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Filename Description Size Category Date
VariousScripts.rarVarious Scripts

Here are all of the scripts i could find in my External Hard Drives:

Scripts included are:
TMG
JPV
VET
Capture the Eggs script
TT
DamNhaPhu
SQ-Baker Scripts
Mounted Weapons
Video of Weapons in COOP (Obies Video)
TDMC
and a few extras (Vietcong history and a music file)

This took me 1.5 hours to gather, i hope it helps whoever is interested in making new content for the glorious game of Vietcong...

Rick (Chavez_US) Co-founder VietnamEliteTeamwork (VET)
41627 KB
Editing
22.02.2009 21:39:07
VET_SKYTOPS.rarVET_SKYTOPS

This is a collection of all of the skytops i have aquired over the last few years. Most of them were from the SGC website, which has been re-done, and the links for these skytops do not exist anymore...now they are availiable here!....Thanks Don T.

Rick (Chavez_US)

Co-founder of www.freewebs.com/VietnamEliteTeamwork/

39174 KB
Editing
07.03.2008 04:39:57
Tex Overlays.rarTexOverlays.rar

Here is a compilation of the overlays which can be used to spice up your terrains in Photoshop/3dsmax or any other texture editing program. I hope these help you make some great maps.

Rick (Chavez_US)

www.freewebs.com/vietnameliteteamwork
19726 KB
Editing
17.05.2008 21:40:25
MegaCollectionOLD.rar2-28-2012

Starting with the basics. This content has been availiable over the last 8 years. There are some fixes i have personally made to "some" objects in these packs. Not physically changed the objects size, but improved the polygon counts, and re-UVW mapped the textures.

Some objects have to be manipulated/scaled on different axises to make them realistically sized.

Place the .bes files into the objects file, and the textures into the tex file. Rebuild texdatabase, in the editor, and re-open your terrainname.sco ... In your editor panel, underneath "Current Level" there will be a subfolder named OBJ or OBJECTS. Click on the plus sign, and all of the bes'es will be there for you to click on and check out. If a texture appears white, then you have two textures of the same name in a tex folder within the main tex folder. Simply delete one of the duplicates.

Next uploads will be categorized, and new (some brand new)
More to come over the next couple of days.

Rick (Chavez_US)
19130 KB
Editing
29.02.2012 09:29:54
BasicEditingPackRev.rarChavez' Basic Editing Pack - Revision (Updated 12-28-2007)

This is an updated editing pack with very easy to understand text notepad tutorials. Please install the editor prior to setting up the levels folder within your Vietcong main folder.

Within this pack includes my terrain VET_AP_GU i made for the custom map contest. I have stripped everything from it except the waypoints, and a few other objects. (Palm Trees from VC2, Termit Mound, US Tent, and Grass)

The scripts for 52 VC are also included (compliments from our lead scripter SAS_OZ)...these scripts are a combination of VET_ATTLEBORO and the recent VET_AP_GU maps to a certain degree...

So have fun placing the objects, ambient nature sounds, and nature foliage, and of course the 52 VC...

I decided to make this update after reviewing the older Editing Pack i created,..things have drastically changed since then...

Rick (Chavez/Chavez_US) Co-founder Vietnam Elite Teamwork
www.freewebs.com/vietnameliteteamwork/
11624 KB
Editing
29.12.2007 05:51:34
editor-v161.zipThe Vietcong editor v1.619007 KB
Editing
29.04.2004 09:33:05
jpv-scripts-pack.zipJPV Standard Scripts Pack

Feature:

1. Change of a recovery point.
2. Random arrangement of an enemy.
3. Support of Friendly AI.
4. The end conditions by the "point".
5. Respawn method "WholeTeam" has no recovery.
6. Weapons do not disappear.
7. End conditions are three, All Kill, LZ, and target exclusion.
8. Fog randomizing (a field of view also synchronizes).

These functions can be used very easily.
ON/OFF of a function... Rename of Waypoint... Only it!

and Tips.
http://pc-netgames.com/modules/xfsection/article.php?articleid=47
Sorry Japanese Onry.
Please translate into your language.
8628 KB
Editing
26.12.2004 10:58:28
ChavezCreations.rarCHAVEZ_2012-02-29_00-27-10.bmpChavezCreations

This is a small collection of my custom objects and collected objects with lowered poly counts.

In this download:
Chavez_BarbedWireObjects (1 Simple round, and 1 straight)
Chavez_Barrels (numerous types, low poly)
Chavez_Boxes (numerous types)
Chavez_Bunkers and Sandbags (numerous types)
Chavez_Food (Rice for bowls, vases, and baskets)
Chavez_Gravesite (For a cemetary setting)
Chavez_Ladders (numerous sizes)
Chavez_Mirror
Chavez_MovingBodyOfWater
Chavez_Pogodas&tex's2
Chavez_Snake
Chavez_Soap_Dispenser
Chavez_VCPropaganda
Chavez_WoodenTunnelSupports
ChavezDarkRocksReUVWed (Darker editor rocks of same texture)
ChavezPunjis (3-killsimmediately, no collision, slowdeath)
ChavezRocks (All editor rocks are same texture)
ChavezTilingUVWsTexture(for perfect UVW tiling)
ChavezToiletWater&Turds
ChavezVehicles (trucks x 3, ziln x 2)

Left out are my Buildings, Signs, and Posters. These will be availiable soon...

Rick (Chavez_US)
8318 KB
Editing
29.02.2012 10:41:42
jpv-moorland-code.zipJPV Standard Scripts Pack - Example 2

Feature and Keyword
1. Display objectives: Clear_Objectives(),Add_Obj(),Complete_Obj(),Fail_Obj()
2. Speech AI: SC_P_Speech2(),SC_P_GetWillTalk()
3. Side change AI (hide pilot): SC_P_ChangeSideGroupMemId()
7716 KB
Editing
26.12.2004 10:59:40
Hdust_Terains.rarTerrain and sky files for maps.5629 KB
Editing
15.05.2004 18:11:56
jpv-tetoffensive-code.zip[JPV] Tet Offensive source code for the Vietcong editor

To download the actual working map ([JPV] Tet Offensive Beta 3) click here.
5033 KB
Editing
30.12.2004 12:55:18
WaterIFLPack.rarCreating IFL's in 3dsmax tutorial and several texture folders with textures for doing them...

Compliments of Chavez_US/Chavez

Visit our website at your convenience www.VietnamEliteTeamwork.com
4567 KB
Editing
16.12.2005 07:21:22
Terrains.rarSome Terrains I found on the net4224 KB
Editing
30.05.2004 13:44:40
FoxxxyMap.zipTerrain and sky files for maps.4192 KB
Editing
15.05.2004 18:11:43
Objects.rarSome Objects I found3394 KB
Editing
30.05.2004 13:50:12
InterceptorPack.rar05_01_20080728025137.JPGThis is the Interceptor Pack i created because Willem Peits link is corrupted...Hope this helps you all make some good maps...

Chavez/Chavez_US (Co-founder VietnamEliteTeamwork, 3dsmax Editor, US Navy Veteran)

Visit www.VietnamEliteTeamwork.com at your convenience...

UPDATED 1-11-09 - It has come to my attention i failed to include the test.exe portion of this pack. Im not sure why anyone didnt tell me it didnt work for them, but finally this is here now. Great program, with good results...Rick (Chavez_US - VET)
2707 KB
Editing
14.01.2009 08:45:21
TMG-CoopTest.7zTest level utilizing the scripts found in inc\tmg. There's a lot of weird and fun stuff going on. :)

THIS IS NOT A WORKING LEVEL TO USE IN THE GAME!!! If you're not interested in VC1 editing there's no point in downloading this. :)

- Don
2071 KB
Editing
19.02.2009 20:45:18
smallobject_pack.rarCollection of objects for maps.1136 KB
Editing
15.05.2004 18:12:22
VCSkinTutorial_en.pdfTutorial for new Vietcong skins by [VCK]Mike944 KB
Editing
10.09.2004 18:46:15
ChavezGrass.rarChavez25DegAngledGrass_20120402024934.jpgVET - Chavez Grass Objects for Editor

3 styles of 3 each (Straight w bend, Sloped w bend, and circular)

1. Place BES's in Levels->Mapname->OBJ folder
2. Place textures in Levels->Mapname->Tex folder
3. Open Editor
4. Click Tools -> Rebuild TexDb
5. Click File -> Open -> Mapname.sco
6. In Editor Panel -> Database -> Current Level -> OBJ(ECTS) will be the files you are looking for...

If you can think of any other variations let me know...

http://www.freewebs.com/vietnameliteteamwork/
http://eliteteamwork.proboards.com/index.cgi?

Chavez_US (Rick)
549 KB
Editing
02.04.2012 02:57:41
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Total of 33 files
Last updated 20.3.2004 12:39:44 / Don Turtuma