If you want to link to a file, use the "Link to file" link for that. Direct linking to the files itself is prohibited.
bonez_freakshow2.rar | U wonder why I´m still Private ? Well ... here´s the reason | 23068 KB | | 23.03.2004 15:03:24 |
bonez_freakshow1.rar | My 1st one man Movie. Smash Sumthn | 18851 KB | | 22.03.2004 14:45:00 |
bloodriver.zip | Name: Blood River Game modes: coop, ctf Author: indiglow.co.uk | Andrew Forster Description: High in the dark mountain jungle death is never far away and the river runs red with the blood of fallen comrades. Installation: Unzip the .zip file to your Vietcong2\Maps folder.
This map is included in the full package of Fist Bravo add-on for Vietcong 2. | 46112 KB | | 16.10.2006 18:47:55 |
bigvalley_v1.rar | Bigvalley v1 VC1 map converted for VC2 coop- playable | 13356 KB | | 15.06.2007 17:01:41 |
bigvalley.rar | Bigvalley VC1 map converted for VC2 coop - playable | 19238 KB | | 15.06.2007 17:18:14 |
BFCreator.zip | Creates CBF archives. Try this if the Total Commander plugin won't work. | 34 KB | | 26.12.2010 16:23:19 |
Betzdorf_exV3.rar | Betzdorf_exV3
Mode : Coop (with objective) Players : 6 max VC : 51 Mission : escort the pilot to the extraction zone, if he gets killed, all the team dies and the map restarts. Map creator : =SEF= clan Coop mode : Exper Scripts : Shogun with [JPV]XXX scripts Status : very stable
"Taking my retreat from VC game and Ptero-Engine, thanks to all the players i've met, you made this great." | 16688 KB | | 16.02.2012 21:39:33 |
BetzdorfEx.rar | Betzdorf_ex 10 Players max approx 43 VC
A coop version for the =SEF= Betzdorf map | 15889 KB | | 12.01.2012 15:20:39 |
BetaTestingPirates.rar | BetaTestingPirates
some quickly thrown together parts of the funny beta test from 9th May 2005
ARRRRRRRRR | 18951 KB | | 10.05.2005 16:17:33 |
BC_FrenchRouteB_vc.zip | [BC]FrenchRouteB_VC
(A map by Perdurabo of Brisbane Coop's)
GAME MODES SUPPORTED: Coop only | 6892 KB | | 04.07.2006 16:51:10 |
BC_CrashCrescent2_VC.zip | [BC]CrashCrescent2-VC by Perdurabo / Brisbane Coop's
This map is a complete revamp (and huge improvement) of the [BC]Crash Crescent map, with the abilty to play the COOP as VC. There has been a lot of jungle added to the original map, so there is much more cover now. The atmosphere has also been enhanced with various effects. The AI enemy have also been improved in a number of areas. Once you play this map, you'll never go back to playing the original CrashCrescent .
| 11152 KB | | 04.07.2006 16:47:55 |
bc-nvaoutpost-beta4.zip | [BC]NVA_Outpost (Beta 4)
Created by Perdurabo
GAME MODES: Coop only (10 players). Requirees F.A.
FEATURES:
Objectives driven: Like single player (press tab and your objectives are shown). You must launch an assault on the NVA outpost, rescue the POW before he is executed, and get him safely to the LZ. You can kill all the VC you want, but unless the POW makes it to the LZ you will not win the map.
Insertion (simulated) and extraction by chopper
Ally Assistance: A US assault team (6 Allies) is inserted by chopper, and will make their way to the Outpost, attacking from its eastern flanks. Medics on the team will heal you if needed (and you are within a safe distance for them to do so)
Random Spawning: All of the VC (bar two, who guard the POW) spawn in random areas.
Over 80 enemy: Yes, the maximum "64 players rule" can be gotten around by selectively respawning the enemy :wink:
VC Mortar Attacks: These fall in random places as you try and fight your way to the Outpost.
Round (shown by "points") system added to end conditions
No respawn in Whole Team Respawn mode: When all of the players die, the map restarts from scratch. What JPV quite accurately calls "Real Coop".
The players flashlight is enabled: Very useful when exploring the maps tunnel system.
Here's the mission briefing: You must rescue SFC Kewley, who is being held captive at an NVA outpost in the Mekon Delta. He has intel on Charlie's movements along the Ho Chi Minh trail. It is VITAL we receive this if 'Operation Commando Hut' is to be a success. The rescue will require an all out assault on the outpost. You will be aided in this task by SF Team A-171, who will attack from their eastern flanks. Expect heavy resistance. Get in, get Kewly before he is executed, then get him safley to LZ Echo Zulu for extraction.
| 14838 KB | | 04.07.2006 16:48:01 |
bc-arroyo_vc-beta2.zip | Description: A coop conversion of the Arroyo map in which you play the side of the vietnamese.
Fog and weather settings have been changed to add more atmosphere.
Features include: Random spawning of AI, objectives display, "Real Coop" mode (players have only one life in whole team mode), and the flash light works.
Produced by Brisbane's Coops - so assume scripting by Perdurabo?
Definately NOT FOR SOLOISTS! | 5364 KB | | 04.07.2006 16:36:49 |
BA_DauLang.rar | BA DauLang
Nice map by Banjana
Mode : Coop Players : 10 | 5959 KB | | 31.08.2012 14:03:45 |
BasicEditingPackRev.rar | Chavez' Basic Editing Pack - Revision (Updated 12-28-2007)
This is an updated editing pack with very easy to understand text notepad tutorials. Please install the editor prior to setting up the levels folder within your Vietcong main folder.
Within this pack includes my terrain VET_AP_GU i made for the custom map contest. I have stripped everything from it except the waypoints, and a few other objects. (Palm Trees from VC2, Termit Mound, US Tent, and Grass)
The scripts for 52 VC are also included (compliments from our lead scripter SAS_OZ)...these scripts are a combination of VET_ATTLEBORO and the recent VET_AP_GU maps to a certain degree...
So have fun placing the objects, ambient nature sounds, and nature foliage, and of course the 52 VC...
I decided to make this update after reviewing the older Editing Pack i created,..things have drastically changed since then...
Rick (Chavez/Chavez_US) Co-founder Vietnam Elite Teamwork www.freewebs.com/vietnameliteteamwork/ | 11624 KB | | 29.12.2007 05:51:34 |
BasicEditingPack.rar | this is a basic tutorial so you can set up the correct file structure for editing , also includes the correct files for coop map making...included inside is 54 scripts for vc set to battlemode with one A.I. machinegunner, and also the dxtex tool so you can view textures associated w/ objects...make sure you have editor downloaded...please read instruction notepads in each section before setting this up in your levels folder (within the vietcong folder...)
Have fun and enjoy the tutorials within the editor....
Each map i create averages 30+ hours...but WE (all of us the die hard editors from all the different entities) help keep this game alive...something new every 3 weeks or so it seems...i hope Vietcong#2 has an editor for it!....
Chavez
www.VietnamEliteTeamwork.com
****UPDATED 12-28-05****
| 104 KB | | 29.12.2005 07:14:22 |
Basement.rar | Basement
Nr. Of players - 4
objective: 4 VC have to take out ALL the US soldiers in this basement , the problem is that they are on the opsite side of it Work your way to the middle of the room and kill them all
Mods: Coop
Author: Vcmaster
size : 4mb (aprox) | 4074 KB | | 04.07.2006 16:48:56 |
bang_bang_bang2.wmv | Bang, Bang, Bang 2 by Deadfast.cz
Streaming version of the same video can be found from Google Video. | 44430 KB | | 16.07.2006 04:50:41 |
bang_bang_bang.wmv | Bang, Bang, Bang by Deadfast.cz
Streaming version of the same video can be found from Google Video. | 31663 KB | | 16.07.2006 04:51:28 |
BahnarUST2S.zip | BahnarUST2S created by WRX_02_227
50 VC
No waypoints for VC so they all remain where they spawned
Sniper and spotter would do well on this map. | 8404 KB | | 06.05.2004 04:06:07 |