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Filename Description Size Category Date
jpv-moorland-code.zipJPV Standard Scripts Pack - Example 2

Feature and Keyword
1. Display objectives: Clear_Objectives(),Add_Obj(),Complete_Obj(),Fail_Obj()
2. Speech AI: SC_P_Speech2(),SC_P_GetWillTalk()
3. Side change AI (hide pilot): SC_P_ChangeSideGroupMemId()
7716 KB
Editing
26.12.2004 10:59:40
jpv-tetoffensive-code.zip[JPV] Tet Offensive source code for the Vietcong editor

To download the actual working map ([JPV] Tet Offensive Beta 3) click here.
5033 KB
Editing
30.12.2004 12:55:18
BasicEditingPack.rarthis is a basic tutorial so you can set up the correct file structure for editing , also includes the correct files for coop map making...included inside is 54 scripts for vc set to battlemode with one A.I. machinegunner, and also the dxtex tool so you can view textures associated w/ objects...make sure you have editor downloaded...please read instruction notepads in each section before setting this up in your levels folder (within the vietcong folder...)

Have fun and enjoy the tutorials within the editor....

Each map i create averages 30+ hours...but WE (all of us the die hard editors from all the different entities) help keep this game alive...something new every 3 weeks or so it seems...i hope Vietcong#2 has an editor for it!....

Chavez

www.VietnamEliteTeamwork.com

****UPDATED 12-28-05****

104 KB
Editing
29.12.2005 07:14:22
tdmc.cTDMC script, based on the TDM example script from the Vietcong SDK.

The difference to the normal TDM is that players can choose their weapons and weapons placed on the map are disabled.
6 KB
Editing
09.07.2005 14:30:49
3dsmax6Plugins.rarCreate a file called PteroMax plugins...put this .rar in that folder...extract contents in there...cut paste contents of each folder in the respective folders within your Max program folder...

Put "contents" of cfg folder into your Max cfg folder.
Put "contents" of plugins into your Max plugins folder.
Put pterotools folder (located in the scripts folder) into your Max scripts folder.
Put "contents" of startup folder (located in the scripts folder) into your Max startup folder
Put "contents" of discreet folder (located in the UI folder) into your Max discreet folder.
Put "contents" of icons folder (located in the UI folder) into your Max icons folder.
Put "contents" of macroscripts folder (located in the UI folder) into your Max macroscripts folder.

Chavez_US/Chavez
278 KB
Editing
06.12.2005 17:43:04
3dsmax8Plugins.rarCreate a file called PteroMax plugins...put this .rar in that folder...extract contents in there...cut paste contents of each folder in the respective folders within your Max program folder...

Put "contents" of cfg folder into your Max cfg folder.
Put "contents" of plugins into your Max plugins folder.
Put pterotools folder (located in the scripts folder) into your Max scripts folder.
Put "contents" of startup folder (located in the scripts folder) into your Max startup folder
Put "contents" of discreet folder (located in the UI folder) into your Max discreet folder.
Put "contents" of icons folder (located in the UI folder) into your Max icons folder.
Put "contents" of macroscripts folder (located in the UI folder) into your Max macroscripts folder.

Chavez_US/Chavez
285 KB
Editing
06.12.2005 17:44:03
InterceptorPack.rar05_01_20080728025137.JPGThis is the Interceptor Pack i created because Willem Peits link is corrupted...Hope this helps you all make some good maps...

Chavez/Chavez_US (Co-founder VietnamEliteTeamwork, 3dsmax Editor, US Navy Veteran)

Visit www.VietnamEliteTeamwork.com at your convenience...

UPDATED 1-11-09 - It has come to my attention i failed to include the test.exe portion of this pack. Im not sure why anyone didnt tell me it didnt work for them, but finally this is here now. Great program, with good results...Rick (Chavez_US - VET)
2707 KB
Editing
14.01.2009 08:45:21
WaterIFLPack.rarCreating IFL's in 3dsmax tutorial and several texture folders with textures for doing them...

Compliments of Chavez_US/Chavez

Visit our website at your convenience www.VietnamEliteTeamwork.com
4567 KB
Editing
16.12.2005 07:21:22
Helemt pack.rarHeres a pack which contains two helmets that can be edited. They are in the DDS format so you will need to get a DDS plugin for photoshop to edit them.


Send the files to me (Chris).


Thanks.
65 KB
Editing
20.01.2006 19:00:28
Skin Pack.rarVC2 arm textures. For adding of tour badge.281 KB
Editing
26.04.2006 13:59:58
VC2Editor_1_1_including_extras.zipVietcong 2 Editor v1.1 + Extras

Package includes:
- Vietcong 2 Editor Release 1.1
- Vietcong 2 3DStudioMax Plugins
- Wasteland - StarterMap
- Game Mode Template Scripts
17394 KB
Editing
16.10.2006 18:35:32
VC2EditorPackNature.rarVC2EditorPackNature_20061217181800.JPGheres a step up for you VC2 editors out there...

I proudly present all of the Nature objects from VC1's Fist Alpha. I'm also including a notepad for the description to each Czech name for the objects in the Nature pack categories...

More packs will come within the next few weeks...

Rick [ Chavez/Chavez_US ( Co-founder www.freewebs.com/VietnamEliteTeamwork ) ]
11647 KB
Editing
17.12.2006 18:18:00
VC2EditorPackBuildings.rarVC2EditorPackBuildings_20061217181728.JPGheres another step up for the VC2 Editors...

Buildings from the VC1 Fist Alpha Editor...

Unfortunately the collisions didnt work for 80% of the buildings...I will try to get those working if i have the time...

The components for this addon (to your G folder) are the VC1 buildings that work perfectly fine in the VC2 editor (tested for the associated sounds and collisions by me...)

Its preferred if you first download the VC2EditorPackNature.rar first before you download this file...

Rick (Chavez/Chavez_US/Indiglow Rick)




2419 KB
Editing
17.12.2006 18:17:28
3DSMax.OBJPlugs.rarHere are some plugins that you can use for your 3dsmax versions...

this will allow you to export your max objects/terrains from higher max versions to lower max versions (and vice versa) without errors...

Choose export (or import) wavefront ?.OBJ and youre good to go...

Rick (Chavez/Chavez_US)
42 KB
Editing
11.12.2006 07:28:37
WCXplugin.rarThis plugin allows the Editors to get the proper files from the packed .cbf formats in the maps folder

This is required to make VC1 maps into VC2 maps...

Place this extracted file into your root Total Commander folder

Chavez_US
18 KB
Editing
16.12.2006 17:37:47
VC2EditorPackFurniture.rarVC2EditorPackFurniture_20061217181444.JPGFurniture Pack for VC2

Heres another addon for your G folders for VC2 editor

I tested all objects for their collisions. Some of these are also in your VC2 editor (not many)...but this is necessary if you want maps converted from VC1 to VC2...

Place this folder within your G folder you have made (in your root VC2 folder)...then open the VC2 Editor. The select Tools-->Rebuild TexDB-->File-->Open-->Yourmap.sco-->View-->Editor Panel-->On.
Then select the Database tab...near the bottom click the button marked "Refresh"...then your Furniture folder will appear, and the textures are on all the objects...

Rick (Chavez_US)
1743 KB
Editing
17.12.2006 18:15:24
VC2EditorPackEQUIP.rarVC2EditorPackEQuiP_20061218012207.JPGEQUIPMENT PACK for VC2 Editor

Yet another addition for your G folders...

The equipments in this addon DO NOT HAVE ANY COLLSIONS...there are 3 of them that might affect your maps...they are noted in the information text file within the folder i packed...

Make sure you CUT then paste the contents from this G folder i made...otherwise you will have a G folder within a G folder...and that wont work well...

Rick (Chavez_US)
3054 KB
Editing
18.12.2006 01:22:08
dxtex.rarDxTex tool

This tool is useful when you work with a texture .dds in photshop. For some reason the mipmaps are changed resulting in textures which stay in focus from all distances. For instance, a smooth texture located next to an over-pixelated texturte. This tool will help you get back the smooth appearance it had before you altered the origional .dds image in photoshop.

Once the DxTex tool is open and running do these following steps:
1. Select File open (locate your .dds image)
2. Select Format --> Change Surface Format
3. Select A8 R8 G8 B8 from the list
4. Save

Now you can rebuild texdb and reopen your scene...whalla! Smooth like the others :)

Rick (Chavez_US)
216 KB
Editing
27.08.2007 23:01:16
BasicEditingPackRev.rarChavez' Basic Editing Pack - Revision (Updated 12-28-2007)

This is an updated editing pack with very easy to understand text notepad tutorials. Please install the editor prior to setting up the levels folder within your Vietcong main folder.

Within this pack includes my terrain VET_AP_GU i made for the custom map contest. I have stripped everything from it except the waypoints, and a few other objects. (Palm Trees from VC2, Termit Mound, US Tent, and Grass)

The scripts for 52 VC are also included (compliments from our lead scripter SAS_OZ)...these scripts are a combination of VET_ATTLEBORO and the recent VET_AP_GU maps to a certain degree...

So have fun placing the objects, ambient nature sounds, and nature foliage, and of course the 52 VC...

I decided to make this update after reviewing the older Editing Pack i created,..things have drastically changed since then...

Rick (Chavez/Chavez_US) Co-founder Vietnam Elite Teamwork
www.freewebs.com/vietnameliteteamwork/
11624 KB
Editing
29.12.2007 05:51:34
VET_SKYTOPS.rarVET_SKYTOPS

This is a collection of all of the skytops i have aquired over the last few years. Most of them were from the SGC website, which has been re-done, and the links for these skytops do not exist anymore...now they are availiable here!....Thanks Don T.

Rick (Chavez_US)

Co-founder of www.freewebs.com/VietnamEliteTeamwork/

39174 KB
Editing
07.03.2008 04:39:57
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Total of 646 files
Last updated 20.3.2004 12:39:44 / Don Turtuma