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Lemmings.wmv | The war got too much for these people - watch them 'follow their leader' to the point of no return..... | 19965 KB | | 03.06.2004 02:42:51 |
Le Pont De La Mort.rar | Le Pont De La Mort (=M.D.R.=)
Thanks to the map author!
Enjoy this one !
| 9170 KB | | 06.11.2004 05:39:04 |
Laos67.zip | 8 player co-op map.
There are still VC hiding in the jungle of Laos. Kill all of them!
Made in Taiwan by Junglelord and Kurtz. | 14923 KB | | 04.07.2006 16:19:15 |
laokai_optimized.rar | An optimized version of LaoKai by Tocra with more stability, more dummys and few details added to make the map even better. VC 2 objects and jungle , Chavezs deadly snake. etc... This is a hard coop made by Tocra & guiyom (Baldi).
File reuploaded due to a corrupt archive. | 40930 KB | | 04.07.2006 16:32:13 |
LangLy-Ruins.rar | 6 player COOP: "You can respaw in the two bunkers ! Get out and kill all VC in the Jungle. The ennemies must be twenty or more... Good luck - (it is very important to have a good PC)"
12 player ATG: "LangLy-Ruins is a very good map for the ATG Killall mode ! Just a life for each, with the enemies behind some ruins in a small jungle."
12 player CTF: "Be careful with the kill-respawn. You must securise your area before, then to protect your flag and finally attack the ennemies and take their flag !"
12 player DM: "No rules. You must kill everybody ! It's a deathmatch."
12 player TDM: "Team Deathmatch in a small jungle with several ruins."
12 player RW: "It's a good mode. There are 4 flags. Be careful with this jungle because LangLy-Ruins is a very dangerous map !"
Map made by Kjeldorius. | 11637 KB | | 10.11.2008 20:22:32 |
LangHoangHon.rar | "U.S intelligence reports a hidden tunnel complex near a village. Be careful for there is a reason to believe this area contains NVA Regulars. Good luck."
10 player COOP. 51 VC AI.
Map made by Tomcat777. | 18298 KB | | 03.11.2008 01:43:59 |
Lag Fight at the Sat Special.wmv | watch some brutal heavy frekin weird Lag Fights from the ATG Special of 05.06.04 | 24395 KB | | 09.06.2004 01:17:45 |
KillingFields.rar | [VCK]KillingFields
Map created by [VCK]Mike www.vietcong-clan.de Please post comments on our forum http://vietcong.chs-hosting.net/phpBB2/viewtopic.php?t=139
This map is playable as ATG, CTF, DM, TDM and COOP for up to 64 players.
| 7397 KB | | 14.07.2006 14:55:07 |
KF-Special.rar | [VCK]KF-Special by [VCK]Mike
ATG-Spy
The Pilot crashed again, but this Time the Story runs an other Way. The Pilot has captured a VC-Uniform and stolen some urgent Documents and must reach the US-Base. The whole point of the Mod is that nobody knows: who is the Pilot? All US must be careful on shooting VC's, because one US is the Spy wearing a VC-Uniform. The VC's don't know: who of them is the Spy. He might shot them from behind. You have to look carefully to distinguish the Spy from the VC's. The Respawnpoints for US and VC are placed on the whole Map, therefore: watch out, the Enemy can be everywhere.
All US-Soldiers wear the VCK-Logo on their Arms.
The Map supports ATG-Spy and the TT-Mode for up to 40 Players.
you can see some pictures in our board: http://vietcong.chs-hosting.net/phpBB2/viewtopic.php?t=285
| 9376 KB | | 04.07.2006 16:55:46 |
KaySin.rar | KaySin Valley
COOP (best in Vietcong Mode)
Thanks to DSOP Apache
Enjoy!!! | 11120 KB | | 04.07.2006 16:55:32 |
Karaoke_Bar.wmv | Don doin Karaoke from the Meat Grinder Fun Night of 03 04 04 | 12761 KB | | 04.04.2004 15:15:06 |
Junglepoint_replay.rar | Vietcong 2: Junglepoint Replay Movie ----------------------------------------------------
Players: Trit, Lerner, Paula, Tommy Bonez, Bunny and Bronson
Recorded By: Biscuits | 660 KB | | 26.04.2006 15:18:55 |
jpv-tetoffensive-code.zip | [JPV] Tet Offensive source code for the Vietcong editor
To download the actual working map ([JPV] Tet Offensive Beta 3) click here. | 5033 KB | | 30.12.2004 12:55:18 |
jpv-tetoffensive-beta3.zip | [JPV] Tet Offensive (Beta3)
A base map is 'Base Camp'. US side, Defend base battle.
Mission Objective: Guard rosenfield from an enemy's attack !
Feature:
- US side, Defend base battle. - Over 64 VC. Game Mode 'CoopS' 50 VC, 'CoopM' 100 VC, 'CoopL' 200VC. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 7920 KB | | 04.07.2006 16:48:46 |
jpv-tet-beta2.zip | [JPV]TetBeta2 Coop map http://PC-NetGames.com/ | 8113 KB | | 04.07.2006 16:55:55 |
jpv-scripts-pack.zip | JPV Standard Scripts Pack
Feature:
1. Change of a recovery point. 2. Random arrangement of an enemy. 3. Support of Friendly AI. 4. The end conditions by the "point". 5. Respawn method "WholeTeam" has no recovery. 6. Weapons do not disappear. 7. End conditions are three, All Kill, LZ, and target exclusion. 8. Fog randomizing (a field of view also synchronizes).
These functions can be used very easily. ON/OFF of a function... Rename of Waypoint... Only it!
and Tips. http://pc-netgames.com/modules/xfsection/article.php?articleid=47 Sorry Japanese Onry. Please translate into your language. | 8628 KB | | 26.12.2004 10:58:28 |
jpv-redzone-beta4.zip | File obtained from the JPV site.
With thanks to the maps author.
[JPV] Red Zone (Beta4) (8.0MB)
The ninth cartridge of small site original! This editing multi-map "Storm" is used as the base. It becomes the US side and the attack from an enemy (VC) is met night. There is postponement time for 2 minutes after Start. Interceptor systems, such as a trap, are prepared in the meantime. I am installing the support team (eight persons) by Ally AI, and think that a few people can also enjoy themselves. A capacity of ten. For AI, VC is eight support teams at 46 persons. The map only for Coop(s). AI moves. A map (Radioman) can also be used.
When revival is carried out "per platoon", it becomes the real play of "having no revival." Even if arms and ammunition pass fixed time, it does not disappear. "Point(s)" (the number of rounds) can be specified to be map end conditions in addition to "Time."
2004/6/27 Beta 4 - Change AI so that it may rush at random. - The conversation which joked only by Server Play can be heard. (Addition) - Correct fine B.U.G.
| 8015 KB | | 04.07.2006 16:50:13 |
jpv-moorland-code.zip | JPV Standard Scripts Pack - Example 2
Feature and Keyword 1. Display objectives: Clear_Objectives(),Add_Obj(),Complete_Obj(),Fail_Obj() 2. Speech AI: SC_P_Speech2(),SC_P_GetWillTalk() 3. Side change AI (hide pilot): SC_P_ChangeSideGroupMemId() | 7716 KB | | 26.12.2004 10:59:40 |
jpv-moorland-beta2.zip | [JPV] Moorland (Beta 2)
A base map is 'Moorland'(FA). It becomes the battle of night!
Mission Objective: Find the pilot. Take the pilot to the landing zone.
Feature:
- US side, night map. - All AI & Pilot is randomizing spawn point system. - A pilot functions as medic. - A flash light can be used. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 10647 KB | | 04.07.2006 16:48:37 |
jpv-hamburgerhill-beta11.zip | ***************************************** * [JPV] Hamburger Hill (Beta 11) * * 20/9/2004 * *****************************************
A base map is 'Hamburger Hill'(FA).
20 May 1969, A Shau Valley. Mortars targeting us ! But, Support by the chopper is offered ! Take a hill as anything !
Missin Object: Take '937 hill' ! Kill all VC !
Feature:
- US side, and cinematic co-op play. :p - VC is over 64 persons. (100-200? VC will appear with a respawn.) - Friendéîy fire from chopper, and morter.... - Reinforcement system by BOT (Always 4 persons, and They are medic.). (Sorry. Directions can't be issued) - All AI is randomizing spawn point system. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10.
Installation:
Move a *.cbf and *.dat file to vietcong/maps Folder.
History;
20/9/2004 Beta 11 Bug Fix
18/9/2004 Beta 10 General release.
3/9/2004 - 18/9/2004 Beta 1-9 (Secret version) Beta test.
Special thanks: Thankful to the cooperator of this map ! ** Beta tester members
Utamaro, Wart, Karts, NH, Asagiri, Wing, Hoen, Aoshima, Katakuri, Vailow, Boom, POPO, Bellcat, pureko, Amema, LoneStar, chikuden, G7_SIT, Auschwitz, Z.O.E, NOWAY, Speirs(A Head!).
---------------------------------------------------------------------------------- Copyright (c) 2004 PC-NetGames.com, All Rights Reserved. http://PC-NetGames.com/ Copyright (c) 2003-2004 Pterodon, Ltd. All Rights Reserved. | 11256 KB | | 04.07.2006 16:53:31 |