If you want to link to a file, use the "Link to file" link for that. Direct linking to the files itself is prohibited.
smallobject_pack.rar | Collection of objects for maps. | 1136 KB | | 15.05.2004 18:12:22 |
Terrains.rar | Some Terrains I found on the net | 4224 KB | | 30.05.2004 13:44:40 |
Objects.rar | Some Objects I found | 3394 KB | | 30.05.2004 13:50:12 |
vc_coop.rar | vc_coop.c This is a script that I've converted from the original coop.c script, it allows players to play coop as VC.
This is not the script that I use on my maps, so there's no fancy stuff like AI allies, AI patrols, LZ end rule, Assassination mode etc. | 3 KB | | 01.06.2004 19:26:33 |
VCSkinTutorial_en.pdf | Tutorial for new Vietcong skins by [VCK]Mike | 944 KB | | 10.09.2004 18:46:15 |
jpv-scripts-pack.zip | JPV Standard Scripts Pack
Feature:
1. Change of a recovery point. 2. Random arrangement of an enemy. 3. Support of Friendly AI. 4. The end conditions by the "point". 5. Respawn method "WholeTeam" has no recovery. 6. Weapons do not disappear. 7. End conditions are three, All Kill, LZ, and target exclusion. 8. Fog randomizing (a field of view also synchronizes).
These functions can be used very easily. ON/OFF of a function... Rename of Waypoint... Only it!
and Tips. http://pc-netgames.com/modules/xfsection/article.php?articleid=47 Sorry Japanese Onry. Please translate into your language. | 8628 KB | | 26.12.2004 10:58:28 |
jpv-moorland-code.zip | JPV Standard Scripts Pack - Example 2
Feature and Keyword 1. Display objectives: Clear_Objectives(),Add_Obj(),Complete_Obj(),Fail_Obj() 2. Speech AI: SC_P_Speech2(),SC_P_GetWillTalk() 3. Side change AI (hide pilot): SC_P_ChangeSideGroupMemId() | 7716 KB | | 26.12.2004 10:59:40 |
jpv-tetoffensive-code.zip | [JPV] Tet Offensive source code for the Vietcong editor
To download the actual working map ([JPV] Tet Offensive Beta 3) click here. | 5033 KB | | 30.12.2004 12:55:18 |
BasicEditingPack.rar | this is a basic tutorial so you can set up the correct file structure for editing , also includes the correct files for coop map making...included inside is 54 scripts for vc set to battlemode with one A.I. machinegunner, and also the dxtex tool so you can view textures associated w/ objects...make sure you have editor downloaded...please read instruction notepads in each section before setting this up in your levels folder (within the vietcong folder...)
Have fun and enjoy the tutorials within the editor....
Each map i create averages 30+ hours...but WE (all of us the die hard editors from all the different entities) help keep this game alive...something new every 3 weeks or so it seems...i hope Vietcong#2 has an editor for it!....
Chavez
www.VietnamEliteTeamwork.com
****UPDATED 12-28-05****
| 104 KB | | 29.12.2005 07:14:22 |
tdmc.c | TDMC script, based on the TDM example script from the Vietcong SDK.
The difference to the normal TDM is that players can choose their weapons and weapons placed on the map are disabled. | 6 KB | | 09.07.2005 14:30:49 |
3dsmax6Plugins.rar | Create a file called PteroMax plugins...put this .rar in that folder...extract contents in there...cut paste contents of each folder in the respective folders within your Max program folder...
Put "contents" of cfg folder into your Max cfg folder. Put "contents" of plugins into your Max plugins folder. Put pterotools folder (located in the scripts folder) into your Max scripts folder. Put "contents" of startup folder (located in the scripts folder) into your Max startup folder Put "contents" of discreet folder (located in the UI folder) into your Max discreet folder. Put "contents" of icons folder (located in the UI folder) into your Max icons folder. Put "contents" of macroscripts folder (located in the UI folder) into your Max macroscripts folder.
Chavez_US/Chavez | 278 KB | | 06.12.2005 17:43:04 |
3dsmax8Plugins.rar | Create a file called PteroMax plugins...put this .rar in that folder...extract contents in there...cut paste contents of each folder in the respective folders within your Max program folder...
Put "contents" of cfg folder into your Max cfg folder. Put "contents" of plugins into your Max plugins folder. Put pterotools folder (located in the scripts folder) into your Max scripts folder. Put "contents" of startup folder (located in the scripts folder) into your Max startup folder Put "contents" of discreet folder (located in the UI folder) into your Max discreet folder. Put "contents" of icons folder (located in the UI folder) into your Max icons folder. Put "contents" of macroscripts folder (located in the UI folder) into your Max macroscripts folder.
Chavez_US/Chavez | 285 KB | | 06.12.2005 17:44:03 |
InterceptorPack.rar | This is the Interceptor Pack i created because Willem Peits link is corrupted...Hope this helps you all make some good maps...
Chavez/Chavez_US (Co-founder VietnamEliteTeamwork, 3dsmax Editor, US Navy Veteran)
Visit www.VietnamEliteTeamwork.com at your convenience...
UPDATED 1-11-09 - It has come to my attention i failed to include the test.exe portion of this pack. Im not sure why anyone didnt tell me it didnt work for them, but finally this is here now. Great program, with good results...Rick (Chavez_US - VET) | 2707 KB | | 14.01.2009 08:45:21 |
WaterIFLPack.rar | Creating IFL's in 3dsmax tutorial and several texture folders with textures for doing them...
Compliments of Chavez_US/Chavez
Visit our website at your convenience www.VietnamEliteTeamwork.com | 4567 KB | | 16.12.2005 07:21:22 |
Helemt pack.rar | Heres a pack which contains two helmets that can be edited. They are in the DDS format so you will need to get a DDS plugin for photoshop to edit them.
Send the files to me (Chris).
Thanks. | 65 KB | | 20.01.2006 19:00:28 |
Skin Pack.rar | VC2 arm textures. For adding of tour badge. | 281 KB | | 26.04.2006 13:59:58 |
VC2Editor_1_1_including_extras.zip | Vietcong 2 Editor v1.1 + Extras
Package includes: - Vietcong 2 Editor Release 1.1 - Vietcong 2 3DStudioMax Plugins - Wasteland - StarterMap - Game Mode Template Scripts | 17394 KB | | 16.10.2006 18:35:32 |
VC2EditorPackNature.rar | heres a step up for you VC2 editors out there...
I proudly present all of the Nature objects from VC1's Fist Alpha. I'm also including a notepad for the description to each Czech name for the objects in the Nature pack categories...
More packs will come within the next few weeks...
Rick [ Chavez/Chavez_US ( Co-founder www.freewebs.com/VietnamEliteTeamwork ) ] | 11647 KB | | 17.12.2006 18:18:00 |
VC2EditorPackBuildings.rar | heres another step up for the VC2 Editors...
Buildings from the VC1 Fist Alpha Editor...
Unfortunately the collisions didnt work for 80% of the buildings...I will try to get those working if i have the time...
The components for this addon (to your G folder) are the VC1 buildings that work perfectly fine in the VC2 editor (tested for the associated sounds and collisions by me...)
Its preferred if you first download the VC2EditorPackNature.rar first before you download this file...
Rick (Chavez/Chavez_US/Indiglow Rick)
| 2419 KB | | 17.12.2006 18:17:28 |
3DSMax.OBJPlugs.rar | Here are some plugins that you can use for your 3dsmax versions...
this will allow you to export your max objects/terrains from higher max versions to lower max versions (and vice versa) without errors...
Choose export (or import) wavefront ?.OBJ and youre good to go...
Rick (Chavez/Chavez_US) | 42 KB | | 11.12.2006 07:28:37 |