrounds of an abandoned temple at Ai Tu. We are suspecting that the Vietcong is using that temple as a mine factory. Destroy it!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 50 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 4 (ON/OFF) -Skins by default: YES (original, with stripes) -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 31/12/12 > 01/01/13
HAPPY NEW YEAR 2013 !!!
HAVE FUN! :)
Intruder. | 20170 KB | | 22.11.2013 18:02:53 |
FA_Moorland_beta_1.zip | FA_Moorland_beta_1 =================
Presentation : ------------------ My main objective with the "FA_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- Our sweep mission across Moorland continues... We still haven't encountered the Vietcong but it may change very soon!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 54 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 2 (ON/OFF) -Skins by default: YES (original, with stripes) -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 23/03/12
HAVE FUN! :)
Intruder. | 16912 KB | | 25.03.2012 21:45:16 |
FA_Moorland_beta_2.zip | FA_Moorland_beta_2 =================
Presentation : ------------------ My main objective with the "FA_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- Our sweep mission across Moorland continues... We still haven't encountered the Vietcong but it may change very soon!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 54 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 4 (ON/OFF) -Skins by default: YES (original, with stripes) -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 01/01/20
HAVE FUN! :)
Intruder. | 17649 KB | | 27.02.2023 17:29:41 |
FearIsland-VF.rar | FearIsland by Gigisoldier
description: It is a small lost island, over: the jungle and below a gallery of tunnel the scenario take place the night, attention there is a lot of traps
the senario: a hélicopter us is crushed on an island presumedly unoccupied, the us decide to go on the island to search for supposed survivor but they have great astonishment they discovers that they are not only (you will not delay has to find the machine who drew on the helicopter)
Mods: CTF - TGA - TGA bomb - DM - TDM - coop | 9121 KB | | 04.07.2006 16:33:40 |
jpv-redzone-beta4.zip | File obtained from the JPV site.
With thanks to the maps author.
[JPV] Red Zone (Beta4) (8.0MB)
The ninth cartridge of small site original! This editing multi-map "Storm" is used as the base. It becomes the US side and the attack from an enemy (VC) is met night. There is postponement time for 2 minutes after Start. Interceptor systems, such as a trap, are prepared in the meantime. I am installing the support team (eight persons) by Ally AI, and think that a few people can also enjoy themselves. A capacity of ten. For AI, VC is eight support teams at 46 persons. The map only for Coop(s). AI moves. A map (Radioman) can also be used.
When revival is carried out "per platoon", it becomes the real play of "having no revival." Even if arms and ammunition pass fixed time, it does not disappear. "Point(s)" (the number of rounds) can be specified to be map end conditions in addition to "Time."
2004/6/27 Beta 4 - Change AI so that it may rush at random. - The conversation which joked only by Server Play can be heard. (Addition) - Correct fine B.U.G.
| 8015 KB | | 04.07.2006 16:50:13 |
VET_ARROYO.rar | File obtained with thanks at: http://www.freewebs.com/vietnameliteteamwork/maps.htm
Custom Map : VET_Arroyo.rar Author : VETMET (VietnamEliteTeamwork MapEditingTeam)
============================================ PLEASE CHECK THIS PAGE ON A REGULAR BASIS FOR MAP VERSION UPDATES. ============================================
| 4284 KB | | 22.03.2005 17:29:17 |
VET_CONQUEST.rar | File obtained with thanks at: http://www.freewebs.com/vietnameliteteamwork/maps.htm
Custom Map : VET_Conquest.rar (Hamburger Hill) Author : VETMET (VietnamEliteTeamwork MapEditingTeam)
============================================ PLEASE CHECK THIS PAGE ON A REGULAR BASIS FOR MAP VERSION UPDATES. ============================================
| 20412 KB | | 22.03.2005 17:28:56 |