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Filename Description Size Category Date
RiceFieldsUST2S_final.zipRF2.jpgRiceFieldsUST2S

Thank you for trying {US} Teamwork to Survives FIRST CUSTOM MAP!!!

http://www.freewebs.com/us-teamwork-to-survive

Created by: Pvt. Dj Swift

A.I. Scripting by: WRX_02_227

Thank you to all Beta testers: WRX_02_227, Raptor, Liveround, Viet-Commando, Capt. Gray, Spookey, Lt. Goldman,
Kroenen-Blitzkrieg, Twilight Dark, ArchAngel, and Pestilence. Couldn't have done it without you!!


Game Modes:

Coop for 10 players with 54 VC

C.T.F. for 40 players. Very fair map!! Ammo boxes are inside towers above each flag.

ATG-Pilot for 31 players


Hope everyone enjoys this map. Remember tactics are the key to success in this map, a "Rambo" will die in seconds!


Known bugs:

1: Handmap in Coop works fine until map is won by the US. Then it will change to NVAbase for some reason.

Anymore bugs? Post a message at http://ust2s.proboards30.com/index.cgi
18715 KB
UST2S
03.07.2006 19:42:39
VET_HANGINGBRIDGE.rarFile obtained with thanks at:
http://www.freewebs.com/vietnameliteteamwork/maps.htm

Custom Map : VET_HANGINGBRIDGE.rar
Author : VETMET (VietnamEliteTeamwork MapEditingTeam)

============================================
PLEASE CHECK THIS PAGE ON A REGULAR BASIS
FOR MAP VERSION UPDATES.
============================================


10500 KB
VET
22.03.2005 17:29:07
VET_CONQUEST.rarFile obtained with thanks at:
http://www.freewebs.com/vietnameliteteamwork/maps.htm

Custom Map : VET_Conquest.rar (Hamburger Hill)
Author : VETMET (VietnamEliteTeamwork MapEditingTeam)

============================================
PLEASE CHECK THIS PAGE ON A REGULAR BASIS
FOR MAP VERSION UPDATES.
============================================


20412 KB
VET
22.03.2005 17:28:56
VET_SERPENT.rarFile obtained with thanks at:
http://www.freewebs.com/vietnameliteteamwork/maps.htm

Custom Map : VET_Serpent.rar
Author : VETMET (VietnamEliteTeamwork MapEditingTeam)

============================================
PLEASE CHECK THIS PAGE ON A REGULAR BASIS
FOR MAP VERSION UPDATES.
============================================
2934 KB
VET
22.03.2005 17:28:45
VET_FRENCHROUTE.rarFile obtained with thanks at:
http://www.freewebs.com/vietnameliteteamwork/maps.htm

Custom Map : VET_FRENCHROUTE.rar
Author : VETMET (VietnamEliteTeamwork MapEditingTeam)

============================================
PLEASE CHECK THIS PAGE ON A REGULAR BASIS
FOR MAP VERSION UPDATES.
============================================

Troops, leave the moo-cows ALONE! 1 weeks latrine duty for any of you grunts caught messin' with the beef.

10485 KB
VET
22.03.2005 17:28:34
VET_ARROYO.rarFile obtained with thanks at:
http://www.freewebs.com/vietnameliteteamwork/maps.htm

Custom Map : VET_Arroyo.rar
Author : VETMET (VietnamEliteTeamwork MapEditingTeam)

============================================
PLEASE CHECK THIS PAGE ON A REGULAR BASIS
FOR MAP VERSION UPDATES.
============================================
4284 KB
VET
22.03.2005 17:29:17
BC_CrashCrescent2_VC.zip[BC]CrashCrescent2-VC by Perdurabo / Brisbane Coop's

This map is a complete revamp (and huge improvement) of the [BC]Crash Crescent map, with the abilty to play the COOP as VC. There has been a lot of jungle added to the original map, so there is much more cover now. The atmosphere has also been enhanced with various effects. The AI enemy have also been improved in a number of areas. Once you play this map, you'll never go back to playing the original CrashCrescent .
11152 KB
Maps
04.07.2006 16:47:55
bc-nvaoutpost-beta4.zip[BC]NVA_Outpost (Beta 4)

Created by Perdurabo

GAME MODES: Coop only (10 players). Requirees F.A.

FEATURES:

Objectives driven: Like single player (press tab and your objectives are shown). You must launch an assault on the NVA outpost, rescue the POW before he is executed, and get him safely to the LZ. You can kill all the VC you want, but unless the POW makes it to the LZ you will not win the map.

Insertion (simulated) and extraction by chopper

Ally Assistance: A US assault team (6 Allies) is inserted by chopper, and will make their way to the Outpost, attacking from its eastern flanks. Medics on the team will heal you if needed (and you are within a safe distance for them to do so)

Random Spawning: All of the VC (bar two, who guard the POW) spawn in random areas.

Over 80 enemy: Yes, the maximum "64 players rule" can be gotten around by selectively respawning the enemy :wink:

VC Mortar Attacks: These fall in random places as you try and fight your way to the Outpost.

Round (shown by "points") system added to end conditions

No respawn in Whole Team Respawn mode: When all of the players die, the map restarts from scratch. What JPV quite accurately calls "Real Coop".

The players flashlight is enabled: Very useful when exploring the maps tunnel system.

Here's the mission briefing:
You must rescue SFC Kewley, who is being held captive at an NVA outpost in the Mekon Delta. He has intel on Charlie's movements along the Ho Chi Minh trail. It is VITAL we receive this if 'Operation Commando Hut' is to be a success. The rescue will require an all out assault on the outpost. You will be aided in this task by SF Team A-171, who will attack from their eastern flanks. Expect heavy resistance. Get in, get Kewly before he is executed, then get him safley to LZ Echo Zulu for extraction.

14838 KB
Maps
04.07.2006 16:48:01
RifleRangeAssault.rarOk this map has a few differnet game modes to Tommy's version TDM, DM, CTF and ATG.

Its not really meant to rival Tommy's one but is really fun played in TDM and could maybe made an entry in the saturady special in ATG mode!


To get the radio working follow the readme file included.
1899 KB
Maps
04.07.2006 16:48:12
jpv-moorland-beta2.zip[JPV] Moorland (Beta 2)

A base map is 'Moorland'(FA).
It becomes the battle of night!

Mission Objective:
Find the pilot.
Take the pilot to the landing zone.

Feature:

- US side, night map.
- All AI & Pilot is randomizing spawn point system.
- A pilot functions as medic.
- A flash light can be used.
- 'Whole Team' game is no recovery system.
- The map end rule is 'Time' and 'Points' system.
- Maximum player is 10.
10647 KB
[JPV]
04.07.2006 16:48:37
jpv-tetoffensive-code.zip[JPV] Tet Offensive source code for the Vietcong editor

To download the actual working map ([JPV] Tet Offensive Beta 3) click here.
5033 KB
Editing
30.12.2004 12:55:18
jpv-tetoffensive-beta3.zip[JPV] Tet Offensive (Beta3)

A base map is 'Base Camp'.
US side, Defend base battle.

Mission Objective:
Guard rosenfield from an enemy's attack !

Feature:

- US side, Defend base battle.
- Over 64 VC.
Game Mode 'CoopS' 50 VC, 'CoopM' 100 VC, 'CoopL' 200VC.
- 'Whole Team' game is no recovery system.
- The map end rule is 'Time' and 'Points' system.
- Maximum player is 10.
7920 KB
[JPV]
04.07.2006 16:48:46
Basement.rarBasement

Nr. Of players - 4

objective:
4 VC have to take out ALL the US soldiers in this basement , the problem is that they are on the opsite side of it
Work your way to the middle of the room and kill them all

Mods: Coop

Author: Vcmaster

size : 4mb (aprox)
4074 KB
Maps
04.07.2006 16:48:56
jpv-moorland-code.zipJPV Standard Scripts Pack - Example 2

Feature and Keyword
1. Display objectives: Clear_Objectives(),Add_Obj(),Complete_Obj(),Fail_Obj()
2. Speech AI: SC_P_Speech2(),SC_P_GetWillTalk()
3. Side change AI (hide pilot): SC_P_ChangeSideGroupMemId()
7716 KB
Editing
26.12.2004 10:59:40
jpv-scripts-pack.zipJPV Standard Scripts Pack

Feature:

1. Change of a recovery point.
2. Random arrangement of an enemy.
3. Support of Friendly AI.
4. The end conditions by the "point".
5. Respawn method "WholeTeam" has no recovery.
6. Weapons do not disappear.
7. End conditions are three, All Kill, LZ, and target exclusion.
8. Fog randomizing (a field of view also synchronizes).

These functions can be used very easily.
ON/OFF of a function... Rename of Waypoint... Only it!

and Tips.
http://pc-netgames.com/modules/xfsection/article.php?articleid=47
Sorry Japanese Onry.
Please translate into your language.
8628 KB
Editing
26.12.2004 10:58:28
BunkerHell.zipBunkerHell finalised.

Map maker: Kyber.

Bloody tough map!

58 VC who come looking for you! And they have damned good eyes too!

Nice use of tracers.

Don't try it solo on Vietnam setting - I found it tough to even get possitive stats - but I always did (just) - Cosmic Cat was on fire on the map!
19185 KB
Maps
04.07.2006 16:49:12
Fop_monkworld.exeMonkworld:


Thanx to the [FoP] clan for this map,

it's only a small map for 3 players, but i liked it very much

Modes: Coop, ATG, TDM, DM, CTF

Thx to the creator: [FoP]MOops

and respect to all [FoP]s out there!
4918 KB
Maps
04.07.2006 16:49:22
(trl)waterfall2.zipUpdate
============================================

COOP map : (trl)Waterfall2

With thanks to author for update. File obtained from :

http://uploadcenter.ptero.biz





2556 KB
(TRL) / (TRX)
04.07.2006 16:49:31
SwampBattelUST2S_Final.zipSwampBattleUST2S conversion by WRX_02_227

- Coop mode only

- 10 players

- 40 VC

- Flashlight works! Very handy for reading hand map ;-)

Thank you to Perdurabo for his help getting the flashlights working.
Thanks to Pvt. Dj Swift, Cowboy, Twilight Dark, and Capt. Gray for their help with Beta testing.

18508 KB
UST2S
10.12.2004 18:29:01
TMG-PoTlongKaraiB1.rarTMG-PoTlongKarai BETA 1 by Don Turtuma, based on the Vietcong single player campaign
mission.

FEATURES

- Only TourCoop game mode
- New mission type for Coop: Bombing
- Camo gear

This release includes the latest version of my (Tour)Coop script.

Read the included TMG-PoTlongKaraiB1.txt file for more information.
8701 KB
TMG
05.12.2004 15:44:06
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Total of 646 files
Last updated 20.3.2004 12:39:44 / Don Turtuma