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Terrains.rar | Some Terrains I found on the net | 4224 KB | | 30.05.2004 13:44:40 |
WaterIFLPack.rar | Creating IFL's in 3dsmax tutorial and several texture folders with textures for doing them...
Compliments of Chavez_US/Chavez
Visit our website at your convenience www.VietnamEliteTeamwork.com | 4567 KB | | 16.12.2005 07:21:22 |
jpv-tetoffensive-code.zip | [JPV] Tet Offensive source code for the Vietcong editor
To download the actual working map ([JPV] Tet Offensive Beta 3) click here. | 5033 KB | | 30.12.2004 12:55:18 |
Hdust_Terains.rar | Terrain and sky files for maps. | 5629 KB | | 15.05.2004 18:11:56 |
jpv-moorland-code.zip | JPV Standard Scripts Pack - Example 2
Feature and Keyword 1. Display objectives: Clear_Objectives(),Add_Obj(),Complete_Obj(),Fail_Obj() 2. Speech AI: SC_P_Speech2(),SC_P_GetWillTalk() 3. Side change AI (hide pilot): SC_P_ChangeSideGroupMemId() | 7716 KB | | 26.12.2004 10:59:40 |
ChavezCreations.rar | ChavezCreations
This is a small collection of my custom objects and collected objects with lowered poly counts.
In this download: Chavez_BarbedWireObjects (1 Simple round, and 1 straight) Chavez_Barrels (numerous types, low poly) Chavez_Boxes (numerous types) Chavez_Bunkers and Sandbags (numerous types) Chavez_Food (Rice for bowls, vases, and baskets) Chavez_Gravesite (For a cemetary setting) Chavez_Ladders (numerous sizes) Chavez_Mirror Chavez_MovingBodyOfWater Chavez_Pogodas&tex's2 Chavez_Snake Chavez_Soap_Dispenser Chavez_VCPropaganda Chavez_WoodenTunnelSupports ChavezDarkRocksReUVWed (Darker editor rocks of same texture) ChavezPunjis (3-killsimmediately, no collision, slowdeath) ChavezRocks (All editor rocks are same texture) ChavezTilingUVWsTexture(for perfect UVW tiling) ChavezToiletWater&Turds ChavezVehicles (trucks x 3, ziln x 2)
Left out are my Buildings, Signs, and Posters. These will be availiable soon...
Rick (Chavez_US) | 8318 KB | | 29.02.2012 10:41:42 |
jpv-scripts-pack.zip | JPV Standard Scripts Pack
Feature:
1. Change of a recovery point. 2. Random arrangement of an enemy. 3. Support of Friendly AI. 4. The end conditions by the "point". 5. Respawn method "WholeTeam" has no recovery. 6. Weapons do not disappear. 7. End conditions are three, All Kill, LZ, and target exclusion. 8. Fog randomizing (a field of view also synchronizes).
These functions can be used very easily. ON/OFF of a function... Rename of Waypoint... Only it!
and Tips. http://pc-netgames.com/modules/xfsection/article.php?articleid=47 Sorry Japanese Onry. Please translate into your language. | 8628 KB | | 26.12.2004 10:58:28 |
editor-v161.zip | The Vietcong editor v1.61 | 9007 KB | | 29.04.2004 09:33:05 |
BasicEditingPackRev.rar | Chavez' Basic Editing Pack - Revision (Updated 12-28-2007)
This is an updated editing pack with very easy to understand text notepad tutorials. Please install the editor prior to setting up the levels folder within your Vietcong main folder.
Within this pack includes my terrain VET_AP_GU i made for the custom map contest. I have stripped everything from it except the waypoints, and a few other objects. (Palm Trees from VC2, Termit Mound, US Tent, and Grass)
The scripts for 52 VC are also included (compliments from our lead scripter SAS_OZ)...these scripts are a combination of VET_ATTLEBORO and the recent VET_AP_GU maps to a certain degree...
So have fun placing the objects, ambient nature sounds, and nature foliage, and of course the 52 VC...
I decided to make this update after reviewing the older Editing Pack i created,..things have drastically changed since then...
Rick (Chavez/Chavez_US) Co-founder Vietnam Elite Teamwork www.freewebs.com/vietnameliteteamwork/ | 11624 KB | | 29.12.2007 05:51:34 |
MegaCollectionOLD.rar | 2-28-2012
Starting with the basics. This content has been availiable over the last 8 years. There are some fixes i have personally made to "some" objects in these packs. Not physically changed the objects size, but improved the polygon counts, and re-UVW mapped the textures.
Some objects have to be manipulated/scaled on different axises to make them realistically sized.
Place the .bes files into the objects file, and the textures into the tex file. Rebuild texdatabase, in the editor, and re-open your terrainname.sco ... In your editor panel, underneath "Current Level" there will be a subfolder named OBJ or OBJECTS. Click on the plus sign, and all of the bes'es will be there for you to click on and check out. If a texture appears white, then you have two textures of the same name in a tex folder within the main tex folder. Simply delete one of the duplicates.
Next uploads will be categorized, and new (some brand new) More to come over the next couple of days.
Rick (Chavez_US) | 19130 KB | | 29.02.2012 09:29:54 |
Tex Overlays.rar | TexOverlays.rar
Here is a compilation of the overlays which can be used to spice up your terrains in Photoshop/3dsmax or any other texture editing program. I hope these help you make some great maps.
Rick (Chavez_US)
www.freewebs.com/vietnameliteteamwork | 19726 KB | | 17.05.2008 21:40:25 |
VET_SKYTOPS.rar | VET_SKYTOPS
This is a collection of all of the skytops i have aquired over the last few years. Most of them were from the SGC website, which has been re-done, and the links for these skytops do not exist anymore...now they are availiable here!....Thanks Don T.
Rick (Chavez_US)
Co-founder of www.freewebs.com/VietnamEliteTeamwork/
| 39174 KB | | 07.03.2008 04:39:57 |
VariousScripts.rar | Various Scripts
Here are all of the scripts i could find in my External Hard Drives:
Scripts included are: TMG JPV VET Capture the Eggs script TT DamNhaPhu SQ-Baker Scripts Mounted Weapons Video of Weapons in COOP (Obies Video) TDMC and a few extras (Vietcong history and a music file)
This took me 1.5 hours to gather, i hope it helps whoever is interested in making new content for the glorious game of Vietcong...
Rick (Chavez_US) Co-founder VietnamEliteTeamwork (VET) | 41627 KB | | 22.02.2009 21:39:07 |