If you want to link to a file, use the "Link to file" link for that. Direct linking to the files itself is prohibited.
Helemt pack.rar | Heres a pack which contains two helmets that can be edited. They are in the DDS format so you will need to get a DDS plugin for photoshop to edit them.
Send the files to me (Chris).
Thanks. | 65 KB | | 20.01.2006 19:00:28 |
Hdust_Terains.rar | Terrain and sky files for maps. | 5629 KB | | 15.05.2004 18:11:56 |
FoxxxyMap.zip | Terrain and sky files for maps. | 4192 KB | | 15.05.2004 18:11:43 |
editor-v161.zip | The Vietcong editor v1.61 | 9007 KB | | 29.04.2004 09:33:05 |
coop.rar | The missing coop.c script from the Vietcong Scripting SDK (vc_script_sdk096.zip). | 2 KB | | 08.01.2008 15:18:41 |
ChavezGrass.rar | VET - Chavez Grass Objects for Editor
3 styles of 3 each (Straight w bend, Sloped w bend, and circular)
1. Place BES's in Levels->Mapname->OBJ folder 2. Place textures in Levels->Mapname->Tex folder 3. Open Editor 4. Click Tools -> Rebuild TexDb 5. Click File -> Open -> Mapname.sco 6. In Editor Panel -> Database -> Current Level -> OBJ(ECTS) will be the files you are looking for...
If you can think of any other variations let me know...
http://www.freewebs.com/vietnameliteteamwork/ http://eliteteamwork.proboards.com/index.cgi?
Chavez_US (Rick) | 549 KB | | 02.04.2012 02:57:41 |
ChavezCreations.rar | ChavezCreations
This is a small collection of my custom objects and collected objects with lowered poly counts.
In this download: Chavez_BarbedWireObjects (1 Simple round, and 1 straight) Chavez_Barrels (numerous types, low poly) Chavez_Boxes (numerous types) Chavez_Bunkers and Sandbags (numerous types) Chavez_Food (Rice for bowls, vases, and baskets) Chavez_Gravesite (For a cemetary setting) Chavez_Ladders (numerous sizes) Chavez_Mirror Chavez_MovingBodyOfWater Chavez_Pogodas&tex's2 Chavez_Snake Chavez_Soap_Dispenser Chavez_VCPropaganda Chavez_WoodenTunnelSupports ChavezDarkRocksReUVWed (Darker editor rocks of same texture) ChavezPunjis (3-killsimmediately, no collision, slowdeath) ChavezRocks (All editor rocks are same texture) ChavezTilingUVWsTexture(for perfect UVW tiling) ChavezToiletWater&Turds ChavezVehicles (trucks x 3, ziln x 2)
Left out are my Buildings, Signs, and Posters. These will be availiable soon...
Rick (Chavez_US) | 8318 KB | | 29.02.2012 10:41:42 |
BFCreator.zip | Creates CBF archives. Try this if the Total Commander plugin won't work. | 34 KB | | 26.12.2010 16:23:19 |
BasicEditingPackRev.rar | Chavez' Basic Editing Pack - Revision (Updated 12-28-2007)
This is an updated editing pack with very easy to understand text notepad tutorials. Please install the editor prior to setting up the levels folder within your Vietcong main folder.
Within this pack includes my terrain VET_AP_GU i made for the custom map contest. I have stripped everything from it except the waypoints, and a few other objects. (Palm Trees from VC2, Termit Mound, US Tent, and Grass)
The scripts for 52 VC are also included (compliments from our lead scripter SAS_OZ)...these scripts are a combination of VET_ATTLEBORO and the recent VET_AP_GU maps to a certain degree...
So have fun placing the objects, ambient nature sounds, and nature foliage, and of course the 52 VC...
I decided to make this update after reviewing the older Editing Pack i created,..things have drastically changed since then...
Rick (Chavez/Chavez_US) Co-founder Vietnam Elite Teamwork www.freewebs.com/vietnameliteteamwork/ | 11624 KB | | 29.12.2007 05:51:34 |
BasicEditingPack.rar | this is a basic tutorial so you can set up the correct file structure for editing , also includes the correct files for coop map making...included inside is 54 scripts for vc set to battlemode with one A.I. machinegunner, and also the dxtex tool so you can view textures associated w/ objects...make sure you have editor downloaded...please read instruction notepads in each section before setting this up in your levels folder (within the vietcong folder...)
Have fun and enjoy the tutorials within the editor....
Each map i create averages 30+ hours...but WE (all of us the die hard editors from all the different entities) help keep this game alive...something new every 3 weeks or so it seems...i hope Vietcong#2 has an editor for it!....
Chavez
www.VietnamEliteTeamwork.com
****UPDATED 12-28-05****
| 104 KB | | 29.12.2005 07:14:22 |
3dsmax8Plugins.rar | Create a file called PteroMax plugins...put this .rar in that folder...extract contents in there...cut paste contents of each folder in the respective folders within your Max program folder...
Put "contents" of cfg folder into your Max cfg folder. Put "contents" of plugins into your Max plugins folder. Put pterotools folder (located in the scripts folder) into your Max scripts folder. Put "contents" of startup folder (located in the scripts folder) into your Max startup folder Put "contents" of discreet folder (located in the UI folder) into your Max discreet folder. Put "contents" of icons folder (located in the UI folder) into your Max icons folder. Put "contents" of macroscripts folder (located in the UI folder) into your Max macroscripts folder.
Chavez_US/Chavez | 285 KB | | 06.12.2005 17:44:03 |
3dsmax6Plugins.rar | Create a file called PteroMax plugins...put this .rar in that folder...extract contents in there...cut paste contents of each folder in the respective folders within your Max program folder...
Put "contents" of cfg folder into your Max cfg folder. Put "contents" of plugins into your Max plugins folder. Put pterotools folder (located in the scripts folder) into your Max scripts folder. Put "contents" of startup folder (located in the scripts folder) into your Max startup folder Put "contents" of discreet folder (located in the UI folder) into your Max discreet folder. Put "contents" of icons folder (located in the UI folder) into your Max icons folder. Put "contents" of macroscripts folder (located in the UI folder) into your Max macroscripts folder.
Chavez_US/Chavez | 278 KB | | 06.12.2005 17:43:04 |
3DSMax.OBJPlugs.rar | Here are some plugins that you can use for your 3dsmax versions...
this will allow you to export your max objects/terrains from higher max versions to lower max versions (and vice versa) without errors...
Choose export (or import) wavefront ?.OBJ and youre good to go...
Rick (Chavez/Chavez_US) | 42 KB | | 11.12.2006 07:28:37 |