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Filename Description Size Category Date
Intrusion_beta_1_FPVmap_fix.zipIntrusion_map_20090716072016.jpgIntrusion_beta_1 "FPV map" fix
========================

To install the "FPV map" fix (handmap), copy the content of the zip in the Levels folder of your Vietcong's directory (create one if you still don't have it).

By default :
C:\Program Files\Vietcong\Levels\Intrusion_Final


Intruder.
632 KB
Intruder
15.06.2010 21:49:10
vcdst.zipvcdt.gifOK, I'm finally releasing this since I refuse to develop it any further. I'm releasing it without any documentation.

Main features include:

- Automatic server restart on all types of server/map crashes. Also supports crash logging.

- Automated server messages. You can have up to 2 different server messages on separate timers for displaying rules, announcements, etc.

- Automatic map changer; will change the map after x number of minutes of inactivity or remaining map time.

- Ability to run a 'whole team respawn' coop server using an external dedicated settings file.

After running VCDST for the first time, double click the tray icon and configure your server settings. Then, right click the tray icon and select 'Start Server'.
406 KB
Utils
24.02.2009 06:10:30
VariousScripts.rarVarious Scripts

Here are all of the scripts i could find in my External Hard Drives:

Scripts included are:
TMG
JPV
VET
Capture the Eggs script
TT
DamNhaPhu
SQ-Baker Scripts
Mounted Weapons
Video of Weapons in COOP (Obies Video)
TDMC
and a few extras (Vietcong history and a music file)

This took me 1.5 hours to gather, i hope it helps whoever is interested in making new content for the glorious game of Vietcong...

Rick (Chavez_US) Co-founder VietnamEliteTeamwork (VET)
41627 KB
Editing
22.02.2009 21:39:07
[AT]Blood_Bath.zipBlood Bath 1_20090221022310.jpg[AT]Blood_Bath
Coop map for VC1 created by Drago, Alpha Team, www.alpha-team.xf.cz

Urban war in a small market-town.

Coop
14 players
45 VCs
14248 KB
Alpha Team [AT]
21.02.2009 02:23:10
TMG-CoopTest.7zTest level utilizing the scripts found in inc\tmg. There's a lot of weird and fun stuff going on. :)

THIS IS NOT A WORKING LEVEL TO USE IN THE GAME!!! If you're not interested in VC1 editing there's no point in downloading this. :)

- Don
2071 KB
Editing
19.02.2009 20:45:18
TMG-ScriptPackv1.7zMost of the scripts that I've made for VC1, you can use these as you like, just give me credits.

Extract to Vietcong\dev\compiler\inc

- Don
90 KB
Editing
21.02.2009 09:59:45
(TRR)Death_Ruins.zipThis mission is based on the NVABase multiplayer map.

*** Description will be added soon ***

Credits: This was presented in its tested form on 17.11.08; all credit to Toni Rios for the careful work involved in producing this map.

COOP(6), CTF(30)
10092 KB
(TRL) / (TRX)
15.02.2009 17:27:44
(TRX)CrashSite.zipThis mission is based upon the multiplayer 'Thundercreek' map.

A U.S. unit discovers a downed Thunderchief, but there is no sign of the pilot; he is almost certainly dead or has been taken by the VC. Orders are to determine the fate of the pilot and to engage all VC units in the area.

Credits: Thanks to Mr.Bronson, Faldo, Do Not Touch and Gringo for their creative input and help with testing of this map.

COOP: 6 Players
10803 KB
(TRL) / (TRX)
15.02.2009 17:19:06
(TRX)Discovery.zipThis mission is based upon the multiplayer 'Storm' map.

A U.S. unit is inserted into an area of intense enemy activity; their mission is to destroy all NVA and VC units encountered.

Credits: Thanks to Faldo, * Linda*, Mr.Bronson, Gringo, Do Not Touch and SPKROLO for their creative input and help with testing of this map.

COOP: 6 Players
9010 KB
(TRL) / (TRX)
15.02.2009 17:12:57
(TRX)HalongBeach.zipThis mission is based upon the multiplayer 'Halong' map.

After repeated failed attempts to capture the strategically-important Halong base, an elite U.S. team is assembled to eradicate the enemy forces from the port.

Credits: Thanks to * Linda*, Mr.Bronson, Faldo, Do Not Touch and Gringo for their creative input and help with testing of this problematic map.

COOP: 6 Players
7937 KB
(TRL) / (TRX)
15.02.2009 17:09:17
VET_JARAI2.rarVET_JARAI2_20090211081546.JPGVET_JARAI2

This is a remake of VET_JARAI with a few added extras.

Mission:

High priority report of a downed huey near the village of Jarai. Reported to be a friendly village, however we do not have confirmation of any hostile VC in the area. Take your team of elite soldiers out and try to recover our flyboy.

Players: 12 COOP

Special thanks to VietCommando for the use of his modeled airplane (Japanese Zero). Thanks to TRAVX for his hard work in re-doing this map, and also to all members of the VietnamEliteTeamworkMapEditingTeam (VETMET) for beta testing and various tasks.

Chavez

24837 KB
VET
11.02.2009 08:21:38
(TRR)The_Village.zipThis mission utilises an entirely new landscape created by Toni Rios.

*** Description will be added soon ***

Credits: This was presented in its tested form on 03.11.08; all credit to Toni Rios for the effort involved in producing this map.

COOP(6), CTF(30)
10239 KB
(TRL) / (TRX)
26.11.2008 23:00:41
(TRR)Hells_Garden.zipThis scenario is based upon the multiplayer 'Halong-Hell-3' map; many thanks to the creator ('badass'?) of the original, which can be found on the www.vietcong-friends.de download pages.

A cunning stealth attack by the VC has resulted in the deaths of the small U.S. holding force as they slept; the Halong base has once again fallen into enemy hands. U.S. Special Forces are to mount another assault to regain control of this important distribution point and stronghold.

Credits: This was presented in its tested form on 30.08.08; all credit to Toni Rios for the ingenuity involved in producing this map.

ATG(30), COOP(8), CTF(30), DM(30), TDM(30)
7772 KB
(TRL) / (TRX)
26.11.2008 22:52:22
(TRR)Halong_Garden.zipThis scenario is based upon the multiplayer 'Halong-Hell-3' map; many thanks to the creator ('badass'?) of the original, which can be found on the www.vietcong-friends.de download pages.

The map offers a rich, enhanced and expanded Halong Port fighting experience with multiple game modes supported.

Credits: This was presented in its tested form on 25.07.08; all credit to Toni Rios for the care, attention to detail and creativeness exercised in producing this map.

ATG(30), CTF(30), TDM(30), DM (20)
4838 KB
(TRL) / (TRX)
26.11.2008 22:48:53
(TRR)Arroyo_fog.zipThis scenario is based upon the multiplayer 'Arroyo' map.

As a U.S. Air Mobile 'duster' flies low over the forest in the early morning mist, a shot from a VC sniper strikes the pilot. The Huey pitches forward, crashing through the trees, which is all that saves the U.S. team from death. Although stunned by the crash, they must quickly regroup and repel any VC forces if they are to avoid being taken prisoner.

Credits: This was presented in its tested form on 31.07.08; all credit to Toni Rios for the work involved in producing this map.

COOP(6), ATG(30), CTF(24), DM (30)
3479 KB
(TRL) / (TRX)
26.11.2008 22:45:44
(TRR)ArroyoNight.zipThis night-time mission is based upon the multiplayer 'Arroyo' map and features creatively balanced lighting to ensure excellent gameplay even though the action takes place in the dark.

A weary U.S. Special Forces Unit is returning to basecamp deep in the night when the engine of the Huey develops a fault and bursts into flames; the pilot makes an heroic emergency landing but does not survive the crash. The team are shaken and bruised but alive, and must make a stand against the superior numbers of VC who are rapidly closing in on the crash site. There is only one option, to fight to the last man and to avoid capture at all costs.

Credits: This was presented in its tested form on 01.08.08; all credit to Toni Rios for the creativity involved in producing this map.

COOP(6), ATG(30), CTF(24), DM (30)
3555 KB
(TRL) / (TRX)
26.11.2008 22:43:22
(TRR)The_Temple.zipThis night-time mission utilises an entirely new landscape created by Toni Rios.

Recent intelligence reports indicate the use by the Vietcong of an abandoned jungle temple as an arms depot. The mission is to eradicate all VC units from the area and to destroy the ammo dump; any VC units in the surrounding villages must also be eliminated.

Credits: This was presented in its tested form on 28.08.08; all credit to Toni Rios for the creativity involved in producing this map and the new environment which it occupies.

COOP(6), CTF(40)
10557 KB
(TRL) / (TRX)
26.11.2008 22:39:53
(TRR)Lost_Valley.zipThis mission is based upon the multiplayer 'Storm' map.

Long range U.S. patrols report that the VC are defending an old pathway through the mountains and into the jungle margins. There is believed to be a village nearby which has been occupied by the VC; the size of the village and the numbers of enemy units are unknown. The mission is to seek and destroy, eliminating all enemy forces encountered.

Credits: This was presented in its tested form on 28.08.08; all credit to Toni Rios for the care involved in producing this map.

COOP(6), CTF(36), DM(40), TDM(40)
8269 KB
(TRL) / (TRX)
26.11.2008 22:33:32
hai_lang.rarhailang_20081122043534.jpg"My vc2 map is done.

Its including COOP_VC (first time in vc2) and COOP_US with randomly used AI vehicle animations.(every time you start the game its choosing randomly vehicle animation from 12 animations)
So the coop is bit different every time.

I was copying some parts from other maps and change those. Thought before that its good idea but it wasn't. Example one village is from Frontier and the houses was full of useless faces and texture bugs.
The other parts of map is created quite easily and its bit empty because I want good FPS.

So you can rate my work and give me suitable job.
Don't be to hard, its my second full size map and I am still learning."

Map created by Ando.
38668 KB
Maps
22.11.2008 04:46:13
LangLy-Ruins.rar6 player COOP: "You can respaw in the two bunkers ! Get out and kill all VC in the Jungle. The ennemies must be twenty or more... Good luck - (it is very important to have a good PC)"

12 player ATG: "LangLy-Ruins is a very good map for the ATG Killall mode ! Just a life for each, with the enemies behind some ruins in a small jungle."

12 player CTF: "Be careful with the kill-respawn. You must securise your area before, then to protect your flag and finally attack the ennemies and take their flag !"

12 player DM: "No rules. You must kill everybody ! It's a deathmatch."

12 player TDM: "Team Deathmatch in a small jungle with several ruins."

12 player RW: "It's a good mode. There are 4 flags. Be careful with this jungle because LangLy-Ruins is a very dangerous map !"

Map made by Kjeldorius.
11637 KB
Maps
10.11.2008 20:22:32
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Total of 646 files
Last updated 20.3.2004 12:39:44 / Don Turtuma