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[AT]Daybreak.zip | [AT]Daybreak Coop map for VC1 created by Bob, Alpha Team, www.alpha-team.xf.cz
A small port and urban streets. Chilly morning. And agile VCs. Your team is coming in secret by merchant ship. At first you have to annex the port and then eliminate enemy VCs in the town. There are some AA guns reputedly in the area. VCs mustn't use them during our planned tomorrow's operation!!!!
Coop 16 players 46 VCs
| 62858 KB | | 22.03.2008 17:32:29 |
[AT]Fortress.zip | [AT]Fortress Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
This is a remake of Numenor City map by Tune. Original map is very interesting but it is without coop mode. I have thought this map also would deserve coop mode.
Coop 10 players 53 VCs | 14618 KB | | 05.05.2008 00:31:30 |
[AT]Fort_Osgiliath.zip | [AT]Fort_Osgiliath Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
This is a remake of Osgiliath City map by Tune. It is the same as the original. I only added coop mode into this map.
Coop - 10 players, 53 VCs CTF DM TDM | 4066 KB | | 23.05.2008 07:21:49 |
[AT]Glen.zip | [AT]Glen Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
This is a remake of Crashsite_v1 map by Dominik. Map is bigger than original, it contains a new area with a small village.
Coop - 10 players, 53 VCs | 7563 KB | | 05.08.2008 17:45:26 |
[AT]Lost_Paradise.zip | [AT]Lost_Paradise
Coop map for VC1 modified by Drago, Alpha Team, www.alpha-team.xf.cz
This is a remake of LostParadise map by .:Checker:..
Coop 10 players 50 VCs
| 18517 KB | | 14.04.2010 01:10:22 |
[AT]Mountain_Trail.zip | [AT]Mountain_Trail
Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.cz
On the last days some of our Hueys were attacked nearby Devil's gorge. One of them was even nearly shot down. That area isn't evidently as forsaken as we thought. Vietcong apparently has some AA-guns somewhere around there. It is important to find them. Your team will be dropped nearby abandoned Montagnard village. But be careful! That village could be occupied by Vietcong soldiers. Ensure the village and try to find a trail to Devil's gorge. Eliminate all the enemies on the way. Top-priority task is the finding of enemy AA-guns.
Coop 10 players 52 VCs | 38529 KB | | 22.06.2014 01:16:19 |
[AT]Night_Raid.zip | [AT]Night_Raid Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
This map is a mergence of 2Temple_Beta1.02 map by Float and Kloster_beta map by RyanAtwood.
Recent air reconnaissance revealed some suspected activities in a mountain temple complex nearby Cambodian border. The Vietcong is apparently building a secret store there. That storage could be a big problem for us because it could supply a lot of Vietcong soldiers in wide surrounding. Its elimination will corrupt hostile actions in that area.
Coop 10 players 53 VCs | 32382 KB | | 30.09.2009 22:57:06 |
[AT]Operation_Overlord.zip | [AT]Operation_Overlord
Coop map for VC1 created by Drago, Alpha Team, www.alpha-team.xf.cz
A few month after destroying of the enemy rocket base in DamNhaPhu an air reconnaissance revealed another base, which was hidden on the rocky shore. That base could be the same menace as DamNhaPhu was. So two days ago US marines made an attack on that base. But we have lost a radio contact with them.... Your team's tasks are clear. Infiltrate into the base. Find out what has become of US marines. Rescue eventual captives. Explore the base and eliminate its menace.
Coop mode only. 10 players 42 bots | 27084 KB | | 23.12.2009 01:15:29 |
[AT]Suburb_Ruins.zip | [AT]Suburb_Ruins Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
This is a remake of EPIDEMIETown map. Original map is very interesting but it is without coop mode. I have thought this map also would deserve coop mode.
Coop 10 players 53 VCs
| 17371 KB | | 26.04.2008 12:14:47 |
[AT]Towers_In_Haze_plus.zip | [AT]Towers_In_Haze+ (update 20.9.2008!!!) Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
The Vietcong is reputedly building a secret base in the ruins of ancient temple. Probably there is an underground storage in that area. Kill the all enemies in the base and try to find the mentioned storage.
[AT]Towers_In_Haze+ is a new version of [AT]Towers_In_Haze map. There were some bugs and problems in the first version of the map: Wooden cover of entry into the original underground tunnel (NVA Base) was destroyable by grenade. That wooden cover was replaced by a new object. Long ladder was placed directly opposite the entry into the tower. Climbing player could be killed easily by VC on stairs in the tower. That ladder was moved to the right. Moreover the ladder was replaced by new (nicer) model. Some VCs in the underground could penetrate partly through the panel wall so waypoints were moved farther from the wall.
Some improvements: Now the dropped weapons donīt disappear. VCs can use the ladders in map (it is possible to see climbing down VCs - very funny :-) )
Coop - 10 players, 53 VCs | 21197 KB | | 07.07.2016 19:32:33 |
[AT]Urban_Warfare.zip | [AT]Urban_Warfare
Coop map for VC1 created by Vaclav, Alpha Team, www.alpha-team.xf.cz
This is a remake of Arooga City map by Tune. Last year Bob reworked Tune's map. It could be played by 16 players (6 players only on original Arooga City) against 42 bots. Some objects were added into the map and some bots were moved. Also respawn points were moved on the opposite map side. But Bob's version had one fundamental mistake - character of Hawkins had white face (missing texture). So that map was removed from www.vietcong-coop.net website for repairing. But Bob has never repaired his map because of lack of free time. Some time ago I tried to repair Bob's map and I added some small improvements - new US uniform skin, new skins for some weapons (AK47, Scorpion, Thompson, M1, M14, Remington 870), more bots and more waypoints for them, new object of sightseeing tower, US weapons for some bots, the fence in Baikal street was removed, etc.
My version of map has slightly different name compared to Bob's version: [AT]urban_warfare - old version (Bob) [AT]Urban_Warfare - actual version
IMPORTANT: If you don't have the Fist Alpha Add-on, some of the bots will look like "Hawkins" (including new US uniform skin, but with Vietnamese caps).
Enjoy urban warfare. :-) Vaclav
Coop mode only. 12 players 51 bots | 28877 KB | | 05.11.2009 00:41:23 |
[AT]_Blair_Witch_.zip | [AT]_Blair_Witch_ Coop map for VC1 created by Bob, Alpha Team, www.alpha-team.xf.cz
This is a remake of Haiphong-2.5 map. Dark night and horror atmosphere.
Coop 10 players 29 VCs
| 14372 KB | | 10.07.2009 23:33:27 |
[jpv]bigriverbeta2.zip | 10 player co-op map.
Mission objective: Kill all US. | 9573 KB | | 04.07.2006 16:16:55 |
[jpv]cambodiabeta1.zip | 10 player co-op map.
Mission objectives: - Coop mode: Kill all US. - CoopTarget mode: Kill Rosenfield & go to LZ.
Features: Random AI spawn positions. | 11588 KB | | 04.07.2006 16:16:48 |
[jpv]firefightbeta1.zip | 10 player co-op map.
Mission objective: Kill all US. | 11587 KB | | 04.07.2006 16:16:43 |
[jpv]killzonebeta3.zip | 10 player co-op map.
Mission objective: Kill all US. | 5543 KB | | 04.07.2006 16:16:37 |
[jpv]medicpatrolb3.zip | 10 player co-op map.
Mission objectives: - Coop mode: Kill all US. - CoopTarget mode: Kill Rosenfield. | 9509 KB | | 04.07.2006 16:15:29 |
[jpv]nightbeta2.zip | 10 player co-op map.
Mission objective: Kill all VC.
| 9322 KB | | 04.07.2006 16:16:31 |
[jpv]oldtemplebeta3.zip | 10 player co-op map.
Mission objectives: - Coop mode: Kill all US. - CoopTarget mode: Kill Rosenfield. | 12243 KB | | 04.07.2006 16:15:44 |
[jpv]portbeta3.zip | 10 player co-op map.
Mission objective: Kill all VC.
| 9038 KB | | 04.07.2006 16:15:57 |