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Filename Description Size Category Date
[AGU]PURPLEHAZE.rar[AGU]PURPLEHAZE

very nice and hard map

creator : [AGU]Sheppo
15406 KB
Maps
12.02.2012 20:31:30
Betzdorf_exV3.rarBetzdorf_exV3

Mode : Coop (with objective)
Players : 6 max
VC : 51
Mission : escort the pilot to the extraction zone, if he gets killed, all the team dies and the map restarts.
Map creator : =SEF= clan
Coop mode : Exper
Scripts : Shogun with [JPV]XXX scripts
Status : very stable

"Taking my retreat from VC game and Ptero-Engine, thanks to all the players i've met, you made this great."
16688 KB
Maps
16.02.2012 21:39:33
MegaCollectionOLD.rar2-28-2012

Starting with the basics. This content has been availiable over the last 8 years. There are some fixes i have personally made to "some" objects in these packs. Not physically changed the objects size, but improved the polygon counts, and re-UVW mapped the textures.

Some objects have to be manipulated/scaled on different axises to make them realistically sized.

Place the .bes files into the objects file, and the textures into the tex file. Rebuild texdatabase, in the editor, and re-open your terrainname.sco ... In your editor panel, underneath "Current Level" there will be a subfolder named OBJ or OBJECTS. Click on the plus sign, and all of the bes'es will be there for you to click on and check out. If a texture appears white, then you have two textures of the same name in a tex folder within the main tex folder. Simply delete one of the duplicates.

Next uploads will be categorized, and new (some brand new)
More to come over the next couple of days.

Rick (Chavez_US)
19130 KB
Editing
29.02.2012 09:29:54
ChavezCreations.rarCHAVEZ_2012-02-29_00-27-10.bmpChavezCreations

This is a small collection of my custom objects and collected objects with lowered poly counts.

In this download:
Chavez_BarbedWireObjects (1 Simple round, and 1 straight)
Chavez_Barrels (numerous types, low poly)
Chavez_Boxes (numerous types)
Chavez_Bunkers and Sandbags (numerous types)
Chavez_Food (Rice for bowls, vases, and baskets)
Chavez_Gravesite (For a cemetary setting)
Chavez_Ladders (numerous sizes)
Chavez_Mirror
Chavez_MovingBodyOfWater
Chavez_Pogodas&tex's2
Chavez_Snake
Chavez_Soap_Dispenser
Chavez_VCPropaganda
Chavez_WoodenTunnelSupports
ChavezDarkRocksReUVWed (Darker editor rocks of same texture)
ChavezPunjis (3-killsimmediately, no collision, slowdeath)
ChavezRocks (All editor rocks are same texture)
ChavezTilingUVWsTexture(for perfect UVW tiling)
ChavezToiletWater&Turds
ChavezVehicles (trucks x 3, ziln x 2)

Left out are my Buildings, Signs, and Posters. These will be availiable soon...

Rick (Chavez_US)
8318 KB
Editing
29.02.2012 10:41:42
FRENCHROUTE.rarFrenchRouteVC2_20120318172905.jpgLevel folder for French Route VC2. (By Luke and Andy from Indiglow)

Here is the level folder for French Route. This contains a flying helicopter which does loops through the mission, and crew members can be on-board firing a mounted M60 at the VC on the terrain.

You will have to open this map in your editor, and also open the scipting files associated with the copter to see how it all works...

Rick (Chavez_US)

18455 KB
Editing
18.03.2012 17:29:05
FA_Moorland_beta_1.zipFA_Moorland_01_20120323110735.jpgFA_Moorland_beta_1
=================

Presentation :
------------------
My main objective with the "FA_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!

The mission :
-----------------
Our sweep mission across Moorland continues...
We still haven't encountered the Vietcong but it may change very soon!

Modes :
----------
Coop:
The "classic one" we all know, with...
-Addition of extra weapons (they will depend of the mission)!
-The weapons will disappear if you drop them on the ground but...
-Extra weapons will reappear.

Coop':
The "classic one" we all know but...
-WITHOUT the extra weapons!
-The weapons WON'T disappear if you drop them on the ground!
-Kills and Deaths are hidden by pressing the "TAB" key.

Discovery:
This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever!
In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!

Map specifications :
--------------------------
-US players: 8
-VC bots: 54
-Modes: Coop, Coop', Discovery
-Extra weapons: YES
-Ammoboxes: 2 (ON/OFF)
-Skins by default: YES (original, with stripes)
-VC + FA compatible only (1.60 patch)!

-Read me file included.
-Date of release: 23/03/12

HAVE FUN! :)


Intruder.
16912 KB
Intruder
25.03.2012 21:45:16
ChavezGrass.rarChavez25DegAngledGrass_20120402024934.jpgVET - Chavez Grass Objects for Editor

3 styles of 3 each (Straight w bend, Sloped w bend, and circular)

1. Place BES's in Levels->Mapname->OBJ folder
2. Place textures in Levels->Mapname->Tex folder
3. Open Editor
4. Click Tools -> Rebuild TexDb
5. Click File -> Open -> Mapname.sco
6. In Editor Panel -> Database -> Current Level -> OBJ(ECTS) will be the files you are looking for...

If you can think of any other variations let me know...

http://www.freewebs.com/vietnameliteteamwork/
http://eliteteamwork.proboards.com/index.cgi?

Chavez_US (Rick)
549 KB
Editing
02.04.2012 02:57:41
VCStarter.zipHere is the tool needed for installing Vietcong on Windows Vista and Windows 7 Operating Systems:

VC Starter

There is an associated video on Youtube on how to do this as well:

http://www.youtube.com/watch?v=HZXYNQBRAfU

Chavez_US
310 KB
Utils
04.04.2012 16:50:06
Maradona_ex.rarMaradona_ex2

Players : 10
Mode : coop

Have fun
10161 KB
Maps
28.08.2012 14:26:00
Palace_ex2.rarPalace_ex2

Players : 10
Mode : coop

have fun
5316 KB
Maps
28.08.2012 14:28:12
CW_Prophet_ex2.rarCW_Prophet_ex2

A second version for this coop version of the Pterodon classic.
Coop by Exper.
Scripts by Shogun.

VC : 52
Players : 10 max
Mode : Coop only
Stability : OK

Details :

- Thousand of waypoints
- Agressive AI
- No names, kills or deaths showned in TAB window

Very nice, enjoy !
12567 KB
Maps
28.08.2012 14:36:57
HD_ReturntoHelms_V2.rarHD_ReturnToHelms_V2

Map by Hotdog

Players : 10
VC : 53

Very nice and hard mission
40471 KB
Maps
28.08.2012 15:02:10
(wf)pyramide.rar(WF) Pyramide

Players : 10
VC : 51

Map by (WF) clan
2962 KB
Maps
28.08.2012 15:03:52
(wf)trenchwar.rar(WF) TrenchWar

Players : 10
Mode : coop
VC : 52

Map by (WF) clan
1709 KB
Maps
28.08.2012 15:09:27
(wf)oscity.rar(WF) OsCity

Players : 10
VC : 51

Map by (WF) clan
5785 KB
Maps
28.08.2012 15:11:22
(wf)starwarsMaze.rar(WF) StarWarsMaze

Players : 10
VC : 52
Mode : coop

Map by (WF) clan
4184 KB
Maps
28.08.2012 15:13:24
(wf)spacestation1.rar(WF) SpaceStation 1

Mode : coop
VC : 53
Players : 10

Map by (WF) clan
3770 KB
Maps
28.08.2012 15:16:06
HD_Night_OP1_V2.rarhd_20120830100114.JPGHD NIGHT OP1 V2

A map by Hotdog

VC : 50
Players : 10
Mode : Coop

Beautifull map, great mission
7096 KB
Maps
30.08.2012 10:01:15
GW Nang.rarGW NANG

Players : 10
Mode : Coop
Map : GW

Good map on the riverdale terrain
32835 KB
Maps
30.08.2012 10:13:11
GW Undergrounds.rarGW Undergrounds

Map by GW clan

Mode : Coop
Players : 10

Good tunnel map
26544 KB
Maps
30.08.2012 10:19:35
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Total of 646 files
Last updated 20.3.2004 12:39:44 / Don Turtuma