Downloads

Only one download at a time allowed! Please don't use any download accelerators, FlashGet or that kind of crap! Thank you!
If you want to link to a file, use the "Link to file" link for that. Direct linking to the files itself is prohibited. You should have cookies enabled in your browser!
Search
Filename Description Size Category Date
TourMod.rar4 .tga files to modify the Tour of Duty mod to Teamrespawn mod
just install the Tour of Duty mod and replace the .tga files in the "dev" and "g-textures-gui" folders
933 KB
Utils
24.05.2004 15:04:14
Tourmodv120.zipVietcong 2 - Tour Mod
-------------------------
v1.20


~~Changelog~~ Thursday the 27th of July 2006 (Aust. EST)

Version 1.20 - "Vietcong 2 as it should be played"
Note: This only contains the changes I remember?a lot was changed.
Many of the changes are unnoticeable; I cleared up a lot of spelling errors
and wrong reference codes.

====
Why?
====

I enjoyed Tourmodv1 a lot and I disliked how the manual described DM skins as
'only being cosmetic'. This reason plus many others made me want to update Tourmod.
Using Tourmodv1 as a foundation, I set out to not only update the Tourmod but to
make it more appealing to CTF/DM players. I believe my update to be:

> More balanced
> More historically accurate
> Encouraging use of all classes (not just the commando)
> Better in defining the class roles

The original concept and coding of Tourmodv1 was by Tommy Bonez, John Hannibal Smith
and Chris Tsamados. I (J. Zullo) completed all coding in this update with tutorials
on how to mod by John Lennon. The repellent bottle helmet was completed by Tommy Bonez
and the menu background by Trit. The team at Tour forums, especially Dallas and Osmo,
contributed additional ideas. Their co-operation and aid during the process means that
the coop side of this update should be exactly what the coop community has been waiting
for.

I also want to give a big thanks to the original Tourmod team, their work on the first
Tourmod is unbeatable. It was my awe of their work that made me labour to get this
update completed.
A massive thanks also goes out to Deadly and WiPouT for their help in testing and
hosting the CTF side of the update, also to all the testers from The Meat Grinder and
the Tour team for their help in testing and hosting the COOP side of the update.

I hope that this mod is embraced by both the CTF and COOP communities. I believe that
this mod is a huge step in making Vietcong 2 ?as it should be played?.

====
Revamped Customisation screen
====
-Labelled heads so choosing is easier (Anglo/Negro/ARVN/Viet)
-Added Pilot Helm (US)
-Added Tank Helm (US)
-Added 2x ARVN Heads (US)
-Designed matching Grenadier score-card icon (a grenade round on red)
-Fix Mutator so people joining server without mod cannot choose radioman
-Fixed problem with some US heads not being able to see their headgear
-Added Rolling stones - paint it black to start menu songs
-New menu background (by Trit)
-Added new setup side picture

====
Updated Most US/VC Skins
====
-Sides have become ARVN/US and VC/NVA
-Most US Classes now wear Vietnam 'green fatigues' variants (Historic representation)
-VC now split to VC troops (Fighter, Sapper, Medic) and NVA troops by uniform
-3pv smoke grenade removed from Grenadier class and added to US medic and VC engineer
-Gave US radioman a binoculars pouch
-Changed 1pv and 3pv smokegren skin to match the colour of the smoke (Violet instead of green)
-Added a "pilot suprise"

====
Revamped Stamina and Speed for classes
====
-Class speed and stamina now structured into balanced tiers, listed from most to least:

1)Commando (Now fastest with most stamina)
2)Infantry/Sniper (Fast with Second Stamina)
3)Marine/Soldier (Normal speed with third best stamina and a little more health)
4)Eng/Med/Gren/Rad (all equal in speed and stamina)

-The same tiers apply for coop but the stamina is reduced for all classes.

====
Revamped CTF/Assault/Coop classes
====
-Engineer and Commando now have 4 C4, so no more getting stuck in waterstation coop
-*MADE C4 Drop, but only if its armed when killed and must be used as soon as picked up
(^Couldn't do any better than that, sorry, but its better than nothing)
-New weapon list for each class, the two sides now have a ?standard issue? weapon list,
so most classes have the same weapons, with speciality class? with different options.
-Sten removed from US radioman due to no VC equivalent (use the silent pistol instead)
-Grenades removed from Engineer (CTF/Assault)
-Grenades removed from Commando to give Infantry and marine a fair go and balance (CTF/Assault)
-Commando class in now a flag running class in CTF/Assault with no nades or longarms (m14/sks)
this was to prevent servers only having commandos as the ?shooter? class, now infantry and
marine have more purpose in-game
-Some text changes on Class definitions
-New Class names:
-US-
Infantry - ARVN

-VC/NVA-
VC Fighter - VC Guerrilla
Medic - Bac-Si
Soldier - NVA Regular
VC Grenadier - NVA Rocketeer

====
Deathmatch now like Manual
====
-ALL DM 'Skins' now have ALL (I say again) !ALL! pistols to choose
-Team deathmatch weapons are now US/VC weapons (Steckin on both for balance):
US: M1911, S&W27, S&W39, Steckin
VC/NVA: Markov, Mauser, Mosin, Steckin

====
Weapon Changes
====
-Weapon stamina was redone, now follows the following weight tier:
1)Machine Guns (eg. M1919 mounted) (heaviest)
2)Longarms (eg m14) (common vc2 weapon weight)
3)Sun machine guns (eg. Thompson) (lighter)
4)Light submachine guns (eg. Skorpion/Mac-10) (lightest)
This new structure, combined with the new stamina makes for interesting run stamina,
choose your weapon wisely, it can make a small difference now
-Restored all original weapon sounds, now every weapon has a unique sound, even the m1919 mounted
-Fixed some sound errors when weapons being shot at a distance are heard (SKS and BAR)
-Increased most weapon damage to a balanced but real amount
-Made all sniper rifles one shot kill ESP the Winchester and Mosin
-Balanced the Winchester?s slow reload by halting the Mosin from reloading mid magazine
(this also makes the animation look realistic)
-Changed the Sten and Sterling aim so its not a face full of metal

====
Redid RPG class points
====
Was: 2,3,4,5,6,7,8
NOW: 2,4,6,8,10,12,14

Vietcong 2 - Tour Mod
-------------------------
v1.00

~~Changelog~~ Wednesday the 25th of April 2006 (Aust. EST)

====
Designed by
====
John Hannibal Smith, Chris Tsamados & Tommy Bonez.

Additional Contributions by:

Crocker (Menu design),
Gixxer (Helmet textures),
Moonshine (Helmet textures),
White Line Racer (Menu Picture),
Green Monkey (Tour badge design),
Marine Sniper (Spanish Readme),
Tommy Bonez (German Readme),
Thoben (French Readme),
Italian Soldier (Italian Readme),
Tour forum (You know who you are).

Tested by:

John Hannibal Smith,
Chris Tsamados,
Tommy Bonez,
Dallas,
Cleaner,
Osmo,
Don,
Gixxer,
Paula,
Biscuits,
Spooky,
Trit,
Major Dick,
Crocker,
White Line Racer,
Silent Death.

====
Introduction
====
This mod was developed initially address the problem the M79, RPG 7, M16/ XM148 and LAW
cause on a game, namely a lot of spamming. It does this by removing the LAW from the basic
Infantry class and only allowing the more experienced Marine/ Soldier/ Commando access to it.
It also removes the M79, RPG 7 and M16/ XM148 from the Marine/ Soldier and Commando classes and
only allows it access to the Grenadier/ VC Grenadier classes. These can then easily be limited
or removed using the class limiter mutator. So if you want you can have a server without these
weapons. The only weapon you will have is the LAW which the Marine/ Soldier can choose, but if
you have rpg mode on only experienced players will be able to choose it.
When I had completed these changes I then also went on to make a lot more changes designed to
make the game more realistic, these are all listed below.
It is worth noting that when the editor is released I will do a new version that removes the
vehicles I added. This is because they have overwritten the M48 and T34 tank files, so when
someone designs a map with these vehicles if played through this mod the vehicles will be the
M113 APC and P403 Pickup respectively.

====
Tour of Teamrespawn Mod Changes.
====
1. Added new Grenadier class:

Grenadier:

K-bar Knife,
M1911, S&W 27 or S&W 39,
M79 or M16/XM148,
Grenades or smoke grenades.

VC Grenadier:

Knife,
Makrov, S&W 27, Mauser C96 & Stechkin,
RPG 7,
Grenades or smoke grenades.

U.S Grenadier has equipment attached to his skin, which is relevent to
his class, i.e grenade pouches and Claymore bag (for storing M79 rounds in).
VC Grenadier has backpack (for storing rockets in), small bag and other class
specific items.

2. Class names changed (Coop only):

Infantry = Rifleman,
Gunner = Machine Gnr,
Radioman = RTO,
Commando = LRRP.

3. Marine class removed (Coop only),

4. Weapon loadouts changed (Coop only):

Rifleman = M14 & M16,
Engineer = M14, M16 & L1A1 added,
Medic = M14 and M16,
RTO = Smoke Grenades added,
Sniper = Car-15, M14 and Sten Mk II added, for 'Spotter' to use,
LRRP = M79, RPG7 and M16/ XM148 removed,
All pistols added to all classe,
Sten MkII removed from all classes barring Sniper.

Weapon loadouts changed CTF/ Assault:

Infantry = Law removed, M14 added,
Fighter = Law removed = Vz58 added,
Radioman = Smoke Grenades added,
Marine/ Soldier = M79 and RPG 7 removed,
Commando = M79, RPG 7 and M16/ XM148 removed.
All pistols added to all classes (apart from silenced pistols that are
only available to Marine and above classes),

5. Skin changes (Coop only):

Infantry and RTO changed to Medic skin,
Grenadier skin changed to Pilot skin,
Engineer skin changed to ARVN skin (CTF, Assault, COOP),
Medic now has choice of hats (Coop only),
Sniper changed to Infantry Tiger stripe skin and now has choice of hats.

6. New hats added:

US:

No Helmet (Self explanatory),
Helmet 1 (Leaf camo, fuck you graffti on scrim band),
Helmet 2 (ARVN leopard picture),
Helmet 3 (Leaf Camo, Combat's a Mother fucker graffiti),
Helmet 4 (Leaf Camo, Confederations flag & Crossed Sabres images),
Helmet 5 (Woodland camo),
Helmet 6 (Cigarette helmet),
Helmet 7 (Medic helmet with Leaf camo),
USMC Helmet 1 (Leaf camo, 8 ball image)
USMC Helmet 2 (Woodland camo),
USMC Helmet 3 (Duck hunter camo),
USMC Helmet 4 (Tigerstripe camo),
USMC BTK Helmet (Born to Kill graffiti),
USMC Tour Helmet (2nd tour in hell graffiti),
Bonnie 3 (Plain green but slightly taller hat than bonnie 1).
USMC Green Cap (USMC style green cap),
USMC Olive Drab Cap (USMC style, Olive Drab camo),
USMC Woodland Cap (USMC style. Woodland camo),
USMC Tiger Cap (USMC style. Tigerstripe camo),
USMC Duck (USMC style. Duck hunter camo),
USMC Tiger Cap (USMC style. Tigerstripe camo),
Campcap (Green baseball style cap),
Sniperhat (Snipers class hat).


VC:

Helmet (Russian style black helmet),
Pith Helmet (Pith helmet with star on),
Pith Helmet Camo (Renamed from Cap 2).

7. Gasmask added to US side.

8. Tracers removed.

9. M16, XM177 and M16/XM148 sights changed to the old demo sights with the circle.

10. Weapons now stay on the ground for 5 minutes when dropped.

11. Any class can now pickup and use the non-mounted machine guns.

12. Tour patch added to classes.

13. 4th Infantry patch and Sgt rank added to AI U.S soldier & pilot.

14. New menu picture.

15. New menu music.

16. New MP voices added.

17. M79/ XM148 now has 12 rounds.

18. MP class RPG levels altered.

19. AI Helicoptor crew's name changed to Sgt. Kowalski.

20. AI USMC Soldier's name changed to Sgt. Roberts.

21. Body area damage values changed.

22. Class mutator adjusted. Infantry, Marine/ Soldier and Commando classes cannot
be limited in CTF/ Assault. All classes barring Rifleman & Marine/ Soldier can be
limited in Coop. The LRRP can be limited in Coop by using the VC Grenadier class limiter.

23. M14 damage increased.

24. VC AI weapons changed.

25. M48 Tank swapped for M113 APC.

26. T34 Tank swapped for P403 Pickup.

27. Changed vz58 name to AKS-47.

10767 KB
Addons
28.07.2006 12:18:11
TourtestHamburger.wmvMy 2nd Tourvideo tryout.
Just cutted the scenes together.
Make War not Love
21251 KB
Videos
22.03.2004 16:06:49
Tour_of_respawn_1.mpgEnjoy Italian Soldier's first video: 'Tour of Teamrespawn - Image video.'26727 KB
Videos
22.03.2006 00:51:15
Tour_Test_OldTemple.rarThe Tour inda Temple14290 KB
Videos
24.03.2004 14:28:11
TP-THE-DECENT-VC-REDUX.zip6 player Coop
by Den and Confused Master
21534 KB
Maps
26.01.2013 21:11:43
TR&6TH-LabSho_psui.rarTR&6TH-LabSho_psui

Map by Labrador & Shogun
Mode : Coop
Players : 10
21153 KB
Maps
11.09.2012 22:09:07
TR&6TH-OperationMasher.rarTR & 6TH Operation Masher

map by : TR & 6th sense (vc-coop.eu)

Mode : Coop
Players : 10
24749 KB
Maps
11.09.2012 22:16:28
TR-6thS-OpWhiteWing.rar10 Player Coop
50 AI
20885 KB
Maps
29.06.2009 01:42:33
Training01_Advance_under_Covering_Fire.wmvAdvance from cover to cover with the help of Covering Fire
9675 KB
Training movies
30.04.2004 12:19:41
TRmappack.rar1st TR Mappack with the final Versions include!
maps included:
TR-Deadzone with handmap fix!
TR-PortF
TR-CanyonF
TR-StreamFinal
TR-NuiPeakPatrol
TR-NVA
TR-BaseToBase
TR-DeadZone
34127 KB
Map packs
05.03.2007 11:42:48
UndergroundUST2S.zipUndergroundUST2S by Pvt. Dj Swift

This map is the tunnel system of Indian Country. All exits to the outside area have been closed off to keep you and the Vietcong inside.

Supports Coop mode only

6 players

34 VC

Have fun!
7773 KB
UST2S
05.06.2004 19:13:22
USA_Dragunov.wmvWhat it is???? This is a very very ultra Bug in Vietcong. Monzilla are VC and select Sniper Dragunov but the admin swap Monzilla to Usa. And Monzilla USA Sniper dead and respawn with Dragunov!!!! Also after Restart Map!!!.

Encoded with Canopus Encoder 2 in WMV Format.

Song: Why is Everyone Mad - Oliver Onions (A Bud Spencer & Giuliano Gemma film)

15857 KB
Videos
23.09.2004 03:27:30
UST2S-Hand-Map-PatchesFINAL.zipUST2S HAND MAP PATCHES FINAL

THIS PACK IS A NEW VERSION. ArroyoUST2Sv2 and FrenchRouteUST2Sv2FINAL were not working. The folders have been fixed. Thank you Blazon for catching it. :-)


Hello everyone....this download contains patches for ALL 11 UST2S maps that are missing the hand maps.

Readme files have been included to assist you in installing them.

If you have any problems please contact:

US_Teamwork_to_Survive@comcast.net


Thank you and have a nice day,
WRX_02_227
11026 KB
UST2S
23.06.2004 02:05:27
UST2Scamp.zipUST2Scamp created by Pvt. Dj Swift

Using WRX_02_227's AI scrpiting ;-)

Supports Coop mode and ATG-Pilot

- 8 players for COOP
- 56 VC

- 24 players for ATG
- LZ at end of road near broken bridge

Map features a working mini-map and mounted M-60's at base

Hope everyone enjoys the map. Dj worked really hard on it and we have tested it for about 12 days.

Happy VC hunting :-)
6264 KB
UST2S
20.05.2004 07:02:22
ValleyTrail.rarValleyTrail

some nice map that is played online

map creator : ?
7638 KB
Maps
09.02.2012 14:13:23
VariousScripts.rarVarious Scripts

Here are all of the scripts i could find in my External Hard Drives:

Scripts included are:
TMG
JPV
VET
Capture the Eggs script
TT
DamNhaPhu
SQ-Baker Scripts
Mounted Weapons
Video of Weapons in COOP (Obies Video)
TDMC
and a few extras (Vietcong history and a music file)

This took me 1.5 hours to gather, i hope it helps whoever is interested in making new content for the glorious game of Vietcong...

Rick (Chavez_US) Co-founder VietnamEliteTeamwork (VET)
41627 KB
Editing
22.02.2009 21:39:07
VC2EditorPackBuildings.rarVC2EditorPackBuildings_20061217181728.JPGheres another step up for the VC2 Editors...

Buildings from the VC1 Fist Alpha Editor...

Unfortunately the collisions didnt work for 80% of the buildings...I will try to get those working if i have the time...

The components for this addon (to your G folder) are the VC1 buildings that work perfectly fine in the VC2 editor (tested for the associated sounds and collisions by me...)

Its preferred if you first download the VC2EditorPackNature.rar first before you download this file...

Rick (Chavez/Chavez_US/Indiglow Rick)




2419 KB
Editing
17.12.2006 18:17:28
VC2EditorPackEQUIP.rarVC2EditorPackEQuiP_20061218012207.JPGEQUIPMENT PACK for VC2 Editor

Yet another addition for your G folders...

The equipments in this addon DO NOT HAVE ANY COLLSIONS...there are 3 of them that might affect your maps...they are noted in the information text file within the folder i packed...

Make sure you CUT then paste the contents from this G folder i made...otherwise you will have a G folder within a G folder...and that wont work well...

Rick (Chavez_US)
3054 KB
Editing
18.12.2006 01:22:08
VC2EditorPackFurniture.rarVC2EditorPackFurniture_20061217181444.JPGFurniture Pack for VC2

Heres another addon for your G folders for VC2 editor

I tested all objects for their collisions. Some of these are also in your VC2 editor (not many)...but this is necessary if you want maps converted from VC1 to VC2...

Place this folder within your G folder you have made (in your root VC2 folder)...then open the VC2 Editor. The select Tools-->Rebuild TexDB-->File-->Open-->Yourmap.sco-->View-->Editor Panel-->On.
Then select the Database tab...near the bottom click the button marked "Refresh"...then your Furniture folder will appear, and the textures are on all the objects...

Rick (Chavez_US)
1743 KB
Editing
17.12.2006 18:15:24
<<|<1 .. 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33|>|>>
Total of 648 files
Last updated 20.3.2004 12:39:44 / Don Turtuma