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IntrusionWars_beta_2.zip | IntrusionWars_beta_2 =================
Presentation : ------------------ IntrusionWars is based on my famous Intrusion map (Coop) but with updated graphics, sounds and gameplay! Because of "technical reasons", I decided to create a specific version of Intrusion for all the "non-coop" modes, that's why both maps won't be merged together. IntrusionWars will offer you a lot of possibilities in the tactics, not only as a "single player", but also with your mates, in your Clan (or community), for fearsome battles! Note that the IntrusionWars' graphics will be used for the next version of Intrusion "Coop mode" (will be Intrusion_beta_2)... Stay tuned! ;-)
Modes : ---------- ATG: -Kill all -players: 36 -Your area of operations is on the whole map.
ATGCoop: -Kill all -players: 36 -This mode is the one to use if you like to play the Coop mode but this time, against real enemies (mission time till 120 mins)!
CTF: -players: 32 -Your area of operations is along the main road that passes in front of the huts.
RW: -players: 32 -Your area of operations is in the paddies around the Vietcong base (hut).
DM: -players: 50 -Your area of operations is on the whole map.
TDM: -players: 50 -Your area of operations is on the whole map.
TDMC: -players: 50 -For this mode (created by Don Turtuma), I decided to enable the ammoboxes (from the CTF and RW modes) as well. -Your area of operations is on the whole map.
Map specifications : -------------------------- -Custom map: YES (made by Intruder) -Base: Intrusion (the Coop version), edited -Players: 50 (maximum) -Modes: ATG, ATGCoop, CTF, RW, DM, TDM, TDMC. -Weather: day, clear and sunny -Skins by default: YES (original, no stripes for the US) -Fps: good! -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 12/07/12
You are NOT ALLOWED to edit this map in any way! Please, respect my choice and my work!
HAVE FUN! :)
Intruder. | 37687 KB | | 25.11.2013 14:31:38 |
Intrusion_beta_1.zip | Intrusion_beta_1 =============
Presentation : ------------------ Intrusion is the very first map I made for Vietcong! This map has been created and "designed" on real pictures for a better immersion! Be prepared to fulfil a very long and hard mission because the operation area is huge!
The mission : ----------------- Our convoy has been attacked! The truck we were escorting has been destroyed by a mine. Unfortunately, the Huey that was giving us a close air support has been shot down by the vietcong fire. Clear the area to find the helicopter crash site ... and let's hope the crew is still alive!
Mode : -------- Coop: The "classic one" we all know, with... nothing more for the moment! ;)
Map specifications : -------------------------- -Custom map: YES -Map size: ~ 350/450 meters -Area: Big plain with ricefields, woods, a river and much more...
-US players: 6 -VC bots: 57 -Mode: Coop -Extra weapons: NO -Ammoboxes: NO -Skins by default: NO -VC + FA compatible only (1.60 patch)!
-Date of release: 16/06/06
Note : ------- Intrusion_beta_2 is STILL planned! (info date: 29/10/08)
You are not allowed to edit this map in anyway, please respect my wish and my work... ;)
HAVE FUN! :)
Download and install the "FPV map" fix from the post BELOW!!!
Intruder.
| 32616 KB | | 25.11.2013 14:38:24 |
Intrusion_beta_1_FPVmap_fix.zip | Intrusion_beta_1 "FPV map" fix ========================
To install the "FPV map" fix (handmap), copy the content of the zip in the Levels folder of your Vietcong's directory (create one if you still don't have it).
By default : C:\Program Files\Vietcong\Levels\Intrusion_Final
Intruder. | 632 KB | | 15.06.2010 21:49:10 |
ITM NVA Base Knife Duel.wmv | A Knife Fight on the Playground | 2604 KB | | 19.04.2004 15:10:11 |
IZArc35.exe | IZArc Version: 3.5 beta 3
Winzip/Winrar style free program for compressing / uncompressing files.
Supports following archive file types:
7-ZIP, A, ACE, ARC, ARJ, B64, BH, BIN, BZ2, BZA, C2D, CDI, CAB, CPIO, DEB, ENC, GCA, GZ, GZA, HA, IMG, ISO, JAR, LHA, LIB, LZH, MBF, MDF, MIM, NRG, PAK, PDI, PK3, RAR, RPM, TAR, TAZ, TBZ, TGZ, TZ, UUE, WAR, XXE, YZ1, Z, ZIP, ZOO.
| 3114 KB | | 13.07.2006 18:54:33 |
Jeep-Testing.wmv | Vietcong 2: Jeep Testing -----------------------------------
Driver - Lerner Passenger - Paula
Recorded by Trit | 588 KB | | 26.04.2006 15:18:43 |
jpv-betrayer-beta3.zip | [JPV] Betrayer (Beta 3)
A base map is 'Crash in the jungle'(Single mission map).
Scenario:
- The Chopper fell into the jungle. Correspondence has stopped near the ruins which the rescue team of a forerunner has on a route. Although pilot rescue is priority, if possible, join an advance party and return. It seems that there are many some incomprehensible occurrence in ..., however this incident. Although it is unidentified, there is rumor that 'Betrayer' is. It's unknown who it is. It seems that fog is also deep... Although it is the worst conditions, please perform a mission carefully....
Mission Mode: - Coop Missions are continued although a pilot dies.
Feature:
- Real-Time fog system. (The depth of a thick fog changes to a real time at random.) - Reinforcement system by BOT (5 persons). (Sorry. Directions can't be issued) Two persons(Limand Crocker) follow at the beginning and Pilot and two advance parties(Nhut and Nguyen) join. Crocker,Nguyen and Pilot is medic. (It approaches and treats by the 'F' key) - Automatic voice speech system. - Objective display system. (A objective can be checked by the 'TAB' key) - All AI is randomizing spawn point system. - A recovery point is changing system, into five points on a map according to advance. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. - AI (VC) is 49 persons. - Multi story system. (A betrayer changes.)
Installation:
Move a *.cbf and *.dat file to vietcong/maps Folder.
| 8663 KB | | 04.07.2006 16:55:38 |
jpv-hamburgerhill-beta11.zip | ***************************************** * [JPV] Hamburger Hill (Beta 11) * * 20/9/2004 * *****************************************
A base map is 'Hamburger Hill'(FA).
20 May 1969, A Shau Valley. Mortars targeting us ! But, Support by the chopper is offered ! Take a hill as anything !
Missin Object: Take '937 hill' ! Kill all VC !
Feature:
- US side, and cinematic co-op play. :p - VC is over 64 persons. (100-200? VC will appear with a respawn.) - Friendéîy fire from chopper, and morter.... - Reinforcement system by BOT (Always 4 persons, and They are medic.). (Sorry. Directions can't be issued) - All AI is randomizing spawn point system. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10.
Installation:
Move a *.cbf and *.dat file to vietcong/maps Folder.
History;
20/9/2004 Beta 11 Bug Fix
18/9/2004 Beta 10 General release.
3/9/2004 - 18/9/2004 Beta 1-9 (Secret version) Beta test.
Special thanks: Thankful to the cooperator of this map ! ** Beta tester members
Utamaro, Wart, Karts, NH, Asagiri, Wing, Hoen, Aoshima, Katakuri, Vailow, Boom, POPO, Bellcat, pureko, Amema, LoneStar, chikuden, G7_SIT, Auschwitz, Z.O.E, NOWAY, Speirs(A Head!).
---------------------------------------------------------------------------------- Copyright (c) 2004 PC-NetGames.com, All Rights Reserved. http://PC-NetGames.com/ Copyright (c) 2003-2004 Pterodon, Ltd. All Rights Reserved. | 11256 KB | | 04.07.2006 16:53:31 |
jpv-moorland-beta2.zip | [JPV] Moorland (Beta 2)
A base map is 'Moorland'(FA). It becomes the battle of night!
Mission Objective: Find the pilot. Take the pilot to the landing zone.
Feature:
- US side, night map. - All AI & Pilot is randomizing spawn point system. - A pilot functions as medic. - A flash light can be used. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 10647 KB | | 04.07.2006 16:48:37 |
jpv-moorland-code.zip | JPV Standard Scripts Pack - Example 2
Feature and Keyword 1. Display objectives: Clear_Objectives(),Add_Obj(),Complete_Obj(),Fail_Obj() 2. Speech AI: SC_P_Speech2(),SC_P_GetWillTalk() 3. Side change AI (hide pilot): SC_P_ChangeSideGroupMemId() | 7716 KB | | 26.12.2004 10:59:40 |
jpv-redzone-beta4.zip | File obtained from the JPV site.
With thanks to the maps author.
[JPV] Red Zone (Beta4) (8.0MB)
The ninth cartridge of small site original! This editing multi-map "Storm" is used as the base. It becomes the US side and the attack from an enemy (VC) is met night. There is postponement time for 2 minutes after Start. Interceptor systems, such as a trap, are prepared in the meantime. I am installing the support team (eight persons) by Ally AI, and think that a few people can also enjoy themselves. A capacity of ten. For AI, VC is eight support teams at 46 persons. The map only for Coop(s). AI moves. A map (Radioman) can also be used.
When revival is carried out "per platoon", it becomes the real play of "having no revival." Even if arms and ammunition pass fixed time, it does not disappear. "Point(s)" (the number of rounds) can be specified to be map end conditions in addition to "Time."
2004/6/27 Beta 4 - Change AI so that it may rush at random. - The conversation which joked only by Server Play can be heard. (Addition) - Correct fine B.U.G.
| 8015 KB | | 04.07.2006 16:50:13 |
jpv-scripts-pack.zip | JPV Standard Scripts Pack
Feature:
1. Change of a recovery point. 2. Random arrangement of an enemy. 3. Support of Friendly AI. 4. The end conditions by the "point". 5. Respawn method "WholeTeam" has no recovery. 6. Weapons do not disappear. 7. End conditions are three, All Kill, LZ, and target exclusion. 8. Fog randomizing (a field of view also synchronizes).
These functions can be used very easily. ON/OFF of a function... Rename of Waypoint... Only it!
and Tips. http://pc-netgames.com/modules/xfsection/article.php?articleid=47 Sorry Japanese Onry. Please translate into your language. | 8628 KB | | 26.12.2004 10:58:28 |
jpv-tet-beta2.zip | [JPV]TetBeta2 Coop map http://PC-NetGames.com/ | 8113 KB | | 04.07.2006 16:55:55 |
jpv-tetoffensive-beta3.zip | [JPV] Tet Offensive (Beta3)
A base map is 'Base Camp'. US side, Defend base battle.
Mission Objective: Guard rosenfield from an enemy's attack !
Feature:
- US side, Defend base battle. - Over 64 VC. Game Mode 'CoopS' 50 VC, 'CoopM' 100 VC, 'CoopL' 200VC. - 'Whole Team' game is no recovery system. - The map end rule is 'Time' and 'Points' system. - Maximum player is 10. | 7920 KB | | 04.07.2006 16:48:46 |
jpv-tetoffensive-code.zip | [JPV] Tet Offensive source code for the Vietcong editor
To download the actual working map ([JPV] Tet Offensive Beta 3) click here. | 5033 KB | | 30.12.2004 12:55:18 |
Junglepoint_replay.rar | Vietcong 2: Junglepoint Replay Movie ----------------------------------------------------
Players: Trit, Lerner, Paula, Tommy Bonez, Bunny and Bronson
Recorded By: Biscuits | 660 KB | | 26.04.2006 15:18:55 |
Karaoke_Bar.wmv | Don doin Karaoke from the Meat Grinder Fun Night of 03 04 04 | 12761 KB | | 04.04.2004 15:15:06 |
KaySin.rar | KaySin Valley
COOP (best in Vietcong Mode)
Thanks to DSOP Apache
Enjoy!!! | 11120 KB | | 04.07.2006 16:55:32 |
KF-Special.rar | [VCK]KF-Special by [VCK]Mike
ATG-Spy
The Pilot crashed again, but this Time the Story runs an other Way. The Pilot has captured a VC-Uniform and stolen some urgent Documents and must reach the US-Base. The whole point of the Mod is that nobody knows: who is the Pilot? All US must be careful on shooting VC's, because one US is the Spy wearing a VC-Uniform. The VC's don't know: who of them is the Spy. He might shot them from behind. You have to look carefully to distinguish the Spy from the VC's. The Respawnpoints for US and VC are placed on the whole Map, therefore: watch out, the Enemy can be everywhere.
All US-Soldiers wear the VCK-Logo on their Arms.
The Map supports ATG-Spy and the TT-Mode for up to 40 Players.
you can see some pictures in our board: http://vietcong.chs-hosting.net/phpBB2/viewtopic.php?t=285
| 9376 KB | | 04.07.2006 16:55:46 |
KillingFields.rar | [VCK]KillingFields
Map created by [VCK]Mike www.vietcong-clan.de Please post comments on our forum http://vietcong.chs-hosting.net/phpBB2/viewtopic.php?t=139
This map is playable as ATG, CTF, DM, TDM and COOP for up to 64 players.
| 7397 KB | | 14.07.2006 14:55:07 |
Total of 648 files
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