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Filename Description Size Category Date
(TRX)TheWayBackPt2.zipThis mission is based on the multiplayer 'Stream' map.

A U.S. unit returning from a successful engagement with the VC at an outlying camp is confronted by massing hostile reinforcements.

Credits: Thanks to Faldo and Mr.Bronson for their creative input and help with testing of this map.
5723 KB
(TRL) / (TRX)
31.03.2008 01:20:29
(TRX)Wetlands.zipThis mission is based on the multiplayer 'Moorland' map.

A U.S. Black Ops team must cross into Cambodia to eradicate a rogue VC unit committing atrocities against border villages.

Credits: Thanks to Faldo, Shadow-Killer!, LiL sLaIgHtEr and Mr.Bronson for their creative input and help with testing of this map.
12920 KB
(TRL) / (TRX)
12.04.2008 03:19:14
(TRX)StreetFight.zipThis mission takes place in a new operational area.

An elite U.S. team is assigned to track down and eradicate a problematic VC unit which has retreated into the jungle.

Credits: Thanks to Faldo, Gringo, Mr.Bronson and Shadow-Killer! for their creative input and help with testing of this map.
6751 KB
(TRL) / (TRX)
11.05.2008 01:29:27
(TRX)TheWayBackPt3.zipThis mission is based on the multiplayer 'Stream' map.

Determined to defeat the aggressors, the VC continue their counter-attack in increasing numbers; the small U.S. team must hold out against the oncoming assault.

Credits: Thanks to Faldo and Shadow-Killer! for their creative input and help with testing of this map.
5800 KB
(TRL) / (TRX)
11.05.2008 01:44:09
(TRX)SilentPool.zipThis forest mission is based upon the multiplayer 'Waterfall' map.

After climbing down into a steep-sided gorge, a U.S. patrol discovers a secluded forest pool; there are signs that VC units are operating in the area.

Credits: Thanks to Faldo, Mr.Bronson, Gringo, Commando and Tony Rios for their creative input and help with testing of this map.
7549 KB
(TRL) / (TRX)
10.08.2008 14:33:18
(TRX)SenLacRidge.zipThis mission is based upon the multiplayer 'Storm' map.

A gunship carrying a U.S. Special Forces team has been dispatched to determine the status of an abandoned outpost; with the Huey damaged during setdown, the U.S. team hurries to improve the limited fortifications, knowing that enemy units are not far away.

Credits: Thanks to Mr.Bronson, Faldo, Gringo, Commando and Tony Rios for their creative input and help with testing of this map.
12849 KB
(TRL) / (TRX)
10.08.2008 14:36:39
(TRX)DejaVu.zipThis mission is based upon the (TRX)Wetlands map, derived from the multiplayer 'Moorland' map; it has been changed from the original to introduce greater mobility of the VC units.

Repeated missions have failed to eradicate strong VC resistance in the swamplands of the Cambodian border; more units are to be inserted in order to secure success.

Credits: Thanks to Gringo, Faldo, Mr.Bronson Tony Rios and Commando for their creative input and help with testing of this map.
11586 KB
(TRL) / (TRX)
10.08.2008 14:55:30
(TRR)Lost_Valley.zipThis mission is based upon the multiplayer 'Storm' map.

Long range U.S. patrols report that the VC are defending an old pathway through the mountains and into the jungle margins. There is believed to be a village nearby which has been occupied by the VC; the size of the village and the numbers of enemy units are unknown. The mission is to seek and destroy, eliminating all enemy forces encountered.

Credits: This was presented in its tested form on 28.08.08; all credit to Toni Rios for the care involved in producing this map.

COOP(6), CTF(36), DM(40), TDM(40)
8269 KB
(TRL) / (TRX)
26.11.2008 22:33:32
(TRR)The_Temple.zipThis night-time mission utilises an entirely new landscape created by Toni Rios.

Recent intelligence reports indicate the use by the Vietcong of an abandoned jungle temple as an arms depot. The mission is to eradicate all VC units from the area and to destroy the ammo dump; any VC units in the surrounding villages must also be eliminated.

Credits: This was presented in its tested form on 28.08.08; all credit to Toni Rios for the creativity involved in producing this map and the new environment which it occupies.

COOP(6), CTF(40)
10557 KB
(TRL) / (TRX)
26.11.2008 22:39:53
(TRR)ArroyoNight.zipThis night-time mission is based upon the multiplayer 'Arroyo' map and features creatively balanced lighting to ensure excellent gameplay even though the action takes place in the dark.

A weary U.S. Special Forces Unit is returning to basecamp deep in the night when the engine of the Huey develops a fault and bursts into flames; the pilot makes an heroic emergency landing but does not survive the crash. The team are shaken and bruised but alive, and must make a stand against the superior numbers of VC who are rapidly closing in on the crash site. There is only one option, to fight to the last man and to avoid capture at all costs.

Credits: This was presented in its tested form on 01.08.08; all credit to Toni Rios for the creativity involved in producing this map.

COOP(6), ATG(30), CTF(24), DM (30)
3555 KB
(TRL) / (TRX)
26.11.2008 22:43:22
(TRR)Arroyo_fog.zipThis scenario is based upon the multiplayer 'Arroyo' map.

As a U.S. Air Mobile 'duster' flies low over the forest in the early morning mist, a shot from a VC sniper strikes the pilot. The Huey pitches forward, crashing through the trees, which is all that saves the U.S. team from death. Although stunned by the crash, they must quickly regroup and repel any VC forces if they are to avoid being taken prisoner.

Credits: This was presented in its tested form on 31.07.08; all credit to Toni Rios for the work involved in producing this map.

COOP(6), ATG(30), CTF(24), DM (30)
3479 KB
(TRL) / (TRX)
26.11.2008 22:45:44
(TRR)Halong_Garden.zipThis scenario is based upon the multiplayer 'Halong-Hell-3' map; many thanks to the creator ('badass'?) of the original, which can be found on the www.vietcong-friends.de download pages.

The map offers a rich, enhanced and expanded Halong Port fighting experience with multiple game modes supported.

Credits: This was presented in its tested form on 25.07.08; all credit to Toni Rios for the care, attention to detail and creativeness exercised in producing this map.

ATG(30), CTF(30), TDM(30), DM (20)
4838 KB
(TRL) / (TRX)
26.11.2008 22:48:53
(TRR)Hells_Garden.zipThis scenario is based upon the multiplayer 'Halong-Hell-3' map; many thanks to the creator ('badass'?) of the original, which can be found on the www.vietcong-friends.de download pages.

A cunning stealth attack by the VC has resulted in the deaths of the small U.S. holding force as they slept; the Halong base has once again fallen into enemy hands. U.S. Special Forces are to mount another assault to regain control of this important distribution point and stronghold.

Credits: This was presented in its tested form on 30.08.08; all credit to Toni Rios for the ingenuity involved in producing this map.

ATG(30), COOP(8), CTF(30), DM(30), TDM(30)
7772 KB
(TRL) / (TRX)
26.11.2008 22:52:22
(TRR)The_Village.zipThis mission utilises an entirely new landscape created by Toni Rios.

*** Description will be added soon ***

Credits: This was presented in its tested form on 03.11.08; all credit to Toni Rios for the effort involved in producing this map.

COOP(6), CTF(30)
10239 KB
(TRL) / (TRX)
26.11.2008 23:00:41
(TRX)HalongBeach.zipThis mission is based upon the multiplayer 'Halong' map.

After repeated failed attempts to capture the strategically-important Halong base, an elite U.S. team is assembled to eradicate the enemy forces from the port.

Credits: Thanks to * Linda*, Mr.Bronson, Faldo, Do Not Touch and Gringo for their creative input and help with testing of this problematic map.

COOP: 6 Players
7937 KB
(TRL) / (TRX)
15.02.2009 17:09:17
(TRX)Discovery.zipThis mission is based upon the multiplayer 'Storm' map.

A U.S. unit is inserted into an area of intense enemy activity; their mission is to destroy all NVA and VC units encountered.

Credits: Thanks to Faldo, * Linda*, Mr.Bronson, Gringo, Do Not Touch and SPKROLO for their creative input and help with testing of this map.

COOP: 6 Players
9010 KB
(TRL) / (TRX)
15.02.2009 17:12:57
(TRX)CrashSite.zipThis mission is based upon the multiplayer 'Thundercreek' map.

A U.S. unit discovers a downed Thunderchief, but there is no sign of the pilot; he is almost certainly dead or has been taken by the VC. Orders are to determine the fate of the pilot and to engage all VC units in the area.

Credits: Thanks to Mr.Bronson, Faldo, Do Not Touch and Gringo for their creative input and help with testing of this map.

COOP: 6 Players
10803 KB
(TRL) / (TRX)
15.02.2009 17:19:06
(TRR)Death_Ruins.zipThis mission is based on the NVABase multiplayer map.

*** Description will be added soon ***

Credits: This was presented in its tested form on 17.11.08; all credit to Toni Rios for the careful work involved in producing this map.

COOP(6), CTF(30)
10092 KB
(TRL) / (TRX)
15.02.2009 17:27:44
AmbushReverseUST2S.zipAmbushReverseUST2S created by WRX_02_227.

Only mode is COOP, 6 players max

I think you can pretty much guess from the title what it is. P.S. Keep your heads down :-)
20043 KB
UST2S
05.05.2004 20:33:28
SurroundedUST2S.zipSurroundedUST2S created by Pvt. Dj Swift

If you think Ambush is an Ambush you haven't seen an Ambush yet. Split spawns, up to 8 players, 50 VC, very intense. The map is Ambush but there are walls so you can't head the wrong way, and added cover on each side.

You have them "Surrounded"...time to take them out!
19167 KB
UST2S
05.05.2004 20:34:06
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Total of 646 files
Last updated 20.3.2004 12:39:44 / Don Turtuma