If you want to link to a file, use the "Link to file" link for that. Direct linking to the files itself is prohibited.
FA_Moorland_beta_1.zip | FA_Moorland_beta_1 =================
Presentation : ------------------ My main objective with the "FA_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- Our sweep mission across Moorland continues... We still haven't encountered the Vietcong but it may change very soon!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 54 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 2 (ON/OFF) -Skins by default: YES (original, with stripes) -VC + FA compatible only (1.60 patch)!
-Read me file included. -Date of release: 23/03/12
HAVE FUN! :)
Intruder. | 16912 KB | | 25.03.2012 21:45:16 |
FRENCHROUTE.rar | Level folder for French Route VC2. (By Luke and Andy from Indiglow)
Here is the level folder for French Route. This contains a flying helicopter which does loops through the mission, and crew members can be on-board firing a mounted M60 at the VC on the terrain.
You will have to open this map in your editor, and also open the scipting files associated with the copter to see how it all works...
Rick (Chavez_US)
| 18455 KB | | 18.03.2012 17:29:05 |
ChavezCreations.rar | ChavezCreations
This is a small collection of my custom objects and collected objects with lowered poly counts.
In this download: Chavez_BarbedWireObjects (1 Simple round, and 1 straight) Chavez_Barrels (numerous types, low poly) Chavez_Boxes (numerous types) Chavez_Bunkers and Sandbags (numerous types) Chavez_Food (Rice for bowls, vases, and baskets) Chavez_Gravesite (For a cemetary setting) Chavez_Ladders (numerous sizes) Chavez_Mirror Chavez_MovingBodyOfWater Chavez_Pogodas&tex's2 Chavez_Snake Chavez_Soap_Dispenser Chavez_VCPropaganda Chavez_WoodenTunnelSupports ChavezDarkRocksReUVWed (Darker editor rocks of same texture) ChavezPunjis (3-killsimmediately, no collision, slowdeath) ChavezRocks (All editor rocks are same texture) ChavezTilingUVWsTexture(for perfect UVW tiling) ChavezToiletWater&Turds ChavezVehicles (trucks x 3, ziln x 2)
Left out are my Buildings, Signs, and Posters. These will be availiable soon...
Rick (Chavez_US) | 8318 KB | | 29.02.2012 10:41:42 |
MegaCollectionOLD.rar | 2-28-2012
Starting with the basics. This content has been availiable over the last 8 years. There are some fixes i have personally made to "some" objects in these packs. Not physically changed the objects size, but improved the polygon counts, and re-UVW mapped the textures.
Some objects have to be manipulated/scaled on different axises to make them realistically sized.
Place the .bes files into the objects file, and the textures into the tex file. Rebuild texdatabase, in the editor, and re-open your terrainname.sco ... In your editor panel, underneath "Current Level" there will be a subfolder named OBJ or OBJECTS. Click on the plus sign, and all of the bes'es will be there for you to click on and check out. If a texture appears white, then you have two textures of the same name in a tex folder within the main tex folder. Simply delete one of the duplicates.
Next uploads will be categorized, and new (some brand new) More to come over the next couple of days.
Rick (Chavez_US) | 19130 KB | | 29.02.2012 09:29:54 |
Betzdorf_exV3.rar | Betzdorf_exV3
Mode : Coop (with objective) Players : 6 max VC : 51 Mission : escort the pilot to the extraction zone, if he gets killed, all the team dies and the map restarts. Map creator : =SEF= clan Coop mode : Exper Scripts : Shogun with [JPV]XXX scripts Status : very stable
"Taking my retreat from VC game and Ptero-Engine, thanks to all the players i've met, you made this great." | 16688 KB | | 16.02.2012 21:39:33 |
[AGU]PURPLEHAZE.rar | [AGU]PURPLEHAZE
very nice and hard map
creator : [AGU]Sheppo | 15406 KB | | 12.02.2012 20:31:30 |
(wf)Trenches.rar | (wf) Trenches
map creator : (wf) Warface | 3484 KB | | 09.02.2012 21:54:00 |
(wf)bridge.rar | (wf)Bridge
custom map by (wf) Warface | 12187 KB | | 09.02.2012 21:52:33 |
(wf)Gauntlet.rar | (wf)Gauntlet
nice custom coop map
map creator : (wf) Warface | 3866 KB | | 09.02.2012 21:49:27 |
(wf)GroundZero.rar | (wf)GroundZero
hard coop map
map creator : (WF) Warface | 9878 KB | | 09.02.2012 21:46:24 |
(wf)halong1.rar | (wf)halong1
map creator (wf) Warface | 12542 KB | | 09.02.2012 21:43:04 |
(wf)halong2.rar | (wf)halong2
map creator : (wf) Warface | 25419 KB | | 09.02.2012 21:40:23 |
(wf)underground.rar | (wf)underground
nice custom map
map creator : (wf) Warface | 3911 KB | | 09.02.2012 21:35:16 |
(wf)volcanoe.rar | (wf)volcanoe
nice custom coop map
map creator : (wf) Warface | 8038 KB | | 09.02.2012 21:33:35 |
FoP_Tunnels_hell.rar | Fop_Tunnels_hell
Fun tunnel map
map creator : FoP_Gandf | 1043 KB | | 09.02.2012 21:29:54 |
sheppo.rar | Sheppo
nice custom coop map
map creator : [AGU]sheppo | 4609 KB | | 09.02.2012 18:42:24 |
ToL-coindeparadis.rar | ToL-coindeparadis
some custom coop map
map creator : ToL | 12271 KB | | 09.02.2012 18:37:17 |
ChongSe.rar | ChongSe
coop map i found playing online.
map creator : [Nemesis] | 14172 KB | | 09.02.2012 18:29:55 |
Ha_Loc.rar | Ha_Loc
Great custom map
Players : 6
Map Creator : Mapping.FRA
| 27192 KB | | 09.02.2012 18:19:39 |
[SPA]AA_Bridge.rar | [SPA]AA_Bridge
coop map i found played online
map creator : [SPA] | 3532 KB | | 09.02.2012 18:10:08 |