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Intrusion_beta_1.zip | Intrusion_beta_1 =============
Presentation : ------------------ Intrusion is the very first map I made for Vietcong! This map has been created and "designed" on real pictures for a better immersion! Be prepared to fulfil a very long and hard mission because the operation area is huge!
The mission : ----------------- Our convoy has been attacked! The truck we were escorting has been destroyed by a mine. Unfortunately, the Huey that was giving us a close air support has been shot down by the vietcong fire. Clear the area to find the helicopter crash site ... and let's hope the crew is still alive!
Mode : -------- Coop: The "classic one" we all know, with... nothing more for the moment! ;)
Map specifications : -------------------------- -Custom map: YES -Map size: ~ 350/450 meters -Area: Big plain with ricefields, woods, a river and much more...
-US players: 6 -VC bots: 57 -Mode: Coop -Extra weapons: NO -Ammoboxes: NO -Skins by default: NO -VC + FA compatible only (1.60 patch)!
-Date of release: 16/06/06
Note : ------- Intrusion_beta_2 is STILL planned! (info date: 29/10/08)
You are not allowed to edit this map in anyway, please respect my wish and my work... ;)
HAVE FUN! :)
Download and install the "FPV map" fix from the post BELOW!!!
Intruder.
| 32616 KB | | 25.11.2013 14:38:24 |
IntrusionWars_beta_2.zip | IntrusionWars_beta_2 =================
Presentation : ------------------ IntrusionWars is based on my famous Intrusion map (Coop) but with updated graphics, sounds and gameplay! Because of "technical reasons", I decided to create a specific version of Intrusion for all the "non-coop" modes, that's why both maps won't be merged together. IntrusionWars will offer you a lot of possibilities in the tactics, not only as a "single player", but also with your mates, in your Clan (or community), for fearsome battles! Note that the IntrusionWars' graphics will be used for the next version of Intrusion "Coop mode" (will be Intrusion_beta_2)... Stay tuned! ;-)
Modes : ---------- ATG: -Kill all -players: 36 -Your area of operations is on the whole map.
ATGCoop: -Kill all -players: 36 -This mode is the one to use if you like to play the Coop mode but this time, against real enemies (mission time till 120 mins)!
CTF: -players: 32 -Your area of operations is along the main road that passes in front of the huts.
RW: -players: 32 -Your area of operations is in the paddies around the Vietcong base (hut).
DM: -players: 50 -Your area of operations is on the whole map.
TDM: -players: 50 -Your area of operations is on the whole map.
TDMC: -players: 50 -For this mode (created by Don Turtuma), I decided to enable the ammoboxes (from the CTF and RW modes) as well. -Your area of operations is on the whole map.
Map specifications : -------------------------- -Custom map: YES (made by Intruder) -Base: Intrusion (the Coop version), edited -Players: 50 (maximum) -Modes: ATG, ATGCoop, CTF, RW, DM, TDM, TDMC. -Weather: day, clear and sunny -Skins by default: YES (original, no stripes for the US) -Fps: good! -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 12/07/12
You are NOT ALLOWED to edit this map in any way! Please, respect my choice and my work!
HAVE FUN! :)
Intruder. | 37687 KB | | 25.11.2013 14:31:38 |
IntrusionWars_beta_1.zip | IntrusionWars_beta_1 =================
Presentation : ------------------ IntrusionWars is based on my famous Intrusion map (Coop) but with updated graphics, sounds and gameplay! Because of "technical reasons", I decided to create a specific version of Intrusion for all the "non-coop" modes, that's why both maps won't be merged together. IntrusionWars will offer you a lot of possibilities in the tactics, not only as a "single player", but also with your mates, in your Clan (or community), for fearsome battles! Note that the IntrusionWars' graphics will be used for the next version of Intrusion "Coop mode" (will be Intrusion_beta_2)... Stay tuned! ;-)
Modes : ---------- ATG: -Kill all -players: 36 -Your area of operations is on the whole map.
ATG Coop: -Kill all -players: 36 -This mode is the one to use if you like to play the Coop mode but this time, against real enemies (mission time till 120 mins)!
CTF: -players: 32 -Your area of operations is along the main road that passes in front of the huts.
RW: -players: 32 -Your area of operations is in the paddies around the Vietcong base (hut).
DM: -players: 50 -Your area of operations is on the whole map.
TDM: -players: 50 -Your area of operations is on the whole map.
TDMC: -players: 50 -For this mode (created by Don Turtuma), I decided to enable the ammoboxes (from the CTF and RW modes) aswell. -Your area of operations is on the whole map.
Map specifications : -------------------------- -Custom map: YES (made by Intruder) -Base: Intrusion (the Coop version), edited -Players: 50 (maximum) -Modes: ATG, ATG Coop, CTF, RW, DM, TDM, TDMC. -Weather: day, clear and sunny -Skins by default: YES (original, no stripes for the US) -Fps: good! -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 12/07/11
You are NOT ALLOWED to edit this map in any way! Please, respect my choice and my work!
HAVE FUN! :)
Intruder. | 37684 KB | | 25.11.2013 14:34:00 |
VET_OLDTEMPLE.rar | Intel reports VC are using a sacred old temple as a barricade for their underground mine factory...Air bombardment has been declined since the temple has been around for hundreds of years, and is sacred landmark for the long resident Vietnamese. You have been granted a 10 man crew of highly trained Elite soldiers to disrupt their operation. Mission objective is to completely wipe out the VC and resecure the temple. Good Luck!
Be careful in the underground tunnels,...they are very dangerous....and the flashlight works "hit the L button" to enable flashlight while down there...
Visit www.VietnamEliteTeamwork.com at your convenience, for the latest news related to VC and VC2...
(THIS FILE HAS BEEN RE-UPLOADED BECAUSE I HEARD IT WAS CORRUPTED BEFORE....THIS WILL WORK) Chavez | 11805 KB | | 18.09.2005 06:42:30 |
niogianh1.2.rar | Install: Copy the .cbf and .dat file into your vietcongmaps folder (create if necessary) and play! You can remove the older NioGianh files but that isnt necessary to get the Fist Alpha sounds working.
Gamemodes: CTF -normal capture the flag mode RADIO -there is one radio on the map, get there as quickly as you can and play your sides music for 2 minutes to win the round! DTDM -team deathmatch, you spawn in a team, and after some deaths the spawnsets changes and the combat area is somewhere else! SWAP -kill to make your team bigger, everyone you kill joins your team! COOP -kill the nva-officer in the village and get back to the drop-zone ATG -Eliminate the opposing team to win the round.
Changes from NioGianh to NioGianh1.2: -fixed: FA sounds not working -fixed: soundcurves not working -fixed: map doesnt work with vc1.60 -fixed: multitexture in village too dark -added: soundswitches -added: some FA sounds not in vc1.60 -added: more sounds/ambients -added: more waypoints -added: atg -added: more cover in village -adjusted: lighting settings for some bushes near stream -adjusted: weird rock-model -adjusted: m1 carbine sound
enjoy!
Kermit | 48226 KB | | 19.02.2008 15:44:02 |
Pressing.wmv | I found this dude while checkin out the HunamNest Map (cool map btw)
| 9862 KB | | 06.04.2004 17:20:35 |
The Buffalo.wmv | Hunting a Buffalo | 4753 KB | | 28.04.2004 15:12:16 |
Hopeless.rar | Hopeless by GAI Leopard
"Outpost" with some nice changings | 23129 KB | | 04.07.2006 16:46:51 |
HoChiMinhTrailUST2S.zip | HoChiMinhTrailUST2S created by WRX_02_227
20 VC in the area
All traps from single player have been removed and the pungi sticks have been covered up.
| 3615 KB | | 07.05.2004 03:17:33 |
HoangHoanOP1b.rar | HOANG HOAN OP1b
Map : Tomcat Scripts : Shogun Mode : Coop Players : 10 | 22654 KB | | 31.08.2012 19:32:21 |
vietcong_history.pdf | History of Vietcong
A History of Vietcong from the first demo to the release of patch v1.41 Note: I didn't write it and I'm not taking any of the credit for it :) | 6873 KB | | 26.04.2006 15:20:23 |
VC2EditorPackBuildings.rar | heres another step up for the VC2 Editors...
Buildings from the VC1 Fist Alpha Editor...
Unfortunately the collisions didnt work for 80% of the buildings...I will try to get those working if i have the time...
The components for this addon (to your G folder) are the VC1 buildings that work perfectly fine in the VC2 editor (tested for the associated sounds and collisions by me...)
Its preferred if you first download the VC2EditorPackNature.rar first before you download this file...
Rick (Chavez/Chavez_US/Indiglow Rick)
| 2419 KB | | 17.12.2006 18:17:28 |
VC2EditorPackNature.rar | heres a step up for you VC2 editors out there...
I proudly present all of the Nature objects from VC1's Fist Alpha. I'm also including a notepad for the description to each Czech name for the objects in the Nature pack categories...
More packs will come within the next few weeks...
Rick [ Chavez/Chavez_US ( Co-founder www.freewebs.com/VietnamEliteTeamwork ) ] | 11647 KB | | 17.12.2006 18:18:00 |
Helemt pack.rar | Heres a pack which contains two helmets that can be edited. They are in the DDS format so you will need to get a DDS plugin for photoshop to edit them.
Send the files to me (Chris).
Thanks. | 65 KB | | 20.01.2006 19:00:28 |
VCStarter.zip | Here is the tool needed for installing Vietcong on Windows Vista and Windows 7 Operating Systems:
VC Starter
There is an associated video on Youtube on how to do this as well:
http://www.youtube.com/watch?v=HZXYNQBRAfU
Chavez_US | 310 KB | | 04.04.2012 16:50:06 |
3DSMax.OBJPlugs.rar | Here are some plugins that you can use for your 3dsmax versions...
this will allow you to export your max objects/terrains from higher max versions to lower max versions (and vice versa) without errors...
Choose export (or import) wavefront ?.OBJ and youre good to go...
Rick (Chavez/Chavez_US) | 42 KB | | 11.12.2006 07:28:37 |
VC2_INC.rar | Here are all of the scripts provided to me by www.Indiglow.co.uk (which is now non-existant) for VC2 editing...
There are numerous scripts here...Additionally you may find it difficult to mix scripts from Honzo, Maxovo, and Shigor to solve coop scripting...
What i was told is, not to mix them, if you use shigors scripts,...strictly use his scripts for that game mode...if you mix Shigors script with Maxovo's scripts you will get numerous errors, and can not finalize a map...If you use Maxovo scripts then strictly use Maxovo scripts...etc...
These scripts will go into your:
VC2 editor/dev/compiler folder...so after you extract this there you will have:
VC2 editor/dev/compiler/inc
Rick (Chavez_US) | 198 KB | | 06.09.2009 21:52:31 |
HelmsDeep_V3.rar | HELMS DEEP V3
Coop and scripts by Shogun on the Helm's map Players : 10 VC : Many | 37886 KB | | 31.08.2012 19:09:55 |
HD_ReturntoHelms_V2.rar | HD_ReturnToHelms_V2
Map by Hotdog
Players : 10 VC : 53
Very nice and hard mission | 40471 KB | | 28.08.2012 15:02:10 |
HD_TheVillage_V4.rar | HD THE VILLAGE V4
Custom map by Hotdog Mode : Coop Players : 10
Hard mission ! | 42085 KB | | 31.08.2012 16:33:15 |