If you want to link to a file, use the "Link to file" link for that. Direct linking to the files itself is prohibited.
TMG-ScriptPackv1.7z | Most of the scripts that I've made for VC1, you can use these as you like, just give me credits.
Extract to Vietcong\dev\compiler\inc
- Don | 90 KB | | 21.02.2009 09:59:45 |
jpv-moorland-code.zip | JPV Standard Scripts Pack - Example 2
Feature and Keyword 1. Display objectives: Clear_Objectives(),Add_Obj(),Complete_Obj(),Fail_Obj() 2. Speech AI: SC_P_Speech2(),SC_P_GetWillTalk() 3. Side change AI (hide pilot): SC_P_ChangeSideGroupMemId() | 7716 KB | | 26.12.2004 10:59:40 |
jpv-scripts-pack.zip | JPV Standard Scripts Pack
Feature:
1. Change of a recovery point. 2. Random arrangement of an enemy. 3. Support of Friendly AI. 4. The end conditions by the "point". 5. Respawn method "WholeTeam" has no recovery. 6. Weapons do not disappear. 7. End conditions are three, All Kill, LZ, and target exclusion. 8. Fog randomizing (a field of view also synchronizes).
These functions can be used very easily. ON/OFF of a function... Rename of Waypoint... Only it!
and Tips. http://pc-netgames.com/modules/xfsection/article.php?articleid=47 Sorry Japanese Onry. Please translate into your language. | 8628 KB | | 26.12.2004 10:58:28 |
Helemt pack.rar | Heres a pack which contains two helmets that can be edited. They are in the DDS format so you will need to get a DDS plugin for photoshop to edit them.
Send the files to me (Chris).
Thanks. | 65 KB | | 20.01.2006 19:00:28 |
3DSMax.OBJPlugs.rar | Here are some plugins that you can use for your 3dsmax versions...
this will allow you to export your max objects/terrains from higher max versions to lower max versions (and vice versa) without errors...
Choose export (or import) wavefront ?.OBJ and youre good to go...
Rick (Chavez/Chavez_US) | 42 KB | | 11.12.2006 07:28:37 |
WaterIFLPack.rar | Creating IFL's in 3dsmax tutorial and several texture folders with textures for doing them...
Compliments of Chavez_US/Chavez
Visit our website at your convenience www.VietnamEliteTeamwork.com | 4567 KB | | 16.12.2005 07:21:22 |
BFCreator.zip | Creates CBF archives. Try this if the Total Commander plugin won't work. | 34 KB | | 26.12.2010 16:23:19 |
3dsmax6Plugins.rar | Create a file called PteroMax plugins...put this .rar in that folder...extract contents in there...cut paste contents of each folder in the respective folders within your Max program folder...
Put "contents" of cfg folder into your Max cfg folder. Put "contents" of plugins into your Max plugins folder. Put pterotools folder (located in the scripts folder) into your Max scripts folder. Put "contents" of startup folder (located in the scripts folder) into your Max startup folder Put "contents" of discreet folder (located in the UI folder) into your Max discreet folder. Put "contents" of icons folder (located in the UI folder) into your Max icons folder. Put "contents" of macroscripts folder (located in the UI folder) into your Max macroscripts folder.
Chavez_US/Chavez | 278 KB | | 06.12.2005 17:43:04 |
3dsmax8Plugins.rar | Create a file called PteroMax plugins...put this .rar in that folder...extract contents in there...cut paste contents of each folder in the respective folders within your Max program folder...
Put "contents" of cfg folder into your Max cfg folder. Put "contents" of plugins into your Max plugins folder. Put pterotools folder (located in the scripts folder) into your Max scripts folder. Put "contents" of startup folder (located in the scripts folder) into your Max startup folder Put "contents" of discreet folder (located in the UI folder) into your Max discreet folder. Put "contents" of icons folder (located in the UI folder) into your Max icons folder. Put "contents" of macroscripts folder (located in the UI folder) into your Max macroscripts folder.
Chavez_US/Chavez | 285 KB | | 06.12.2005 17:44:03 |
smallobject_pack.rar | Collection of objects for maps. | 1136 KB | | 15.05.2004 18:12:22 |
ChavezCreations.rar | ChavezCreations
This is a small collection of my custom objects and collected objects with lowered poly counts.
In this download: Chavez_BarbedWireObjects (1 Simple round, and 1 straight) Chavez_Barrels (numerous types, low poly) Chavez_Boxes (numerous types) Chavez_Bunkers and Sandbags (numerous types) Chavez_Food (Rice for bowls, vases, and baskets) Chavez_Gravesite (For a cemetary setting) Chavez_Ladders (numerous sizes) Chavez_Mirror Chavez_MovingBodyOfWater Chavez_Pogodas&tex's2 Chavez_Snake Chavez_Soap_Dispenser Chavez_VCPropaganda Chavez_WoodenTunnelSupports ChavezDarkRocksReUVWed (Darker editor rocks of same texture) ChavezPunjis (3-killsimmediately, no collision, slowdeath) ChavezRocks (All editor rocks are same texture) ChavezTilingUVWsTexture(for perfect UVW tiling) ChavezToiletWater&Turds ChavezVehicles (trucks x 3, ziln x 2)
Left out are my Buildings, Signs, and Posters. These will be availiable soon...
Rick (Chavez_US) | 8318 KB | | 29.02.2012 10:41:42 |
BasicEditingPackRev.rar | Chavez' Basic Editing Pack - Revision (Updated 12-28-2007)
This is an updated editing pack with very easy to understand text notepad tutorials. Please install the editor prior to setting up the levels folder within your Vietcong main folder.
Within this pack includes my terrain VET_AP_GU i made for the custom map contest. I have stripped everything from it except the waypoints, and a few other objects. (Palm Trees from VC2, Termit Mound, US Tent, and Grass)
The scripts for 52 VC are also included (compliments from our lead scripter SAS_OZ)...these scripts are a combination of VET_ATTLEBORO and the recent VET_AP_GU maps to a certain degree...
So have fun placing the objects, ambient nature sounds, and nature foliage, and of course the 52 VC...
I decided to make this update after reviewing the older Editing Pack i created,..things have drastically changed since then...
Rick (Chavez/Chavez_US) Co-founder Vietnam Elite Teamwork www.freewebs.com/vietnameliteteamwork/ | 11624 KB | | 29.12.2007 05:51:34 |
MegaCollectionOLD.rar | 2-28-2012
Starting with the basics. This content has been availiable over the last 8 years. There are some fixes i have personally made to "some" objects in these packs. Not physically changed the objects size, but improved the polygon counts, and re-UVW mapped the textures.
Some objects have to be manipulated/scaled on different axises to make them realistically sized.
Place the .bes files into the objects file, and the textures into the tex file. Rebuild texdatabase, in the editor, and re-open your terrainname.sco ... In your editor panel, underneath "Current Level" there will be a subfolder named OBJ or OBJECTS. Click on the plus sign, and all of the bes'es will be there for you to click on and check out. If a texture appears white, then you have two textures of the same name in a tex folder within the main tex folder. Simply delete one of the duplicates.
Next uploads will be categorized, and new (some brand new) More to come over the next couple of days.
Rick (Chavez_US) | 19130 KB | | 29.02.2012 09:29:54 |