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VC2EditorPackNature.rar | heres a step up for you VC2 editors out there...
I proudly present all of the Nature objects from VC1's Fist Alpha. I'm also including a notepad for the description to each Czech name for the objects in the Nature pack categories...
More packs will come within the next few weeks...
Rick [ Chavez/Chavez_US ( Co-founder www.freewebs.com/VietnamEliteTeamwork ) ] | 11647 KB | | 17.12.2006 18:18:00 |
VC2Editor_1_1_including_extras.zip | Vietcong 2 Editor v1.1 + Extras
Package includes: - Vietcong 2 Editor Release 1.1 - Vietcong 2 3DStudioMax Plugins - Wasteland - StarterMap - Game Mode Template Scripts | 17394 KB | | 16.10.2006 18:35:32 |
vc2hamburgerhill.rar | Hamburger Hill for VC2 by Thoben(?)
Game modes: COOP, CTF, TDM | 34798 KB | | 01.01.2007 11:37:26 |
VC2Tourmod.rar | This mod was developed initially address the problem the M79, RPG 7, M16/ XM148 and LAW cause on a game, namely a lot of spamming. It does this by removing the LAW from the basic Infantry class and only allowing the more experienced Marine/ Soldier/ Commando access to it. It also removes the M79, RPG 7 and M16/ XM148 from the Marine/ Soldier and Commando classes and only allows it access to the Grenadier/ VC Grenadier classes. These can then easily be limited or removed using the class limiter mutator. So if you want you can have a server without these weapons. The only weapon you will have is the LAW which the Marine/ Soldier can choose, but if you have rpg mode on only experienced players will be able to choose it. When I had completed these changes I then also went on to make a lot more changes designed to make the game more realistic, these are all listed below. It is worth noting that when the editor is released I will do a new version that removes the vehicles I added. This is because they have overwritten the M48 and T34 tank files, so when someone designs a map with these vehicles if played through this mod the vehicles will be the M113 APC and P403 Pickup respectively.
Please see readme for installation instructions and list of changes. | 8248 KB | | 26.04.2006 13:57:37 |
VC2_INC.rar | Here are all of the scripts provided to me by www.Indiglow.co.uk (which is now non-existant) for VC2 editing...
There are numerous scripts here...Additionally you may find it difficult to mix scripts from Honzo, Maxovo, and Shigor to solve coop scripting...
What i was told is, not to mix them, if you use shigors scripts,...strictly use his scripts for that game mode...if you mix Shigors script with Maxovo's scripts you will get numerous errors, and can not finalize a map...If you use Maxovo scripts then strictly use Maxovo scripts...etc...
These scripts will go into your:
VC2 editor/dev/compiler folder...so after you extract this there you will have:
VC2 editor/dev/compiler/inc
Rick (Chavez_US) | 198 KB | | 06.09.2009 21:52:31 |
VC2_mpbetatesting_teaser_high_res.avi | A video showing some action from the last Vietcong 2 multiplayer beta testing session.
DivX format, high resolution version. | 36906 KB | | 26.04.2006 14:00:48 |
VC2_mpbetatesting_teaser_low_res.avi | A video showing some action from the last Vietcong 2 multiplayer beta testing session.
DivX format, low resolution. | 19894 KB | | 26.04.2006 14:00:55 |
VC2_trailer_640.rar | The second official Vietcong 2 trailer in QuickTime format. | 17060 KB | | 26.04.2006 14:00:40 |
VC2_v1.10.7z | Vietcong 2 v1.10 patch for manual installation, just extract to your Vietcong 2 folder and overwrite files. This is for the ENGLISH version of the game! | 8216 KB | | 17.10.2008 21:33:43 |
vc2_weapons_640x480.wmv | VC2 official video showcasing weapons! | 14452 KB | | 26.04.2006 14:01:19 |
vcdst.zip | OK, I'm finally releasing this since I refuse to develop it any further. I'm releasing it without any documentation.
Main features include:
- Automatic server restart on all types of server/map crashes. Also supports crash logging.
- Automated server messages. You can have up to 2 different server messages on separate timers for displaying rules, announcements, etc.
- Automatic map changer; will change the map after x number of minutes of inactivity or remaining map time.
- Ability to run a 'whole team respawn' coop server using an external dedicated settings file.
After running VCDST for the first time, double click the tray icon and configure your server settings. Then, right click the tray icon and select 'Start Server'. | 406 KB | | 24.02.2009 06:10:30 |
VCSkinTutorial_en.pdf | Tutorial for new Vietcong skins by [VCK]Mike | 944 KB | | 10.09.2004 18:46:15 |
VCStarter.zip | Here is the tool needed for installing Vietcong on Windows Vista and Windows 7 Operating Systems:
VC Starter
There is an associated video on Youtube on how to do this as well:
http://www.youtube.com/watch?v=HZXYNQBRAfU
Chavez_US | 310 KB | | 04.04.2012 16:50:06 |
VC_Arroyo_beta_1.zip | VC_Arroyo_beta_1 ===============
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- We are finally out of those damn tunnels! However, that jungle isn't safer... We are suspecting a Vietcong's activity and more tunnels in the surrounds. Be careful!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 39 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 2 (ON/OFF) -Skins by default: YES (original, with stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 24/11/13
HAVE FUN! :)
Intruder. | 10511 KB | | 25.11.2013 14:33:13 |
VC_Briefing_RR_b_1.zip | VC_Briefing_RR_b_1 ================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- November 10th, 1967, 12:00. Special Forces camp at Nui Pek. Rejoin your team in the TOC bunker to receive your briefing for the Radio Relay mission. Once the team will be ready, a Huey will drop you on the Hill dong Tam Hanh.
Note: -------- "VC_Briefing_RR_b_1" stands for "VC_Briefing_RadioRelay_beta_1" as the full name. It's the briefing map for the Radio Relay mission...
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
-ATTENTION: This mode has NO vc bots to fight with!!!
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
-ATTENTION: This mode has NO vc bots to fight with!!!
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 0, NONE! -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 2 (ON/OFF) -Skins by default: YES (original, no stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 01/01/20
HAVE FUN! :)
Intruder. | 25663 KB | | 05.01.2020 17:55:48 |
VC_Conquest_beta_1.zip | VC_Conquest_beta_1 =================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : ----------------- We have finally reached the bottom of the hill after our huey crashed in the jungle; but it's a disaster... The other slicks have been shot down either and we are the only team that left to take that damn hill... We count on you to accomplish the mission!!!
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die!
Map specifications : -------------------------- -US players: 8 -VC bots: 54 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 5 (ON/OFF) -Skins by default: YES (original, with stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 14/07/09
HAVE FUN! :)
Intruder. | 15468 KB | | 25.11.2013 14:35:52 |
vc_coop.rar | vc_coop.c This is a script that I've converted from the original coop.c script, it allows players to play coop as VC.
This is not the script that I use on my maps, so there's no fancy stuff like AI allies, AI patrols, LZ end rule, Assassination mode etc. | 3 KB | | 01.06.2004 19:26:33 |
VC_first_movie.wmv | Spookey's first VC film | 29582 KB | | 20.04.2004 15:10:24 |
VC_FrenchRoute_A_b_1.zip | VC_FrenchRoute_A_b_1 ====================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : "Operation Tin Can" ----------------- Air recons have detected enemy tanks alongside the old French Route in the AShau Valley. We will be inserted with Shrew Two in the clearing not far away the cantilever bridge that spans the Khe Bana river... Once Shrew Two will have secured the Southern end of the road bridge, our team will cross the river. When the enemy armor has been disarmed, rejoin Shrew Three for immediate extraction.
Notes : --------- VC_FrenchRoute_A is the first map to play for the "Operation Tin Can" mission (2 maps)! I strongly advise you to download and play both maps as "one mission"! ;)
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 45 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 5 (ON/OFF) -Skins by default: YES (original, with stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 05/02/10
HAVE FUN! :)
Intruder. | 11272 KB | | 25.11.2013 14:35:31 |
VC_FrenchRoute_B_b_1.zip | VC_FrenchRoute_B_b_1 ====================
Presentation : ------------------ My main objective with the "VC_maps" is to stay as close as possible the original ones but "corrected" to have the nicest versions, free of bugs, for the best gameplay and immersion!
The mission : "Operation Tin Can" ----------------- We have found the tanks but they are not a threat. They are only old and rusty french tanks and with a closer inspection, these wrecks are decades old. Now, we are going to help Shrew Three to eliminate the remaining enemy forces, but they are not answering the radio... Something happend!
Notes : --------- VC_FrenchRoute_B is the sequel of VC_FrenchRoute_A from the "Operation Tin Can" mission (2 maps)! I strongly advise you to download and play both maps as "one mission"! ;)
Modes : ---------- Coop: The "classic one" we all know, with... -Addition of extra weapons (they will depend of the mission)! -The weapons will disappear if you drop them on the ground but... -Extra weapons will reappear.
Coop': The "classic one" we all know but... -WITHOUT the extra weapons! -The weapons WON'T disappear if you drop them on the ground! -Kills and Deaths are hidden by pressing the "TAB" key.
Discovery: This "mode" is the Coop one but without the vc bots; ideal to "discover" the map, set tactics, take screenshots or...whatever! In this mode, don't use the whole team as the respawn method or avoid to die (no respawn)!
Map specifications : -------------------------- -US players: 8 -VC bots: 45 -Modes: Coop, Coop', Discovery -Extra weapons: YES -Ammoboxes: 3 (ON/OFF) -Skins by default: YES (original, with stripes) -VC alone or VC + FA compatible (1.60 patch)!
-Read me file included. -Date of release: 05/02/10
HAVE FUN! :)
Intruder. | 9431 KB | | 25.11.2013 14:36:12 |
Total of 648 files
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