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Filename Description Size Category Date
Tiroliene script.rarTirolienne script

author : [SGC] Xeron
5 KB
Editing
17.09.2012 00:29:46
ChavezGrass.rarChavez25DegAngledGrass_20120402024934.jpgVET - Chavez Grass Objects for Editor

3 styles of 3 each (Straight w bend, Sloped w bend, and circular)

1. Place BES's in Levels->Mapname->OBJ folder
2. Place textures in Levels->Mapname->Tex folder
3. Open Editor
4. Click Tools -> Rebuild TexDb
5. Click File -> Open -> Mapname.sco
6. In Editor Panel -> Database -> Current Level -> OBJ(ECTS) will be the files you are looking for...

If you can think of any other variations let me know...

http://www.freewebs.com/vietnameliteteamwork/
http://eliteteamwork.proboards.com/index.cgi?

Chavez_US (Rick)
549 KB
Editing
02.04.2012 02:57:41
ChavezCreations.rarCHAVEZ_2012-02-29_00-27-10.bmpChavezCreations

This is a small collection of my custom objects and collected objects with lowered poly counts.

In this download:
Chavez_BarbedWireObjects (1 Simple round, and 1 straight)
Chavez_Barrels (numerous types, low poly)
Chavez_Boxes (numerous types)
Chavez_Bunkers and Sandbags (numerous types)
Chavez_Food (Rice for bowls, vases, and baskets)
Chavez_Gravesite (For a cemetary setting)
Chavez_Ladders (numerous sizes)
Chavez_Mirror
Chavez_MovingBodyOfWater
Chavez_Pogodas&tex's2
Chavez_Snake
Chavez_Soap_Dispenser
Chavez_VCPropaganda
Chavez_WoodenTunnelSupports
ChavezDarkRocksReUVWed (Darker editor rocks of same texture)
ChavezPunjis (3-killsimmediately, no collision, slowdeath)
ChavezRocks (All editor rocks are same texture)
ChavezTilingUVWsTexture(for perfect UVW tiling)
ChavezToiletWater&Turds
ChavezVehicles (trucks x 3, ziln x 2)

Left out are my Buildings, Signs, and Posters. These will be availiable soon...

Rick (Chavez_US)
8318 KB
Editing
29.02.2012 10:41:42
MegaCollectionOLD.rar2-28-2012

Starting with the basics. This content has been availiable over the last 8 years. There are some fixes i have personally made to "some" objects in these packs. Not physically changed the objects size, but improved the polygon counts, and re-UVW mapped the textures.

Some objects have to be manipulated/scaled on different axises to make them realistically sized.

Place the .bes files into the objects file, and the textures into the tex file. Rebuild texdatabase, in the editor, and re-open your terrainname.sco ... In your editor panel, underneath "Current Level" there will be a subfolder named OBJ or OBJECTS. Click on the plus sign, and all of the bes'es will be there for you to click on and check out. If a texture appears white, then you have two textures of the same name in a tex folder within the main tex folder. Simply delete one of the duplicates.

Next uploads will be categorized, and new (some brand new)
More to come over the next couple of days.

Rick (Chavez_US)
19130 KB
Editing
29.02.2012 09:29:54
BFCreator.zipCreates CBF archives. Try this if the Total Commander plugin won't work.34 KB
Editing
26.12.2010 16:23:19
VariousScripts.rarVarious Scripts

Here are all of the scripts i could find in my External Hard Drives:

Scripts included are:
TMG
JPV
VET
Capture the Eggs script
TT
DamNhaPhu
SQ-Baker Scripts
Mounted Weapons
Video of Weapons in COOP (Obies Video)
TDMC
and a few extras (Vietcong history and a music file)

This took me 1.5 hours to gather, i hope it helps whoever is interested in making new content for the glorious game of Vietcong...

Rick (Chavez_US) Co-founder VietnamEliteTeamwork (VET)
41627 KB
Editing
22.02.2009 21:39:07
TMG-ScriptPackv1.7zMost of the scripts that I've made for VC1, you can use these as you like, just give me credits.

Extract to Vietcong\dev\compiler\inc

- Don
90 KB
Editing
21.02.2009 09:59:45
TMG-CoopTest.7zTest level utilizing the scripts found in inc\tmg. There's a lot of weird and fun stuff going on. :)

THIS IS NOT A WORKING LEVEL TO USE IN THE GAME!!! If you're not interested in VC1 editing there's no point in downloading this. :)

- Don
2071 KB
Editing
19.02.2009 20:45:18
InterceptorPack.rar05_01_20080728025137.JPGThis is the Interceptor Pack i created because Willem Peits link is corrupted...Hope this helps you all make some good maps...

Chavez/Chavez_US (Co-founder VietnamEliteTeamwork, 3dsmax Editor, US Navy Veteran)

Visit www.VietnamEliteTeamwork.com at your convenience...

UPDATED 1-11-09 - It has come to my attention i failed to include the test.exe portion of this pack. Im not sure why anyone didnt tell me it didnt work for them, but finally this is here now. Great program, with good results...Rick (Chavez_US - VET)
2707 KB
Editing
14.01.2009 08:45:21
Tex Overlays.rarTexOverlays.rar

Here is a compilation of the overlays which can be used to spice up your terrains in Photoshop/3dsmax or any other texture editing program. I hope these help you make some great maps.

Rick (Chavez_US)

www.freewebs.com/vietnameliteteamwork
19726 KB
Editing
17.05.2008 21:40:25
VET_SKYTOPS.rarVET_SKYTOPS

This is a collection of all of the skytops i have aquired over the last few years. Most of them were from the SGC website, which has been re-done, and the links for these skytops do not exist anymore...now they are availiable here!....Thanks Don T.

Rick (Chavez_US)

Co-founder of www.freewebs.com/VietnamEliteTeamwork/

39174 KB
Editing
07.03.2008 04:39:57
coop.rarThe missing coop.c script from the Vietcong Scripting SDK (vc_script_sdk096.zip).2 KB
Editing
08.01.2008 15:18:41
BasicEditingPackRev.rarChavez' Basic Editing Pack - Revision (Updated 12-28-2007)

This is an updated editing pack with very easy to understand text notepad tutorials. Please install the editor prior to setting up the levels folder within your Vietcong main folder.

Within this pack includes my terrain VET_AP_GU i made for the custom map contest. I have stripped everything from it except the waypoints, and a few other objects. (Palm Trees from VC2, Termit Mound, US Tent, and Grass)

The scripts for 52 VC are also included (compliments from our lead scripter SAS_OZ)...these scripts are a combination of VET_ATTLEBORO and the recent VET_AP_GU maps to a certain degree...

So have fun placing the objects, ambient nature sounds, and nature foliage, and of course the 52 VC...

I decided to make this update after reviewing the older Editing Pack i created,..things have drastically changed since then...

Rick (Chavez/Chavez_US) Co-founder Vietnam Elite Teamwork
www.freewebs.com/vietnameliteteamwork/
11624 KB
Editing
29.12.2007 05:51:34
WCXplugin.rarThis plugin allows the Editors to get the proper files from the packed .cbf formats in the maps folder

This is required to make VC1 maps into VC2 maps...

Place this extracted file into your root Total Commander folder

Chavez_US
18 KB
Editing
16.12.2006 17:37:47
3DSMax.OBJPlugs.rarHere are some plugins that you can use for your 3dsmax versions...

this will allow you to export your max objects/terrains from higher max versions to lower max versions (and vice versa) without errors...

Choose export (or import) wavefront ?.OBJ and youre good to go...

Rick (Chavez/Chavez_US)
42 KB
Editing
11.12.2006 07:28:37
Helemt pack.rarHeres a pack which contains two helmets that can be edited. They are in the DDS format so you will need to get a DDS plugin for photoshop to edit them.


Send the files to me (Chris).


Thanks.
65 KB
Editing
20.01.2006 19:00:28
BasicEditingPack.rarthis is a basic tutorial so you can set up the correct file structure for editing , also includes the correct files for coop map making...included inside is 54 scripts for vc set to battlemode with one A.I. machinegunner, and also the dxtex tool so you can view textures associated w/ objects...make sure you have editor downloaded...please read instruction notepads in each section before setting this up in your levels folder (within the vietcong folder...)

Have fun and enjoy the tutorials within the editor....

Each map i create averages 30+ hours...but WE (all of us the die hard editors from all the different entities) help keep this game alive...something new every 3 weeks or so it seems...i hope Vietcong#2 has an editor for it!....

Chavez

www.VietnamEliteTeamwork.com

****UPDATED 12-28-05****

104 KB
Editing
29.12.2005 07:14:22
WaterIFLPack.rarCreating IFL's in 3dsmax tutorial and several texture folders with textures for doing them...

Compliments of Chavez_US/Chavez

Visit our website at your convenience www.VietnamEliteTeamwork.com
4567 KB
Editing
16.12.2005 07:21:22
3dsmax8Plugins.rarCreate a file called PteroMax plugins...put this .rar in that folder...extract contents in there...cut paste contents of each folder in the respective folders within your Max program folder...

Put "contents" of cfg folder into your Max cfg folder.
Put "contents" of plugins into your Max plugins folder.
Put pterotools folder (located in the scripts folder) into your Max scripts folder.
Put "contents" of startup folder (located in the scripts folder) into your Max startup folder
Put "contents" of discreet folder (located in the UI folder) into your Max discreet folder.
Put "contents" of icons folder (located in the UI folder) into your Max icons folder.
Put "contents" of macroscripts folder (located in the UI folder) into your Max macroscripts folder.

Chavez_US/Chavez
285 KB
Editing
06.12.2005 17:44:03
3dsmax6Plugins.rarCreate a file called PteroMax plugins...put this .rar in that folder...extract contents in there...cut paste contents of each folder in the respective folders within your Max program folder...

Put "contents" of cfg folder into your Max cfg folder.
Put "contents" of plugins into your Max plugins folder.
Put pterotools folder (located in the scripts folder) into your Max scripts folder.
Put "contents" of startup folder (located in the scripts folder) into your Max startup folder
Put "contents" of discreet folder (located in the UI folder) into your Max discreet folder.
Put "contents" of icons folder (located in the UI folder) into your Max icons folder.
Put "contents" of macroscripts folder (located in the UI folder) into your Max macroscripts folder.

Chavez_US/Chavez
278 KB
Editing
06.12.2005 17:43:04
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Total of 33 files
Last updated 20.3.2004 12:39:44 / Don Turtuma