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[AT]Cutthroat_Base_plus_fog.zip | [AT]Cutthroat_Base+_fog Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
This map is the same as [AT]Cutthroat_Base+ but there is a worse visibility by reason of thick fog (visibility is about 50m - for players and bots too).
Coop 10 players 53 VCs | 23331 KB | | 21.10.2009 01:17:39 |
[AT]Night_Raid.zip | [AT]Night_Raid Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
This map is a mergence of 2Temple_Beta1.02 map by Float and Kloster_beta map by RyanAtwood.
Recent air reconnaissance revealed some suspected activities in a mountain temple complex nearby Cambodian border. The Vietcong is apparently building a secret store there. That storage could be a big problem for us because it could supply a lot of Vietcong soldiers in wide surrounding. Its elimination will corrupt hostile actions in that area.
Coop 10 players 53 VCs | 32382 KB | | 30.09.2009 22:57:06 |
VC2_INC.rar | Here are all of the scripts provided to me by www.Indiglow.co.uk (which is now non-existant) for VC2 editing...
There are numerous scripts here...Additionally you may find it difficult to mix scripts from Honzo, Maxovo, and Shigor to solve coop scripting...
What i was told is, not to mix them, if you use shigors scripts,...strictly use his scripts for that game mode...if you mix Shigors script with Maxovo's scripts you will get numerous errors, and can not finalize a map...If you use Maxovo scripts then strictly use Maxovo scripts...etc...
These scripts will go into your:
VC2 editor/dev/compiler folder...so after you extract this there you will have:
VC2 editor/dev/compiler/inc
Rick (Chavez_US) | 198 KB | | 06.09.2009 21:52:31 |
VET_KHENUI.rar | "Deep in the jungle ravine you will find heavy enemy resistance. Itelligence suggests there is an ammo cache in the area. See if you can locate it before the VC escape with it. Good Luck!"
12 player coop. 52 enemy VC.
=SPOILER ALERT=
As the mission details suggest there is an ammo cache to be found, this is not true. Intelligence is wrong. | 14052 KB | | 21.07.2009 01:39:34 |
DustGlas.rar | This is a 20 player ATG map of unknown origin. This map does not have coop mode. | 1790 KB | | 21.07.2009 01:23:19 |
[AT]_Blair_Witch_.zip | [AT]_Blair_Witch_ Coop map for VC1 created by Bob, Alpha Team, www.alpha-team.xf.cz
This is a remake of Haiphong-2.5 map. Dark night and horror atmosphere.
Coop 10 players 29 VCs
| 14372 KB | | 10.07.2009 23:33:27 |
TR-6thS-OpWhiteWing.rar | 10 Player Coop 50 AI | 20885 KB | | 29.06.2009 01:42:33 |
STREETVILLE.rar | coop version of =A=STREET.
Edited by Dominik. | 5295 KB | | 11.06.2009 05:34:50 |
TMG-MIA.rar | TMG-M.I.A. by Private Paula
After a hard fight and on the way back to base, you and your team got shot by AA. Both choppers crashed somewhere in the jungle, surrounded by enemy forces. A couple of soldiers are dead, some survived. There is no chance of extraction. Your task is to regroup both teams and clear the area.
Modes: Coop 10 players, ATG 64 players
| 22260 KB | | 23.04.2009 20:15:56 |
vcdst.zip | OK, I'm finally releasing this since I refuse to develop it any further. I'm releasing it without any documentation.
Main features include:
- Automatic server restart on all types of server/map crashes. Also supports crash logging.
- Automated server messages. You can have up to 2 different server messages on separate timers for displaying rules, announcements, etc.
- Automatic map changer; will change the map after x number of minutes of inactivity or remaining map time.
- Ability to run a 'whole team respawn' coop server using an external dedicated settings file.
After running VCDST for the first time, double click the tray icon and configure your server settings. Then, right click the tray icon and select 'Start Server'. | 406 KB | | 24.02.2009 06:10:30 |
VariousScripts.rar | Various Scripts
Here are all of the scripts i could find in my External Hard Drives:
Scripts included are: TMG JPV VET Capture the Eggs script TT DamNhaPhu SQ-Baker Scripts Mounted Weapons Video of Weapons in COOP (Obies Video) TDMC and a few extras (Vietcong history and a music file)
This took me 1.5 hours to gather, i hope it helps whoever is interested in making new content for the glorious game of Vietcong...
Rick (Chavez_US) Co-founder VietnamEliteTeamwork (VET) | 41627 KB | | 22.02.2009 21:39:07 |
TMG-ScriptPackv1.7z | Most of the scripts that I've made for VC1, you can use these as you like, just give me credits.
Extract to Vietcong\dev\compiler\inc
- Don | 90 KB | | 21.02.2009 09:59:45 |
[AT]Blood_Bath.zip | [AT]Blood_Bath Coop map for VC1 created by Drago, Alpha Team, www.alpha-team.xf.cz
Urban war in a small market-town.
Coop 14 players 45 VCs | 14248 KB | | 21.02.2009 02:23:10 |
TMG-CoopTest.7z | Test level utilizing the scripts found in inc\tmg. There's a lot of weird and fun stuff going on. :)
THIS IS NOT A WORKING LEVEL TO USE IN THE GAME!!! If you're not interested in VC1 editing there's no point in downloading this. :)
- Don | 2071 KB | | 19.02.2009 20:45:18 |
(TRR)Death_Ruins.zip | This mission is based on the NVABase multiplayer map.
*** Description will be added soon ***
Credits: This was presented in its tested form on 17.11.08; all credit to Toni Rios for the careful work involved in producing this map.
COOP(6), CTF(30) | 10092 KB | | 15.02.2009 17:27:44 |
(TRX)CrashSite.zip | This mission is based upon the multiplayer 'Thundercreek' map.
A U.S. unit discovers a downed Thunderchief, but there is no sign of the pilot; he is almost certainly dead or has been taken by the VC. Orders are to determine the fate of the pilot and to engage all VC units in the area.
Credits: Thanks to Mr.Bronson, Faldo, Do Not Touch and Gringo for their creative input and help with testing of this map.
COOP: 6 Players | 10803 KB | | 15.02.2009 17:19:06 |
(TRX)Discovery.zip | This mission is based upon the multiplayer 'Storm' map.
A U.S. unit is inserted into an area of intense enemy activity; their mission is to destroy all NVA and VC units encountered.
Credits: Thanks to Faldo, * Linda*, Mr.Bronson, Gringo, Do Not Touch and SPKROLO for their creative input and help with testing of this map.
COOP: 6 Players | 9010 KB | | 15.02.2009 17:12:57 |
(TRX)HalongBeach.zip | This mission is based upon the multiplayer 'Halong' map.
After repeated failed attempts to capture the strategically-important Halong base, an elite U.S. team is assembled to eradicate the enemy forces from the port.
Credits: Thanks to * Linda*, Mr.Bronson, Faldo, Do Not Touch and Gringo for their creative input and help with testing of this problematic map.
COOP: 6 Players | 7937 KB | | 15.02.2009 17:09:17 |
VET_JARAI2.rar | VET_JARAI2
This is a remake of VET_JARAI with a few added extras.
Mission:
High priority report of a downed huey near the village of Jarai. Reported to be a friendly village, however we do not have confirmation of any hostile VC in the area. Take your team of elite soldiers out and try to recover our flyboy.
Players: 12 COOP
Special thanks to VietCommando for the use of his modeled airplane (Japanese Zero). Thanks to TRAVX for his hard work in re-doing this map, and also to all members of the VietnamEliteTeamworkMapEditingTeam (VETMET) for beta testing and various tasks.
Chavez
| 24837 KB | | 11.02.2009 08:21:38 |
InterceptorPack.rar | This is the Interceptor Pack i created because Willem Peits link is corrupted...Hope this helps you all make some good maps...
Chavez/Chavez_US (Co-founder VietnamEliteTeamwork, 3dsmax Editor, US Navy Veteran)
Visit www.VietnamEliteTeamwork.com at your convenience...
UPDATED 1-11-09 - It has come to my attention i failed to include the test.exe portion of this pack. Im not sure why anyone didnt tell me it didnt work for them, but finally this is here now. Great program, with good results...Rick (Chavez_US - VET) | 2707 KB | | 14.01.2009 08:45:21 |